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Mage Armour: Difference between revisions

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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Mage Armour]]
{{SpellPage
----
| name = Mage Armour
| image = Mage Armour.webp
| level = 1
| school = Abjuration
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| summary = This spell allows  spellcasters to surround an unarmoured creature (including themselves if they're unarmoured) with magical protection.
| description = Surround an unarmoured creature in a protective magical force. Its {{Armour Class}} increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifier]]}}.


'''Mage Armour''' is a [[Spell#1st Level Spells|Level 1]] Abjuration Spell. This spell allows unarmored spellcasters to surround themselves with magical protection.
Prerequisite: The target can't be wearing [[Armour]].
| cost = action, spell1
| range = melee
| condition = Mage Armour
| condition duration = Until Long Rest
| notes = * Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
* You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
** If cast by a [[Wizard]], this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
* If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.


[[File:Mage Armour Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Surround an unamoured creature in a protective magical force. Its [[Armour Class]] increases to 13 + its Dexterity modifiers.


Prerequisite: Not wearing armour."''</div>
* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + Dexterity Modifier}}.
----
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icons.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
* [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working.
----
* Mage Armour works while wearing a {{SAI|Shields|Shield}}.
| Range = Self
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
| School = Abjuration
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
| Concentration = None
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
| Condition = [[Condition#Mage Armour|Mage Armour]]
**This effect only works on forms with a base {{Armour Class}} of less than 13.
| Duration = Until [[Long Rest]]
*Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}}, {{Pass|Become the Bulwark|item=Bracers of Defence}} and {{SAI|Defence}}.
| Class = [[Sorcerer]], [[Wizard]]
* The incantation for Mage Armour is ''mactē virtutē'', Latin for "with great virtue".
}}]]
| granted by items = Moon Devotion Robe
}}


== Description ==
== External Links ==
Surround an unamoured creature in a protective magical force. Its [[Armour Class]] increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifiers]]}}.
* {{FRWiki|Mage armor|long}}
 
Prerequisite: Not wearing armour.
 
== Properties ==
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Slots Icons.png|frameless|25px]] Level 1 Spell Slot}}
 
''Available to level 1 [[Sorcerer]] and [[Wizard]].''
 
* Prerequisite: {{C|[[File:Prerequisite Icon.png|frameless|upright=0.1]] Not wearing armour.}}
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
 
{| role="presentation" class="wikitable"
| <strong>[[File: Mage Armour Condition Icon 3.png|frameless|upright=0.12]] Mage Armour</strong>
|-
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}}
* Base Armour Class is 13.
|}

Latest revision as of 07:01, 29 July 2024

Mage Armour.webp

Mage Armour is a level 1 abjuration spell. This spell allows spellcasters to surround an unarmoured creature (including themselves if they're unarmoured) with magical protection.

Description

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Mage Armour

Mage Armour Mage Armour

Duration: Until Long rest

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • Also granted to Warlocks who choose the Eldritch Invocation Armour of Shadows Armour of Shadows at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
  • You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
    • If cast by a Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
  • If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.


External Links[edit | edit source]