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{{quote|Force of personality.}}
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[[File:Charisma Score Icon.png|frameless|left|150px]] '''Charisma''' is an [[Character Creation#Ability Scores|Ability Score]] and the primary ability of [[Bard]], [[Warlock]], and [[Sorcerer]].
| description = Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. It affects your Deception, Intimidation, Performance, Persuasion skills.
[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
| image = Charisma Score Icon.png
Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for [[Bard]]s, [[Paladin]]s, [[Warlock]]s and [[Sorcerer]]s (better chance to hit enemies with [[Spell]] [[Attack Roll]]s; increases the [[Difficulty Class]] of spells with [[Saving Throw]]s).
}}
'''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s).


As of Early Access Patch 9, increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the [[Persuasion]] skill bonus).
Increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
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== Charisma Modifier Chart ==
{{TOC|limit=3}}
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.


{| class="wikitable" style="min-width:300px; text-align:center;"
== Charisma modifier chart ==
|+ Charisma Scores and Modifiers
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
|-
! style="width: 100pt;" | Score
! style="width: 150pt;" | Modifier
|-
| 1 || - 5
|-
| 2 - 3 || - 4
|-
| 4 - 5 || - 3
|-
| 6 - 7 || - 2
|-
| 8 - 9 || - 1
|-
| 10 - 11 || + 0
|-
| 12 - 13 || + 1
|-
| 14 - 15 || + 2
|-
| 16 - 17 || + 3
|-
| 18 - 19 || + 4
|-
| 20 - 21 || + 5
|-
| 22 - 23 || + 6
|-
| 24 - 25 || + 7
|-
| 26 - 27 || + 8
|-
| 28 - 29 || + 9
|-
| 30 || + 10
|}


==Related Items==
{{AbilityScoreModifierTable}}
===Increases Charisma "to"===
*''None''


===Increases Charisma "by"===
== Ways to increase ==
*{{IconLink|Voss' Silver Sword.png|Duke Ravengard's Longsword}} increases {{Ability|Charisma}} by +2 (''no cap'')
The following items/entities can be consumed/used for a permanent bonus to Charisma:
*{{IconLink|Birthright Icon.png|Birthright}} increases {{Ability|Charisma}} by +2 (up to 22)
*{{IconLink|Smugglers Ring Icon.png|Smuggler's Ring}} <ins>reduces</ins> {{Ability|Charisma}} by -1


===+1 to Saving Throws===
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
*{{IconLink|Circlet of Psionic Revenge Icon.png|Circlet of Psionic Revenge}} ''only if [[Githyanki]]''
* [[Mirror of Loss]]: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24
*{{IconLink|Cerebral Citadel Armour Icon.png|Cerebral Citadel Armour}} '''Illithid Protection'''
*{{IconLink|Longsword PlusOne Icon.png|Phalar Aluve}} '''Sing: '''''1d4 to [...] [[Charisma]] [[Saving Throws]]''
*{{IconLink|Tyrannical Jackboots Icon.png|Tyrannical Jackboots}} '''Scintillating'''


===Advantage on Saving Throws===
The following [[feats]] can increase Charisma up to a ''base'' value of 20:
*{{IconLink|Githyanki_Greatsword_Icon.png|Silver Sword of the Astral Plane}} '''Githborn Psionic Resistance:''' ''A [[Githyanki]] [...] has {{Advantage}} on [[Charisma]] [[Saving Throws]]''


===Temporary Hit Points===
* [[Actor]]: +1 to Charisma
*{{IconLink|Voss' Silver Sword.png|Duke Ravengard's Longsword}} '''Stirring Execution:''' ''On kill: allies within 9m / 30ft gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] Modifier (min.1).''
* [[Performer]]: +1 to Charisma
*{{IconLink|Potent Robe Icon.png|Potent Robe}} '''Well-Liked and Well-Fortified:''' ''At the beginning of your turn, grant you [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] Modifier.''
* [[Resilient]]: +1 to any chosen ability
*{{IconLink|Metal Helmet Magical Icon.png|Helmet of Smiting}} '''Bolstering Smite:''' ''When you apply a [[Conditions|condition]] with one of your Smite spells, you gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] modifier. ''


===Other===
== Related items ==
*{{IconLink|Rapier PlusOne Icon.png|Harmonic Dueller}} '''[[Mellow Harmony]]:''' ''You make a [[Performance]] [[Check]], success grants all your melee weapon attacks additional damage equal to your [[Charisma]] Modifier (min.1).''
 
*{{IconLink|Potent Robe Icon.png|Potent Robe}} '''Gregarious Caster:''' ''Your [[Spells#All Spells|cantrips]] deal additional damage equal to your [[Charisma]] Modifier.''
=== Affecting Charisma ===
*{{IconLink|Tyrannical Jackboots Icon.png|Tyrannical Jackboots}} '''Scintillating:''' ''You gain a +1 bonus to [[Charisma]] [[checks]] [...]''
The following items increase Charisma while equipped:
{{Template:Gameplay}}
 
{{list style none |
* {{MdRarityItem|Birthright}} increases Charisma by +2 ''(up to 22)''
* {{MdRarityItem|Duke Ravengard's Longsword}} increases Charisma by +2 ''(up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)''
}}
 
The following items reduce Charisma while equipped:
 
{{list style none |
* {{MdRarityItem|Devilfoil Mask}} reduces Charisma by -1 per nearby creature also wearing a mask
* {{MdRarityItem|Smuggler's Ring}} reduces Charisma by -1
}}
 
=== Affecting saving throws ===
The following items grant a +1 bonus to Charisma saving throws:
 
{{list style none |
* {{MdRarityItem|Cerebral Citadel Armour}} via [[Illithid Protection]] ''(only if infested by a tadpole)''
* {{MdRarityItem|Circlet of Psionic Revenge}} ''(only if [[githyanki]])''
* {{MdRarityItem|Seemingly Gleaming Ring}}
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]]
}}
 
The following items grant [[advantage]] on Charisma saving throws:
 
{{list style none |
* {{MdRarityItem|Fey Semblance Amulet}} via [[Semblance of Fey]]
* {{MdRarityItem|Silver Sword of the Astral Plane}} via [[Githborn Psionic Resistance]] ''(only if githyanki)''
}}
 
=== Affecting ability checks ===
The following items grant a +1 bonus to Charisma ability checks:
 
{{list style none |
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]]
}}
 
=== Benefiting from Charisma ===
{{list style none |
* {{MdRarityItem|Duke Ravengard's Longsword}} ([[Stirring Execution]]): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier.
* {{MdRarityItem|Harmonic Dueller}} ([[Mellow Harmony]]): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
* {{MdRarityItem|Helmet of Smiting}} ([[Bolstering Smite]]): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
* {{MdRarityItem|Potent Robe}} ([[Gregarious Caster]]): Cantrips deal additional damage equal to your Charisma modifier.
* {{MdRarityItem|Potent Robe}} ([[Well-Liked and Well-Fortified]]): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.
}}
 
{{NavGameplay/Character}}
 
[[Category:Gameplay mechanics]]
[[Category:Ability Scores]]

Latest revision as of 08:26, 15 October 2024

Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).

Increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).

Charisma modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Charisma:

The following feats can increase Charisma up to a base value of 20:

Related items[edit | edit source]

Affecting Charisma[edit | edit source]

The following items increase Charisma while equipped:

  • Birthright increases Charisma by +2 (up to 22)
  • Duke Ravengard's Longsword increases Charisma by +2 (up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)

The following items reduce Charisma while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Charisma saving throws:

The following items grant advantage on Charisma saving throws:

Affecting ability checks[edit | edit source]

The following items grant a +1 bonus to Charisma ability checks:

Benefiting from Charisma[edit | edit source]