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{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Circle of the Land is a subclass of Druid.
| description = Circle of the Land is a subclass of Druid.
| image = Class Druid Land Badge Icon.png
| image = Class Druid Land Badge Icon.png
}}
}}
{{SubclassQuote|quote=Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.|image=Class Druid Land Badge Icon.png}}
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.
[[Category:Subclasses]]
 
== Subclass Features ==
{{Quote class|{{PAGENAME}}}}
 
== Subclass features ==
{{SubclassNote|Druid}}
{{SubclassNote|Druid}}
=== Level 2 ===


* [[File:Natural Recovery Icon.png|frameless|upright=0.1]] '''[[Natural Recovery]] strength: 1''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.)''
{{Level header|2}}
* [[File:Natural Recovery Charges Icon.png|frameless|upright=0.1|link=Natural Recovery]] '''Natural Recovery Charge''' ''(Replenished by [[Long Rest]]).''
 
{{Spell action|Natural Recovery|w=40}}
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
Cantrip (Choose 1):
 
{{div col|colwidth=20em}}
; {{R|natrec|forceplural=y}}&colon; 1
* [[File:Guidance Icon.png|middle|frameless|upright=0.1|link=Guidance]] [[Guidance]]
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
* [[File:Poison Spray Icon.png|middle|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
: Replenished by [[Long Rest]]
* [[File:Produce Flame Icon.png|middle|frameless|upright=0.1|link=Produce Flame]] [[Produce Flame]]
 
* [[File:Resistance Icon.png|middle|frameless|upright=0.1|link=Resistance]] [[Resistance]]
{{HorizontalRuleImage}}
* [[File:Shillelagh Icon.png|middle|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
 
* [[File:Thorn Whip Icon.png|middle|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
; Bonus Cantrip
: Choose an additional Cantrip from the [[List of Druid spells|Druid spell list]].
{{div col|colwidth=20em|style=list-style-type: none;}}
* {{SAI|Guidance|c=16}}
* {{SAI|Poison Spray}}
* {{SAI|Produce Flame}}
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* {{SAI|Shillelagh}}
* {{SAI|Thorn Whip}}
{{div col end}}
{{div col end}}


=== Level 3 ===
{{Level header|3}}
 
; {{R|natrec|forceplural=y}}&colon; 2
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
 
{{HorizontalRuleImage}}
 
; 2nd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; {{LgPass|Arctic}}
: {{SAI|Hold Person|c=16}}
: {{SAI|Spike Growth|c=16}}
|
; {{LgPass|Coast}}
: {{SAI|Mirror Image}}*
: {{SAI|Misty Step}}*
|
; {{LgPass|Desert}}
: {{SAI|Blur|c=16}}*
: {{SAI|Silence|c=16}}*
|
; {{LgPass|Forest (passive feature)}}
: {{SAI|Barkskin|c=16}}
: {{SAI|Hold Person|c=16}}
|
; {{LgPass|Grassland}}
: {{SAI|Invisibility (spell)|Invisibility|c=16}}*
: {{SAI|Pass Without Trace|c=16}}
|
; {{LgPass|Mountain}}
: {{SAI|Mirror Image}}*
: {{SAI|Spike Growth|c=16}}
|
; {{LgPass|Swamp}}
: {{SAI|Melf's Acid Arrow}}*
: {{SAI|Darkness|c=16}}*
|
; {{LgPass|Underdark (passive feature)}}
: {{SAI|Web|c=16}}*
: {{SAI|Misty Step}}*
}}


* 2nd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
* ''Spells marked with * are not on the druid spell list.''
** Arctic: [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]], [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
** Coast: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
** Desert: [[File:Blur Icon.png|frameless|upright=0.1|link=Blur]] [[Blur]], [[File:Silence Icon.png|frameless|upright=0.1|link=Silence]] [[Silence]]
** Forest: [[File:Barkskin Icon.png|frameless|upright=0.1|link=Barkskin]] [[Barkskin]], [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]]
** Grassland: [[File:Invisibility Icon.png|frameless|upright=0.1|link=Invisibility]] [[Invisibility]], [[File:Pass Without Trace Icon.png|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
** Mountain: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
** Swamp: [[File:Melf Acid Arrow.png|frameless|upright=0.1|link=Melf's Acid Arrow]] [[Melf's Acid Arrow]], [[File:Darkness Icon.png||frameless|upright=0.1|link=Darkness]] [[Darkness]]
** Underdark: [[File:Web Icon.png|frameless|upright=0.1|link=Web]] [[Web]], [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)''
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)''


=== Level 5 ===
{{Level header|5}}
 
; {{R|natrec|forceplural=y}}&colon; 3
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
{{HorizontalRuleImage}}
 
; 3rd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; [[Arctic]]
: {{SAI|Sleet Storm|c=16}}
: {{SAI|Haste|c=16}}*
|
; [[Coast]]
: {{SAI|Sleet Storm|c=16}}
: {{SAI|Call Lightning|c=16}}
|
; [[Desert]]
: {{SAI|Protection from Energy|c=16}}
: {{SAI|Hypnotic Pattern|c=16}}*
|
; [[Forest (passive feature)|Forest]]
: {{SAI|Call Lightning|c=16}}
: {{SAI|Plant Growth}}
|
; [[Grassland]]
: {{SAI|Daylight}}
: {{SAI|Haste|c=16}}*
|
; [[Mountain]]
: {{SAI|Lightning Bolt}}*
: {{SAI|Grant Flight|c=16}}*
|
; [[Swamp]]
: {{SAI|Stinking Cloud|c=16}}*
: {{SAI|Vampiric Touch|c=16}}*
|
; [[Underdark (passive feature)|Underdark]]
: {{SAI|Gaseous Form|c=16}}*
: {{SAI|Stinking Cloud|c=16}}*
}}
 
{{Level header|6}}
 
{{Passive|Land's Stride: Difficult Terrain}}
 
{{HorizontalRuleImage}}
 
The following features are not listed anywhere, but are nonetheless granted:
{{Passive|Land's Stride: Advantage}}
 
{{Passive|Land's Stride: Plants}}
 
{{Level header|7}}
 
; {{R|natrec|forceplural=y}}&colon; 4
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
{{HorizontalRuleImage}}
 
; 4th Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; [[Arctic]]
: {{SAI|Conjure Minor Elemental}}
: {{SAI|Ice Storm}}
|
; [[Coast]]
: {{SAI|Freedom of Movement}}
: {{SAI|Confusion|c=16}}
|
; [[Desert]]
: {{SAI|Blight}}
: {{SAI|Wall of Fire|c=16}}
|
; [[Forest (passive feature)|Forest]]
: {{SAI|Conjure Minor Elemental}}
: {{SAI|Grasping Vine|c=16}}
|
; [[Grassland]]
: {{SAI|Freedom of Movement}}
: {{SAI|Polymorph|c=16}}
|
; [[Mountain]]
: {{SAI|Stoneskin|c=16}}
: {{SAI|Dominate Beast|c=16}}
|
; [[Swamp]]
: {{SAI|Blight}}
: {{SAI|Grasping Vine|c=16}}
|
; [[Underdark (passive feature)|Underdark]]
: {{SAI|Greater Invisibility|c=16}}*
: {{SAI|Dominate Beast|c=16}}
}}
 
{{Level header|9}}


* 3rd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
; {{R|natrec|forceplural=y}}&colon; 5
** Arctic: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]]
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
** Coast: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]]
: Replenished by [[Long Rest]]
** Desert: [[File:Protection from Energy Icon.png|frameless|upright=0.1|link=Protection from Energy]] [[Protection from Energy]], [[File:Hypnotic Pattern Icon.png|frameless|upright=0.1|link=Hypnotic Pattern]] [[Hypnotic Pattern]]
** Forest: [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]], [[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]]
** Grassland: [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]]
** Mountain: [[File:Spell_Evocation_LightningBolt.png|frameless|upright=0.1|link=Lightning Bolt]] [[Lightning Bolt]], [[File:Fly Icon.png|frameless|upright=0.1|link=Fly]] [[Fly]]
** Swamp: [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]], [[File:Vampiric Touch Icon.png|frameless|upright=0.1|link=Vampiric Touch]] [[Vampiric Touch]]
** Underdark: [[File:Gaseous Form Icon.png|frameless|upright=0.1|link=Gaseous Form]] [[Gaseous Form]], [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]]


=== Level 6 ===
{{HorizontalRuleImage}}


* [[File:PassiveFeature LandsStride DifficultTerrain.png|frameless|upright=0.1|link=Land's Stride]] '''[[Land's Stride]]:''' [[Difficult Terrain]] no longer slows you down.
; 5th Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.


=== Level 7 ===
{{Flexbox
|
; [[Arctic]]
: {{SAI|Cone of Cold}}*
: {{SAI|Contagion}}
|
; [[Coast]]
: {{SAI|Conjure Elemental}}
: {{SAI|Greater Restoration}}
|
; [[Desert]]
: {{SAI|Wall of Stone|c=16}}
: {{SAI|Insect Plague|c=16}}
|
; [[Forest (passive feature)|Forest]]
: {{SAI|Mass Cure Wounds}}
: {{SAI|Contagion}}
|
; [[Grassland]]
: {{SAI|Greater Restoration}}
: {{SAI|Insect Plague|c=16}}
|
; [[Mountain]]
: {{SAI|Wall of Stone|c=16}}
: {{SAI|Conjure Elemental}}
|
; [[Swamp]]
: {{SAI|Insect Plague|c=16}}
: {{SAI|Cloudkill|c=16}}*
|
; [[Underdark (passive feature)|Underdark]]
: {{SAI|Contagion}}
: {{SAI|Cloudkill|c=16}}*
}}


* 4th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
{{Level header|10}}
** Arctic: [[File:Conjure_Minor_Elemental_Icon.png|frameless|upright=0.1|link=Conjure Minor Elemental]] [[Conjure Minor Elemental]], [[File:Ice_Storm_Icon.png|frameless|upright=0.1|link=Ice Storm]] [[Ice Storm]]
** Coast: [[File:Freedom_of_Movement_Icon.png|frameless|upright=0.1|link=Freedom of Movement]] [[Freedom of Movement]], [[File:Confusion_Icon.png|frameless|upright=0.1|link=Confusion]] [[Confusion]]
** Desert: [[File:Blight_Icon.png|frameless|upright=0.1|link=Blight]] [[Blight]], [[File:Wall_of_Fire_Icon.png|frameless|upright=0.1|link=Wall of Fire]] [[Wall of Fire]]
** Forest: [[File:Conjure_Minor_Elemental_Icon.png|frameless|upright=0.1|link=Conjure Minor Elemental]] [[Conjure Minor Elemental]], [[File:Spell_Conjuration_GraspingVine.png|frameless|upright=0.1|link=Grasping Vine]] [[Grasping Vine]]
** Grassland: [[File:Freedom_of_Movement_Icon.png|frameless|upright=0.1|link=Freedom of Movement]] [[Freedom of Movement]], [[File:Polymorph_Icon.png|frameless|upright=0.1|link=Polymorph]] [[Polymorph]]
** Mountain: [[File:Spell_Abjuration_Stoneskin.png|frameless|upright=0.1|link=Stoneskin]] [[Stoneskin]], [[File:Dominate_Beast_Icon.png|frameless|upright=0.1|link=Dominate Beast]] [[Dominate Beast]]
** Swamp: [[File:Blight_Icon.png|frameless|upright=0.1|link=Blight]] [[Blight]], [[File:Spell_Conjuration_GraspingVine.png|frameless|upright=0.1|link=Grasping Vine]] [[Grasping Vine]]
** Underdark: [[File:Greater_Invisibility_Icon.png|frameless|upright=0.1|link=Greater Invisibility]] [[Greater Invisibility]], [[File:Dominate_Beast_Icon.png|frameless|upright=0.1|link=Dominate Beast]] [[Dominate Beast]]


=== Level 9 ===
{{Passive|Nature's Ward}}


* 5th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
{{Level header|11}}
** Arctic: [[File:Cone_of_Cold_Icon.png|frameless|upright=0.1|link=Cone of Cold]] [[Cone of Cold]], [[File:Contagion_Icon.png|frameless|upright=0.1|link=Contagion]] [[Contagion]]
 
** Coast: [[File:Conjure_Elemental_Icon.png|frameless|upright=0.1|link=Conjure Elemental]] [[Conjure Elemental]], [[File:Greater_Restoration_Icon.png|frameless|upright=0.1|link=Greater Restoration]] [[Greater Restoration]]
; {{R|natrec|forceplural=y}}&colon; 6
** Desert: [[File:Spell_WallOfStone.png|frameless|upright=0.1|link=Wall of Stone]] [[Wall of Stone]], [[File:Spell_Conjuration_InsectPlague.png|frameless|upright=0.1|link=Insect Plague]] [[Insect Plague]]
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
** Forest: [[File:Mass_Cure_Wounds_Icon.png|frameless|upright=0.1|link=Mass Cure Wounds]] [[Mass Cure Wounds]], [[File:Contagion_Icon.png|frameless|upright=0.1|link=Contagion]] [[Contagion]]
: Replenished by [[Long Rest]]
** Grassland: [[File:Greater_Restoration_Icon.png|frameless|upright=0.1|link=Greater Restoration]] [[Greater Restoration]], [[File:Spell_Conjuration_InsectPlague.png|frameless|upright=0.1|link=Insect Plague]] [[Insect Plague]]
 
** Mountain: [[File:Spell_WallOfStone.png|frameless|upright=0.1|link=Wall of Stone]] [[Wall of Stone]], [[File:Conjure_Elemental_Icon.png|frameless|upright=0.1|link=Conjure Elemental]] [[Conjure Elemental]]
==External links==  
** Swamp: [[File:Spell_Conjuration_InsectPlague.png|frameless|upright=0.1|link=Insect Plague]] [[Insect Plague]], [[File:Cloudkill_Icon.png|frameless|upright=0.1|link=Cloudkill]] [[Cloudkill]]
*{{FRWiki|Circle of the Land|long}}
** Underdark: [[File:Contagion_Icon.png|frameless|upright=0.1|link=Contagion]] [[Contagion]], [[File:Cloudkill_Icon.png|frameless|upright=0.1|link=Cloudkill]] [[Cloudkill]]


=== Level 10 ===
* {{SmIconLink|Nature's Ward Icon.png|Nature's Ward}}: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.
{{DruidNavbox}}
{{DruidNavbox}}
[[Category:Subclasses]]

Latest revision as of 11:30, 20 February 2025

Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Natural Recovery Natural Recovery ( + )
Replenish expended Spell Slots while out of combat.
Bg3 content hr.png
 Natural Recovery Charge: 1
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
Bg3 content hr.png
Bonus Cantrip
Choose an additional Cantrip from the Druid spell list.

Level 3

 Natural Recovery Charge: 2
The combined number and level of Spell Slots the Natural Recovery action can restore.
Bg3 content hr.png
2nd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Desert Desert
Blur Blur*
Silence Silence*
Underdark Underdark
Web Web*
Misty Step Misty Step*
  • Spells marked with * are not on the druid spell list.
  • (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)

Level 5

 Natural Recovery Charge: 3
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
Bg3 content hr.png
3rd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Sleet Storm Sleet Storm
Haste Haste*

Level 6

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Bg3 content hr.png

The following features are not listed anywhere, but are nonetheless granted:

Land's Stride: Advantage Land's Stride: Advantage
You have become an expert at moving through the wilderness. You have Advantage Icon.png Advantage on Saving throws against plants that are magically created to impede your movement.
Land's Stride: Plants Land's Stride: Plants
You have become an expert at moving through the wilderness. Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Level 7

 Natural Recovery Charge: 4
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
Bg3 content hr.png
4th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 9

 Natural Recovery Charge: 5
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
Bg3 content hr.png
5th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 10

Nature's Ward Nature's Ward
You can't be Charmed Charmed or Frightened Frightened by elementals and fey. Disease and poison also no longer affect you.

Level 11

 Natural Recovery Charge: 6
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest

External links[edit | edit source]