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{{PageSeo | {{PageSeo | ||
| description = Circle of the Land is a subclass of Druid. | | description = Circle of the Land is a subclass of Druid. | ||
| image = | | image = Class Druid Land Badge Icon.png | ||
}} | }} | ||
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day. | '''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day. | ||
== Subclass | {{Quote class|{{PAGENAME}}}} | ||
== Subclass features == | |||
{{SubclassNote|Druid}} | {{SubclassNote|Druid}} | ||
{{Level header|2}} | |||
; {{SAI|Natural Recovery|w=40}} | |||
: Replenish expended [[spell slots]] while out of combat. | |||
:; Natural Recovery strength: 1 | |||
:: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore. | |||
:; {{R|natrec}} | |||
:: Replenished by [[Long Rest]] | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
Cantrip | |||
; Bonus Cantrip | |||
: Choose an additional Cantrip from the [[List of Druid spells|Druid spell list]]. | |||
{{div col|colwidth=20em}} | {{div col|colwidth=20em}} | ||
* | * {{SAI|Guidance|c=16}} | ||
* | * {{SAI|Poison Spray}} | ||
* | * {{SAI|Produce Flame}} | ||
* | * {{SAI|Resistance (Cantrip)|Resistance|c=16}} | ||
* | * {{SAI|Shillelagh}} | ||
* | * {{SAI|Thorn Whip}} | ||
{{div col end}} | {{div col end}} | ||
=== | {{Level header|3}} | ||
; 2nd Level Circle of the Land Spells | |||
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | |||
|- | |||
! scope="col" | Land | |||
! scope="col" | Spells | |||
|- | |||
! scope="row" | {{Pass|Arctic|w=30}} | |||
| {{SAI|Hold Person|c=16}} | |||
{{SAI|Spike Growth|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Coast|w=30}} | |||
| {{SAI|Mirror Image}}* | |||
{{SAI|Misty Step}}* | |||
|- | |||
! scope="row" | {{Pass|Desert|w=30}} | |||
| {{SAI|Blur|c=16}}* | |||
{{SAI|Silence|c=16}}* | |||
|- | |||
! scope="row" | {{Pass|Forest (passive feature)|Forest|w=30}} | |||
| {{SAI|Barkskin|c=16}} | |||
{{SAI|Hold Person|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Grassland|w=30}} | |||
| {{SAI|Invisibility (spell)|Invisibility|c=16}}* | |||
{{SAI|Pass Without Trace|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Mountain|w=30}} | |||
| {{SAI|Mirror Image}}* | |||
{{SAI|Spike Growth|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Swamp|w=30}} | |||
| {{SAI|Melf's Acid Arrow}}* | |||
{{SAI|Darkness|c=16}}* | |||
|- | |||
! scope="row" | {{Pass|Underdark (passive feature)|Underdark|w=30}} | |||
| {{SAI|Web|c=16}}* | |||
{{SAI|Misty Step}}* | |||
|} | |||
* | * ''Spells marked with * are not on the druid spell list.'' | ||
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)'' | * ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)'' | ||
{{Level header|5}} | |||
; 3rd Level Circle of the Land Spells | |||
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
=== | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |||
! scope="col" | Land | |||
! scope="col" | Spells | |||
|- | |||
! scope="row" | {{Pass|Arctic|w=30}} | |||
| {{SAI|Sleet Storm|c=16}} | |||
{{SAI|Haste|c=16}}* | |||
|- | |||
! scope="row" | {{Pass|Coast|w=30}} | |||
| {{SAI|Sleet Storm|c=16}} | |||
{{SAI|Call Lightning|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Desert|w=30}} | |||
| {{SAI|Protection from Energy|c=16}} | |||
{{SAI|Hypnotic Pattern|c=16}}* | |||
|- | |||
! scope="row" | {{Pass|Forest (passive feature)|Forest|w=30}} | |||
| {{SAI|Call Lightning|c=16}} | |||
{{SAI|Plant Growth}} | |||
|- | |||
! scope="row" | {{Pass|Grassland|w=30}} | |||
| {{SAI|Daylight}} | |||
{{SAI|Haste|c=16}}* | |||
|- | |||
! scope="row" | {{Pass|Mountain|w=30}} | |||
| {{SAI|Lightning Bolt}}* | |||
{{SAI|Grant Flight|c=16}}* | |||
|- | |||
! scope="row" | {{Pass|Swamp|w=30}} | |||
| {{SAI|Stinking Cloud|c=16}}* | |||
{{SAI|Vampiric Touch|c=16}}* | |||
|- | |||
! scope="row" | {{Pass|Underdark (passive feature)|Underdark|w=30}} | |||
| {{SAI|Gaseous Form|c=16}}* | |||
{{SAI|Stinking Cloud|c=16}}* | |||
|} | |||
{{Level header|6}} | |||
= | ; {{SAI|Land's Stride: Difficult Terrain|w=40}} | ||
: You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down. | |||
; {{Pass|Land's Stride: Advantage|w=40}}* | |||
: You have {{Advantage}} on {{Saving Throw}}s against plants that are magically created to impede your movement. | |||
* | |||
= | ; {{Pass|Land's Stride: Plants|w=40}}* | ||
: Plant-based surfaces with thorns, spines, or similar hazards no longer harm you. | |||
* | <nowiki>*</nowiki>Denotes a feature that is not listed anywhere, but is nonetheless granted. | ||
{{Level header|7}} | |||
; 4th Level Circle of the Land Spells | |||
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | |||
|- | |||
! scope="col" | Land | |||
! scope="col" | Spells | |||
|- | |||
! scope="row" | {{Pass|Arctic|w=30}} | |||
| {{SAI|Conjure Minor Elemental}} | |||
{{SAI|Ice Storm}} | |||
|- | |||
! scope="row" | {{Pass|Coast|w=30}} | |||
| {{SAI|Freedom of Movement}} | |||
{{SAI|Confusion|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Desert|w=30}} | |||
| {{SAI|Blight}} | |||
{{SAI|Wall of Fire|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Forest (passive feature)|Forest|w=30}} | |||
| {{SAI|Conjure Minor Elemental}} | |||
{{SAI|Grasping Vine|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Grassland|w=30}} | |||
| {{SAI|Freedom of Movement}} | |||
{{SAI|Polymorph|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Mountain|w=30}} | |||
| {{SAI|Stoneskin|c=16}} | |||
{{SAI|Dominate Beast|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Swamp|w=30}} | |||
| {{SAI|Blight}} | |||
{{SAI|Grasping Vine|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Underdark (passive feature)|Underdark|w=30}} | |||
| {{SAI|Greater Invisibility|c=16}}* | |||
{{SAI|Dominate Beast|c=16}} | |||
|} | |||
{{Level header|9}} | |||
; 5th Level Circle of the Land Spells | |||
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | |||
|- | |||
! scope="col" | Land | |||
! scope="col" | Spells | |||
|- | |||
! scope="row" | {{Pass|Arctic|w=30}} | |||
| {{SAI|Cone of Cold}}* | |||
{{SAI|Contagion}} | |||
|- | |||
! scope="row" | {{Pass|Coast|w=30}} | |||
| {{SAI|Conjure Elemental}} | |||
{{SAI|Greater Restoration}} | |||
|- | |||
! scope="row" | {{Pass|Desert|w=30}} | |||
| {{SAI|Wall of Stone|c=16}} | |||
{{SAI|Insect Plague|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Forest (passive feature)|Forest|w=30}} | |||
| {{SAI|Mass Cure Wounds}} | |||
{{SAI|Contagion}} | |||
|- | |||
! scope="row" | {{Pass|Grassland|w=30}} | |||
| {{SAI|Greater Restoration}} | |||
{{SAI|Insect Plague|c=16}} | |||
|- | |||
! scope="row" | {{Pass|Mountain|w=30}} | |||
| {{SAI|Wall of Stone|c=16}} | |||
{{SAI|Conjure Elemental}} | |||
|- | |||
! scope="row" | {{Pass|Swamp|w=30}} | |||
| {{SAI|Insect Plague|c=16}} | |||
{{SAI|Cloudkill|c=16}}* | |||
|- | |||
! scope="row" | {{Pass|Underdark (passive feature)|Underdark|w=30}} | |||
| {{SAI|Contagion}} | |||
{{SAI|Cloudkill|c=16}}* | |||
|} | |||
{{Level header|10}} | |||
; {{SAI|Nature's Ward|w=40}} | |||
: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you. | |||
==External links== | |||
*{{FRWiki|Circle of the Land|long}} | |||
{{DruidNavbox}} | {{DruidNavbox}} | ||
[[Category:Subclasses]] |
Latest revision as of 17:22, 25 October 2024
Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
- Replenish expended spell slots while out of combat.
- Natural Recovery strength: 1
- The combined number and level of Spell Slots the Natural Recovery action can restore.
- Natural Recovery Charge
- Replenished by Long Rest
- Bonus Cantrip
- Choose an additional Cantrip from the Druid spell list.
Level 3
- 2nd Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
* | *
|
* | |
* | |
* | |
* | |
*
* |
- Spells marked with * are not on the druid spell list.
- (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)
Level 5
- 3rd Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
| |
* | |
* | |
* |
Level 6
- You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
- *
- You have Advantage on Saving throws against plants that are magically created to impede your movement.
- *
- Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
*Denotes a feature that is not listed anywhere, but is nonetheless granted.
Level 7
- 4th Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
|
|
* |
Level 9
- 5th Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
| *
|
|
|
|
|
| |
Level 10
- You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.