Ad placeholder
Surfaces: Difference between revisions
Jump to navigation
Jump to search
Llamageddon (talk | contribs) m (+Dip mention) |
(→Bugs) |
||
(28 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{PageSeo | ||
| description = Surfaces are a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it | |||
| image = Fire Surface.png | |||
}} | |||
[[File:Fire Surface.png|thumb|alt=A screenshot of a Fire surface.|{{Noexcerpt|A Fire surface.}}|150px]] | |||
'''Surfaces''' are a type of [[area]]. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as [[Fly]]. | |||
The player can [[Dip]] their weapon into Fire and Hellfire surfaces to receive [[Dipped in Fire (Condition)|Dipped in Fire]], and Simple Toxin surfaces to receive [[Dipped in Poison (Condition)|Dipped in Poison]]. | |||
Ice, Lava and Web surfaces also impose [[Difficult Terrain (Condition)|Difficult Terrain]], which doubles the cost of moving while on the surface. | |||
== Types of surfaces == | |||
* | {| class="wikitable" | ||
!Surface!!Effects | |||
* | |- | ||
* | |{{Area|Acid|w=40}} || | ||
* | * {{Cond|Acid}} - {{Armour Class}} reduced by 2 | ||
* | |- | ||
* | |{{Area|Alcohol|w=40}} || | ||
* | * Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold | ||
* | |- | ||
* | |{{Area|Ash|w=40}}|| | ||
* | |- | ||
* | |{{Area|Blood|w=40}}|| | ||
* | * Turns into Ice surface if exposed to Cold damage | ||
* | |- | ||
* | |{{Area|Black Tentacles|w=40}}|| | ||
* {{Cond|Black Tentacles}} - Take {{DamageText|3d6|Bludgeoning}} damage per turn. | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Caustic Brine|w=40}} || | |||
* {{Cond|Caustic Brine}} - Take {{DamageText|1d4|Acid}} damage per turn. | |||
|- | |||
|{{Area|Electrified Water|w=40}}|| | |||
* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn. | |||
|- | |||
|{{Area|Fire|w=40}} || | |||
* {{Cond|Burning}} - Take {{DamageText|1d4|Fire}} damage per turn. | |||
* {{dippable}}: 1d4 Fire | |||
|- | |||
|{{Area|Grease|w=40}} || | |||
* {{Cond|Prone}} | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Hellfire|w=40}} || | |||
* {{Cond|Roiling Hellfire}} - Take {{DamageText|6d6|Fire}} damage per turn. | |||
* {{dippable}}: 1d4 Fire | |||
|- | |||
|{{Area|Holy Fire|w=40}} || | |||
* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn. | |||
|- | |||
|{{Area|Ice|w=40}} || | |||
* Turns into Water surface if exposed to Fire damage | |||
* {{cond|Prone}} | |||
* {{cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Lava|w=40}} || | |||
* {{cond|Melting}} - Take {{DamageText|10d6|Fire}} damage per turn. | |||
* {{cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Mind Flayer Blood|w=40}}|| | |||
* Turns into Ice surface if exposed to Cold damage | |||
|- | |||
|{{Area|Mud|w=40}} || | |||
* {{cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Mysterious Liquid|w=40}} || | |||
* Explodes when lit by Fire damage, creating a Fire surface | |||
|- | |||
|{{Area|Oil|w=40}} || | |||
* Explodes when lit by Fire damage, creating a Fire surface | |||
|- | |||
|{{Area|Plant Growth|w=40}} || | |||
* {{cond|Plant Growth}} - Quarters movement speed. | |||
|- | |||
|{{Area|Purple Worm Poison|w=40}} || | |||
* {{Cond|Purple Worm Toxin}} - Take {{DamageText|1d10|Poison}} damage per turn. | |||
|- | |||
|{{Area|Serpent Venom|w=40}} || | |||
* {{Cond|Serpent Fang Toxin}} - Take {{DamageText|1d6|Poison}} damage per turn. | |||
|- | |||
|{{Area|Sewage|w=40}} || | |||
* {{Cond|Prone}} | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Shadow-Cursed Vines|w=40}} || | |||
* {{Cond|Shadow-Cursed Vines}} - Can't move and takes {{DamageText|1d4|Necrotic}} per turn. | |||
* {{Cond|Difficult Terrain: Vines}} | |||
|- | |||
|{{Area|Simple Toxin|w=40}} || | |||
* Deals {{DamageText|1d4|Poison}} damage each round. | |||
* {{dippable}}: 1d4 Poison | |||
|- | |||
|{{Area|Smokepowder|w=40}} || | |||
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage | |||
|- | |||
|{{Area|Spikes|w=40}} || | |||
* Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Twisting Vines|w=40}}|| | |||
* {{Cond|Entangled}} | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Unstable Blood|w=40}} || | |||
* Explodes when lit by Fire damage, creating a Fire surface | |||
|- | |||
|{{Area|Water|w=40}} || | |||
* Turns into Electrified water surface if exposed to Lightning damage | |||
* Turns into Ice surface if exposed to Cold damage | |||
* Turns into Steam Cloud if exposed to Fire damage | |||
* {{dippable}}: Removes dipped fire or poison damage from other surfaces | |||
|- | |||
|{{Area|Web|w=40}} || | |||
* {{cond|Enwebbed}} | |||
* {{cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Wyvern Poison|w=40}} || | |||
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | |||
|} | |||
== Bugs == | |||
* If a creature is already on the surface, creating a new surface does not affect the creature. For example, if throwing water on a creature and casting {{SAI|Evard's Black Tentacles}}, the creature will not be affected by the tentacles, unless it moves around on its turn. This includes blood, which means if using an {{SmRarityItem|Arrow of Acid}} on creature, this creature will not have tzhe {{cond|Acid}} condition, because the weapon damage made it spill blood first and then the Acid surface is created.{{verify}} | |||
==See Also== | |||
* [[Clouds]] | |||
[[Category: Surfaces]] | [[Category: Surfaces]] | ||
{{gameplay mechanics}} |
Latest revision as of 03:07, 27 November 2024
Surfaces are a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.
The player can Dip their weapon into Fire and Hellfire surfaces to receive Dipped in Fire, and Simple Toxin surfaces to receive Dipped in Poison.
Ice, Lava and Web surfaces also impose Difficult Terrain, which doubles the cost of moving while on the surface.
Types of surfaces[edit | edit source]
Surface | Effects |
---|---|
Acid |
|
Alcohol |
|
Ash | |
Blood |
|
Black Tentacles | |
Caustic Brine | |
Electrified Water | |
Fire |
|
Grease |
|
Hellfire |
|
Holy Fire | |
Ice |
|
Lava | |
Mind Flayer Blood |
|
Mud |
|
Mysterious Liquid |
|
Oil |
|
Plant Growth |
|
Purple Worm Poison | |
Serpent Venom | |
Sewage |
|
Shadow-Cursed Vines | |
Simple Toxin |
|
Smokepowder | |
Spikes | |
Twisting Vines |
|
Unstable Blood |
|
Water |
|
Web |
|
Wyvern Poison |
Bugs[edit | edit source]
- If a creature is already on the surface, creating a new surface does not affect the creature. For example, if throwing water on a creature and casting Arrow of Acid on creature, this creature will not have tzhe condition, because the weapon damage made it spill blood first and then the Acid surface is created.[ Needs Verification] , the creature will not be affected by the tentacles, unless it moves around on its turn. This includes blood, which means if using an