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{{UnderConstruction}}
{{Location page
| name = Wyrm's Rock Fortress
| alt name =
| image = Wyrm's Rock Fortress.jpg
| image description = Wyrm's Rock Fortress - view from Rivington
| act = three
| summary =
| region =
| north = Lower City
| west =
| east =
| south = Wyrm's Crossing
}}
== Overview ==
[[File:Wyrm's Rock Fortress Top.jpg|thumb|400px|right|Wyrm's Rock Fortress]]
On approaching the Wyrm's Rock Fortress for the first time, the drawbridge leading inside will be lifted due to extreme safety measures for the coronation of [[Enver Gortash]]. The passage is guarded by several Flaming Fist and a Steel Watcher.


'''Wyrm's Rock Fortress''' is a [[Location]] connected to [[Wyrm's Crossing]] in [[Chapter Three]]
However, there are several ways to get past the guards:
* [[Archducal Coronation - Admission Pass|Admission Pass to the coronation]], wrested from {{CharLink|Arfur Gregorio}}
* [[Lower City Pass]] granted by {{CharLink|Valeria|Investigator Valeria}}
* [[Urgent Report for Duke Ravengard]] (found at the [[Sword Coast Couriers]] in [[Rivington]])
* Bribing the patrol head officer {{CharLink|Elin|Blaze Elin}}
* Several other options, based on the class of your character
 
Alternatively, the party can walk around the patrol, by, for example, jumping down from the [[Wyrm's Crossing]] side onto the rocky footing of the fortress at {{coords|27|158}}.
 
Entering Wyrm's Rock Fortress for the first time earns following [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Events]], depending on the way the party chose:
* Convincing the Flaming Fist patrol into letting you in - '''Rock-Solid Alibi''' ([[Charlatan]] Background), '''Multipass''' ([[Noble]] Background)
* Getting in without a pass - '''Procedures be Damned''' ([[Noble]] background), '''Through Nooks and Crannies''' ([[Urchin]] Background).
 
Wyrm's Rock Fortress is connected to the south to [[Wyrm's Crossing]], and to the north to the [[Lower City]]. Behind the drawbridge starts a tunnel that goes throughout the fortress to the Lower City, guarded by three Steel Watchers and yet another Flaming Fist patrol in the far end.
 
=== Ground floor ===
The ground floor of the fortress consists of two parts, located to the both sides of the tunnel.
 
To the right there is the door to the first floor.
 
To the left there are two doors, where the [[Flaming Fist]]s are quartered. The southern door leads into kind of a reception room, while the northern opens into barracks. The plaque near the latter door tells it to be for authorized personnel only, but nevertheless the door is not red-outlined.
 
In the reception room the party can encounter several citizens waiting to be judged for transgressions. There is also Quartermaster {{CharLink|Arkleia Oloril}} sitting behind the counter. She can be convinced to show her stock of goods. Successfully convincing her earns the[[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Event]] '''Nothing's Not for Sale''' ([[Charlatan]] background).
 
In the barracks the party can find several Fists resting after duties - all but one, {{CharLink|Reynash|Fist Reynash}}, who tries to lockpick others' personal chests to steal something valuable. The party can choose to deal with Reynash or to wake other guards and resolve the situation with them.
Depending on party's choices, they might earn [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Event]]
* Intimidate/blackmail the thief - '''Easing His Leave, and His Pockets''' ([[Urchin]] background)
* Turn in the thief - '''Court Marshal''' ([[Soldier]] background)
 
=== First floor ===
The first floor consists of the mess hall and the kitchen. Upon first visiting the fortress, the party can encounter several patriars' bodyguards and attendants in the mess hall waiting for their masters to descend. There is a door that leads to the audience hall on the second floor.
 
=== Second floor ===
The second floor consists of the audience hall. Upon visiting the audience hall for the first time, the party can watch the ceremony of ordaining {{CharLink|Enver Gortash}} as an Archduke of Baldur's Gate. Upon noticing the party, Gortash interrupts the procedure to have a chat with them. Within the dialogue, the party is offered a choice to strike an alliance with Gortash. Witnessing the ceremony earns [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Events]] '''Personal Invitation''' ([[Entertainer]] background) and '''Coronation of the Dreadmaster''' ([[Sage]] background), while agreeing to make an alliance earns '''Shaking Bane's Hand''' ([[Acolyte]] background).
 
=== Top floor ===
The top floor consists of Gortash's personal quarters, which can be accessed either from inside (through the door in north-west corner of the audience hall), or from outside the fortress itself, using scaffolds and ladders attached to the walls, as well as various means of spatial movement ({{SAI|Grant Flight}}, {{SAI|Misty Step}} or {{SAI|Dimension Door}} spells and the like).
 
The {{SmRarityItem|Helldusk Boots}} and the {{SmRarityItem|Servitor of the Black Hand Gloves}}, as well as {{SmRarityItem|High Security Vault n°5 Key}} can be found in guarded chests and in the wall safe inside.
 
=== Basement ===
The basement of the fortress consists of [[Wyrm's Rock Prison]], which can be accessed from the reception room through the stairs in the far corner of the reception room.


==Waypoints==
==Waypoints==
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:
*Wyrm's Rock
* {{WpCo|Wyrm's Rock}}{{ref|This Waypoint is hidden if the Steel Watch is destroyed and Gortash is alive. However, the fortress can still be accessed from the the Lower City via the drawbridge just east of the Basilisk Gate waypoint at {{coords|134|-38}} or from Wyrm's Crossing.}}
 
==Related locations==
*{{Loc|Lower City}}
*{{Loc|Wyrm's Crossing}}
*{{Loc|Wyrm's Rock Prison}}
** {{SubLoc|The Wyrmway}}
*** {{SubLoc|The Dragon's Sanctum}}
 
==Related quests==
* {{Quest|Free Counsellor Florrick}}
* {{Quest|Gather Your Allies}}
* {{Quest|Get Gortash's Netherstone}}
** {{SubQuest|Consider Gortash's Bargain}}
** {{SubQuest|Disable the Steel Watch}}
* {{Quest|Get Orin's Netherstone}}
* {{Quest|Our Fiery Friend}}
* {{Quest|The Blade of Frontiers}}
* {{Quest|The Grand Duke}}


==Related Locations==
==Notable characters==
*[[Wyrm's Crossing]]
* {{MdCharLink|Arkleia Oloril}} (Trader)
*[[Wyrm's Rock Prison]]
* {{MdCharLink|Cragbender}}
==Related Quests==
* {{MdCharLink|Enver Gortash}}
* [[Consider Gortash's Bargain]]
* {{MdCharLink|Mizora}}
* [[Disable the Steel Watch]]
* {{MdCharLink|Reynash}}
* [[Free Counsellor Florrick]]
* {{MdCharLink|Ulder Ravengard}}
* [[Gather Your Allies]]
 
* [[Get Gortash's Netherstone]]
=== Coronation attendees ===
* [[Get Orin's Netherstone]]
====Patriars in the Audience Hall====
* [[Investigate the Suspicious Toys]]
{{div col}}
* [[Our Fiery Friend]]
* {{MdCharLink|Ailis Belt}}
* [[The Grand Duke]]
* {{MdCharLink|Alia Durinbold}}
* [[The Blade of Frontiers]]
* {{MdCharLink|Beatrice Provoss}}
==Notable Loot==
* {{MdCharLink|Callem Bormul}}
* {{MdCharLink|Dillard Portyr}}
* {{MdCharLink|Eshvelt Guthmere}}
* {{MdCharLink|Freida Oberon}}
* {{MdCharLink|Haeril Birch}}
* {{MdCharLink|Madeline Whitburn}}
* {{MdCharLink|Milon Tillerturn}}
* {{MdCharLink|Myer Ravenshade}}
* {{MdCharLink|Peil Hullhollyn}}
* {{MdCharLink|Petric Amber}}
* {{MdCharLink|Randolf Vammas}}
* {{MdCharLink|Raylen Jannath}}
* {{MdCharLink|Rugger Shattershield}}
* {{MdCharLink|Ruth Linnacker}}
* {{MdCharLink|Sarken Eomane}}
* {{MdCharLink|Silifrey Sashenstar}}
* {{MdCharLink|Winstra Hullhollyn}}
{{div col end}}
====In the mess hall (first floor) ====
{{div col}}
* {{MdCharLink|Lady Durinbold's Attendant}}
* {{MdCharLink|Lady Durinbold's Bodyguard}}
* {{MdCharLink|Lady Oberon's Bodyguard}}
* {{MdCharLink|Lord Amber's Bodyguard}}
* {{MdCharLink|Lord Jannath's Bodyguard}}
* {{MdCharLink|Lord Portyr's Attendant}}
* {{MdCharLink|Lord Portyr's Bodyguard}}
* {{MdCharLink|Lord Shattershield's Attendant}}
* {{MdCharLink|Lord Shattershield's Bodyguard}}
{{div col end}}
====Other characters====
{{div col}}
* {{MdCharLink|Corinye|Handmaiden Corinye}}
* {{MdCharLink|Dinu|Footman Dinu}}
* {{MdCharLink|Kavell|Servant Kavell}}
* {{MdCharLink|Naiske|Servant Naiske}}
* {{MdCharLink|Darlie|Cook Darlie}}
* {{MdCharLink|Jaymes|Waiter Jaymes}}
{{div col end}}
 
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[Flame Enamelled Armour]]
*{{MdRarityItem|Flame Enamelled Armour}} - in a chest at {{Coords|-28|184}}
==Notable NPCs==
*{{MdRarityItem|Helldusk Boots}} - in a locked gilded chest at {{Coords|-32|219}} on the top floor of the fortress
*Duke [[Ulder Ravengard]]
*{{MdRarityItem|Servitor of the Black Hand Gloves}} - in an opulent chest {{Coords|-32|198}} on the top floor of the fortress
*[[Enver Gortash]]
*{{MdRarityItem|Scroll of Cone of Cold}} - in a locked, trapped, wooden chest {{Coords|59|216}} on the beach just east of the fortress
*[[Mizora]]
 
*[[Quartermaster Arkleia Oloril]]
===Literature===
==Other Information==
*{{MdRarityItem|Assassin's Instructions}}
*{{MdRarityItem|Just So You Don't Forget}}
*{{MdRarityItem|Wyrm's Rock Security Audit}}
 
==Wyrm's Rock traps==
Gortash has outfitted Wyrm's Rock with a variety of traps. These traps will only become active during combat.
* [[Deranged Force Curtain]]
* [[Grenade Impeller]]
* [[Incineration Caster]]
* [[Micromodron Force Curtain]]
 
== Notes and references ==
{{notebegin}}
{{reflist}}
{{noteend}}
 
==External links==
*{{FRWiki|Wyrm's Rock|long}}
 
{{Wyrm's Rock Fortress}}
[[Category:Locations]]
[[Category:Act Three Locations]]

Latest revision as of 03:42, 15 December 2024

Lower City
Wyrm's Rock Fortress
Wyrm's Crossing
Wyrm's Rock Fortress is a region in Act Three of Baldur's Gate 3.

Overview[edit | edit source]

Wyrm's Rock Fortress

On approaching the Wyrm's Rock Fortress for the first time, the drawbridge leading inside will be lifted due to extreme safety measures for the coronation of Enver Gortash. The passage is guarded by several Flaming Fist and a Steel Watcher.

However, there are several ways to get past the guards:

Alternatively, the party can walk around the patrol, by, for example, jumping down from the Wyrm's Crossing side onto the rocky footing of the fortress at X: 27 Y: 158.

Entering Wyrm's Rock Fortress for the first time earns following Inspiration Icon.pngInspirational Events, depending on the way the party chose:

  • Convincing the Flaming Fist patrol into letting you in - Rock-Solid Alibi (Charlatan Background), Multipass (Noble Background)
  • Getting in without a pass - Procedures be Damned (Noble background), Through Nooks and Crannies (Urchin Background).

Wyrm's Rock Fortress is connected to the south to Wyrm's Crossing, and to the north to the Lower City. Behind the drawbridge starts a tunnel that goes throughout the fortress to the Lower City, guarded by three Steel Watchers and yet another Flaming Fist patrol in the far end.

Ground floor[edit | edit source]

The ground floor of the fortress consists of two parts, located to the both sides of the tunnel.

To the right there is the door to the first floor.

To the left there are two doors, where the Flaming Fists are quartered. The southern door leads into kind of a reception room, while the northern opens into barracks. The plaque near the latter door tells it to be for authorized personnel only, but nevertheless the door is not red-outlined.

In the reception room the party can encounter several citizens waiting to be judged for transgressions. There is also Quartermaster Arkleia Oloril Arkleia Oloril sitting behind the counter. She can be convinced to show her stock of goods. Successfully convincing her earns theInspiration Icon.pngInspirational Event Nothing's Not for Sale (Charlatan background).

In the barracks the party can find several Fists resting after duties - all but one, Reynash Fist Reynash, who tries to lockpick others' personal chests to steal something valuable. The party can choose to deal with Reynash or to wake other guards and resolve the situation with them. Depending on party's choices, they might earn Inspiration Icon.pngInspirational Event

  • Intimidate/blackmail the thief - Easing His Leave, and His Pockets (Urchin background)
  • Turn in the thief - Court Marshal (Soldier background)

First floor[edit | edit source]

The first floor consists of the mess hall and the kitchen. Upon first visiting the fortress, the party can encounter several patriars' bodyguards and attendants in the mess hall waiting for their masters to descend. There is a door that leads to the audience hall on the second floor.

Second floor[edit | edit source]

The second floor consists of the audience hall. Upon visiting the audience hall for the first time, the party can watch the ceremony of ordaining Enver Gortash Enver Gortash as an Archduke of Baldur's Gate. Upon noticing the party, Gortash interrupts the procedure to have a chat with them. Within the dialogue, the party is offered a choice to strike an alliance with Gortash. Witnessing the ceremony earns Inspiration Icon.pngInspirational Events Personal Invitation (Entertainer background) and Coronation of the Dreadmaster (Sage background), while agreeing to make an alliance earns Shaking Bane's Hand (Acolyte background).

Top floor[edit | edit source]

The top floor consists of Gortash's personal quarters, which can be accessed either from inside (through the door in north-west corner of the audience hall), or from outside the fortress itself, using scaffolds and ladders attached to the walls, as well as various means of spatial movement (Grant Flight Grant Flight, Misty Step Misty Step or Dimension Door Dimension Door spells and the like).

The Helldusk Boots and the Servitor of the Black Hand Gloves, as well as High Security Vault n°5 Key can be found in guarded chests and in the wall safe inside.

Basement[edit | edit source]

The basement of the fortress consists of Wyrm's Rock Prison, which can be accessed from the reception room through the stairs in the far corner of the reception room.

Waypoints[edit | edit source]

This location contains the following Waypoint Waypoint:

  • caption = Wyrm's Rock Wyrm's Rock[1]

Related locations[edit | edit source]

Related quests[edit | edit source]

Notable characters[edit | edit source]

Coronation attendees[edit | edit source]

Patriars in the Audience Hall[edit | edit source]

In the mess hall (first floor)[edit | edit source]

Other characters[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Literature[edit | edit source]

Wyrm's Rock traps[edit | edit source]

Gortash has outfitted Wyrm's Rock with a variety of traps. These traps will only become active during combat.

Notes and references[edit | edit source]

  1. This Waypoint is hidden if the Steel Watch is destroyed and Gortash is alive. However, the fortress can still be accessed from the the Lower City via the drawbridge just east of the Basilisk Gate waypoint at X: 134 Y: -38 or from Wyrm's Crossing.

External links[edit | edit source]