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Teghun: Difference between revisions

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{{CharacterInfo|name=Bugbear|STR=15|level=3|race=Bugbear|type=Humanoid|HP=27|AC=14|size=Medium|initiative=+2|DEX=14|CON=13|INT=8|WIS=11|CHA=9|passive={{SmallIcon|Generic Passive Icon.webp}} [[Brute]]
{{PageSeo
| description = Teghun is a sleeping bugbear in the Goblin Camp during Act One.
| image = Portrait Teghun.png
}}
{{infobox creature
| name = Teghun
| image = <gallery>
Portrait Teghun.png|Portrait
</gallery>
| faction = [[Cult of the Absolute]]
| identity = Male
| va =
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Bugbear]]
| level = 3
| e hp = 18
| hp = 27
| t hp = 35
| ac = 14
| movement m = 9
| weight kg = 110
| xp = 20
| str = 15
| dex = 14
| con = 13
| int = 8
| wis = 11
| cha = 9
| conditions = Drunk, Sleeping
| passives = Brute, Darkvision, Opportunity Attack, Tenacity (passive feature) @ Morningstar
| t passives = Brute, Darkvision, Opportunity Attack, Savage Attacker, Tenacity (passive feature) @ Morningstar
| uuid = 3247a67c-8b1c-4429-a3f7-3321e33fae54
| uid = S_GOB_Festivities_BugbearSleeper_01
| stats = Bugbear
}}


{{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
'''Teghun''' is a sleeping [[Bugbear (Race)|bugbear]] in the [[Goblin Camp]] during [[Act One]].


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]
== Involvement ==
=== Act One ===
Teghun can be found on the northern edge of the Goblin Camp with several other [[Goblin|goblins]] and a bugbear who have fallen into a drunk slumber. Attacking the cracked wall to gain entry into the [[Shattered Sanctum]] causes all nearby enemies to wake up and initiate combat.


{{SmallIcon|Tenacity Icon.png}} [[Tenacity]]|location=During the attack on the [[Druid Grove]] and at the [[Goblin Camp]].|speed=9m / 30ft|weight=110kg|faction=[[Cult of the Absolute]]|image=[[File:Bugbear.jpg|350px]]|alt-image=[[File:Bugbear Model.png|250px]]|alt-name=3D Model|exp=20}}'''Teghun''' is a [[Bugbear (Race)|Bugbear]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other [[Goblin|Goblins]] who have fallen asleep from drunkenness.
== Combat ==
==Act One==
=== Attacks and abilities ===
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Teghun and the other sleeping goblins who will attack in anger.
{{Feature box|Concussive Smash|item=Morningstar}}
==Conditions==
{{Feature box|Heartstopper|item=Morningstar}}
{{ConditionPage
{{Feature box|Main Hand Attack|item=Morningstar}}
| icon = Alcohol Condition Icon.webp
{{Feature box|Piercing Strike|item=Javelin}}
| effects =
{{Feature box|Tenacity|item=Morningstar}}
* Has {{Disadvantage}} on [[Dexterity]] and [[Charisma]] [[Ability Check|Checks]].
{{Feature box|Throw|item=Javelin}}
|name=Drunk}}
==Attacks and Abilities==
===Main Hand Attack - [[Morningstar]]===
{{Action}}


{{Attack Roll}}: +4{{DamageInfo|count=1|die=8|plus=2|type=Piercing}}{{DamageInfo|count=1|die=8|type=Physical}}
=== Loot ===
===[[Throw]] - [[Javelin]]===
* {{MdRarityItem|Javelin}} - 2x (if unused)
{{Action}}
* {{MdRarityItem|Morningstar}}


{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|plus=2}}{{Range|m=18|ft=60}}
== External links ==
* {{FRWiki|Teghun|long}}
 
{{Goblin Camp}}
[[Category:Humanoids]]
[[Category:Bugbears]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Goblin Camp]]
[[Category:Followers of the Absolute]]

Latest revision as of 09:59, 17 February 2025

Teghun is a sleeping bugbear in the Goblin Camp during Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Teghun can be found on the northern edge of the Goblin Camp with several other goblins and a bugbear who have fallen into a drunk slumber. Attacking the cracked wall to gain entry into the Shattered Sanctum causes all nearby enemies to wake up and initiate combat.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Morningstar
Damage: 3~10
D8 Piercing.png
1d8 + 2Damage TypesPiercing

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Heartstopper.webp
Heartstopper Heartstopper ()   –  Morningstar
Damage: 3~6
D4 Piercing.png
1d4 + 2Damage TypesPiercing

Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Morningstar
Damage: 3~10
D8 Piercing.png
1d8 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Javelin
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Tenacity.webp
Tenacity Tenacity ()   –  Morningstar
Damage: 2

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Throw.webp
Throw Throw ()   –  Javelin
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]

External links[edit | edit source]