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Flurry of Blows: Topple: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| image = Flurry of Blows Topple.webp | | image = Flurry of Blows Topple.webp | ||
| summary = '''{{PAGENAME}}''' is a | | summary = '''{{PAGENAME}}''' is a [[Way of the Open Hand]] Monk class action. It is an enhanced variant of {{SAI|Flurry of Blows}} that can potentially knock a target {{Cond|Prone}}. | ||
| description = Punch twice in quick succession and potentially knock the target {{SAI|Prone (Condition)|Prone}}. | | description = Punch twice in quick succession and potentially knock the target {{SAI|Prone (Condition)|Prone}}. | ||
| cost = bonus, ki | | cost = bonus, ki | ||
| damage = | | damage = 1d4 | ||
| | | damage type = Bludgeoning | ||
| damage modifier = finesse | |||
| extra damage = 1d4 | |||
| extra damage type = Bludgeoning | |||
| extra damage modifier = finesse | |||
| range = melee | | range = melee | ||
| attack roll = yes | | attack roll = yes | ||
| additional = | | save = DEX | ||
* Equivalent to two normal unarmed attacks. | | save dc = weapon action | ||
* Affected by {{ | | additional = * Equivalent to two normal unarmed attacks. | ||
* Affected by {{ | * Affected by {{Pass|Martial Arts: Deft Strikes}}, scaling with your level. | ||
| | * Affected by {{Pass|Martial Arts: Dextrous Attacks}}, scaling with your Strength or Dexterity, whichever is higher. | ||
* Damage at level 3: | | higher levels = | ||
* Damage at level 9: | * Damage at Monk level 3: | ||
{{DamageInfo | 1d6 | Bludgeoning | modifier = finesse}} + {{DamageInfo | 1d6 | Bludgeoning | modifier = finesse}} | |||
* Damage at Monk level 9: | |||
{{DamageInfo | 1d8 | Bludgeoning | modifier = finesse}} + {{DamageInfo | 1d8 | Bludgeoning | modifier = finesse}} | |||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = | | condition save = Dexterity | ||
| condition dc = weapon action | |||
| class learns at level 3 = Way of the Open Hand | | class learns at level 3 = Way of the Open Hand | ||
| notes = | | notes = * The {{Saving throw}} for this attack is rolled against the attacker's [[Difficulty Class#Weapon Action DC|weapon action DC]] given by: | ||
* | :{{InfoBlob|1=Weapon action DC = 8 + [[Proficiency Bonus]] + [[Strength]] or [[Dexterity]] modifier}} | ||
* Additional sources of {{action|bonus}} such as | * The {{Saving throw}} is rolled when the second punch lands. If it misses, the target cannot be knocked {{Cond|Prone}} even if the first punch lands. | ||
* | * This attack {{em|does not}} trigger {{Pass|Extra Attack}}. | ||
* Additional sources of {{action|bonus}} such as {{SAI|Wholeness of Body}} or {{Pass|Fast Hands}} may be used to execute this attack multiple times per turn. | |||
* This attack is affected by all bonuses that apply to regular unarmed attacks, such as {{Pass|Manifestation of Body}}, {{Pass|Manifestation of Soul|Soul}}, or {{Pass|Manifestation of Mind|Mind}}. | |||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Latest revision as of 10:00, 29 July 2024
Flurry of Blows: Topple is a Way of the Open Hand Monk class action. It is an enhanced variant of that can potentially knock a target .
Description
Punch twice in quick succession and potentially knock the target
.Properties
- Cost:
- Bonus action + Ki Point
- Damage:
- 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- + 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- DEX Save (Weapon action DC)
- Equivalent to two normal unarmed attacks.
- Affected by , scaling with your level.
- Affected by , scaling with your Strength or Dexterity, whichever is higher.
At Higher Levels
- Damage at Monk level 3:
1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
+ 1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
- Damage at Monk level 9:
1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
+ 1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
Condition: Prone
Duration: 1 turn
Weapon action DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Way of the Open Hand
Notes
- The Saving throw for this attack is rolled against the attacker's weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The Saving throw is rolled when the second punch lands. If it misses, the target cannot be knocked even if the first punch lands.
- This attack does not trigger .
- Additional sources of Bonus action such as or may be used to execute this attack multiple times per turn.
- This attack is affected by all bonuses that apply to regular unarmed attacks, such as , , or .