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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Druid]] > [[Druid#Subclass|Subclass]] > [[Circle Of The Land]]
{{PageSeo
----
| description = Circle of the Land is a subclass of Druid.
<blockquote style="font-size:160%; font-family:Garamond;">"Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together."</blockquote>
| image = Class Druid Land Badge Icon.png
}}
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.


[[File:Circle Of The Land Icon.png|frameless|upright=1.5|left]] '''Circle Of The Land''' is one of the [[Druid#Subclass|Subclass]] of [[Druid]]. These Druids are more specialized in [[Spell|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spell#Spell Slots|Spell Slots]] once per day.
{{Quote class|{{PAGENAME}}}}
{{clear}}
== Subclass Features ==


=== Level 2 ===
== Subclass features ==
----
{{SubclassNote|Druid}}


* [[File:Natural Recovery Icon.png|frameless|upright=0.1]] [[Natural Recovery]]
{{Level header|2}}
* [[File:Natural Recovery Charges Icon.png|frameless|upright=0.1]] Natural Recovery Charge: 1 (The number and level of [[Spell#Spell Slots|Spell Slots]] the Natural Recovery feature can restore. Replenished by [[Long Rest]])
* Cantrip (Choose 1):
** [[File:Guidance Icon.png|middle|frameless|upright=0.1|link=Guidance]] [[Guidance]]
** [[File:Poison Spray Icon.png|middle|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
** [[File:Produce Flame Icon.png|middle|frameless|upright=0.1|link=Produce Flame]] [[Produce Flame]]
** [[File:Resistance Icon.png|middle|frameless|upright=0.1|link=Resistance]] [[Resistance]]
** [[File:Shillelagh Icon.png|middle|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
** [[File:Thorn Whip Icon.png|middle|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
* [[File:Wild Shape Icon.png|frameless|upright=0.1]] [[Wild Shape]]: As an Action, you can assume the form of a beast. You can transform twice per [[Short Rest]].


{| class="wikitable"
{{Spell action|Natural Recovery|w=40}}
|+ Wild Shape Forms
|-
| [[File:Wild Shape Cat Icon.png|center|frameless|upright=0.1|link=Wild Shape#Wild Shape: Cat]] [[Wild Shape#Wild Shape: Cat|Wild Shape: Cat]] || [[File:Wild Shape Badger Icon.png|center|frameless|upright=0.1|link=Wild Shape#Wild Shape: Badger]] [[Wild Shape#Wild Shape: Badger|Wild Shape: Badger]] || [[File:Wild Shape Wolf Icon.png|center|frameless|upright=0.1|link=Wild Shape#Wild Shape: Wolf]] [[Wild Shape#Wild Shape: Wolf|Wild Shape: Wolf]] || [[File:Wild Shape Spider Icon.png|center|frameless|upright=0.1|link=Wild Shape#Wild Shape: Spider]] [[Wild Shape#Wild Shape: Spider|Wild Shape: Spider]]
|}


=== Level 3 ===
{{HorizontalRuleImage}}
----
* Circle Spells (Circle Of The Land): Gain access to [[Spell|Spells]] associated with the Land that you became a Druid in (even if those Spells are not Druid Spells), these Spells are always Prepared and they do not count against the number of Spells you can Prepare.
** Artic: [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]], [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
** Coast: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
** Desert: [[File:Blur Icon.png|frameless|upright=0.1|link=Blur]] [[Blur]], [[File:Silence Icon.png|frameless|upright=0.1|link=Silence]] [[Silence]]
** Forest: [[File:Barkskin Icon.png|frameless|upright=0.1|link=Barkskin]] [[Barkskin]], [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]]
** Grassland: [[File:Invisibility Icon.png|frameless|upright=0.1|link=Invisibility]] [[Invisibility]], [[File:Pass Without Trace Icon.png|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
** Mountain: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
** Swamp: [[File:Melf Acid Arrow.png|frameless|upright=0.1|link=Melf's Acid Arrow]] [[Melf's Acid Arrow]], [[File:Darkness Icon.png||frameless|upright=0.1|link=Darkness]] [[Darkness]]
** Underdark: [[File:Web Icon.png|frameless|upright=0.1|link=Web]] [[Web]], [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]


=== Level 4 ===
; {{R|natrec|forceplural=y}}&colon; 1
----
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
* New Wild Shape: [[File:Wild Shape Deep Rothe Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Deep Rothé]] [[Wild Shape#Wild Shape: Deep Rothé|Wild Shape: Deep Rothé]]
: Replenished by [[Long Rest]]
* Cantrip (Choose 1):
 
** [[File:Guidance Icon.png|middle|frameless|upright=0.1|link=Guidance]] [[Guidance]]
{{HorizontalRuleImage}}
** [[File:Poison Spray Icon.png|middle|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
 
** [[File:Produce Flame Icon.png|middle|frameless|upright=0.1|link=Produce Flame]] [[Produce Flame]]
; Bonus Cantrip
** [[File:Resistance Icon.png|middle|frameless|upright=0.1|link=Resistance]] [[Resistance]]
: Choose an additional Cantrip from the [[List of Druid spells|Druid spell list]].
** [[File:Shillelagh Icon.png|middle|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
{{div col|colwidth=20em|style=list-style-type: none;}}
** [[File:Thorn Whip Icon.png|middle|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
* {{SAI|Guidance|c=16}}
* {{SAI|Poison Spray}}
* {{SAI|Produce Flame}}
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* {{SAI|Shillelagh}}
* {{SAI|Thorn Whip}}
{{div col end}}
 
{{Level header|3}}
 
; {{R|natrec|forceplural=y}}&colon; 2
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
 
{{HorizontalRuleImage}}
 
; 2nd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; {{LgPass|Arctic}}
: {{SAI|Hold Person|c=16}}
: {{SAI|Spike Growth|c=16}}
|
; {{LgPass|Coast}}
: {{SAI|Mirror Image}}*
: {{SAI|Misty Step}}*
|
; {{LgPass|Desert}}
: {{SAI|Blur|c=16}}*
: {{SAI|Silence|c=16}}*
|
; {{LgPass|Forest (passive feature)}}
: {{SAI|Barkskin|c=16}}
: {{SAI|Hold Person|c=16}}
|
; {{LgPass|Grassland}}
: {{SAI|Invisibility (spell)|Invisibility|c=16}}*
: {{SAI|Pass Without Trace|c=16}}
|
; {{LgPass|Mountain}}
: {{SAI|Mirror Image}}*
: {{SAI|Spike Growth|c=16}}
|
; {{LgPass|Swamp}}
: {{SAI|Melf's Acid Arrow}}*
: {{SAI|Darkness|c=16}}*
|
; {{LgPass|Underdark (passive feature)}}
: {{SAI|Web|c=16}}*
: {{SAI|Misty Step}}*
}}
 
* ''Spells marked with * are not on the druid spell list.''
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)''
 
{{Level header|5}}
 
; {{R|natrec|forceplural=y}}&colon; 3
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
{{HorizontalRuleImage}}
 
; 3rd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; [[Arctic]]
: {{SAI|Sleet Storm|c=16}}
: {{SAI|Haste|c=16}}*
|
; [[Coast]]
: {{SAI|Sleet Storm|c=16}}
: {{SAI|Call Lightning|c=16}}
|
; [[Desert]]
: {{SAI|Protection from Energy|c=16}}
: {{SAI|Hypnotic Pattern|c=16}}*
|
; [[Forest (passive feature)|Forest]]
: {{SAI|Call Lightning|c=16}}
: {{SAI|Plant Growth}}
|
; [[Grassland]]
: {{SAI|Daylight}}
: {{SAI|Haste|c=16}}*
|
; [[Mountain]]
: {{SAI|Lightning Bolt}}*
: {{SAI|Grant Flight|c=16}}*
|
; [[Swamp]]
: {{SAI|Stinking Cloud|c=16}}*
: {{SAI|Vampiric Touch|c=16}}*
|
; [[Underdark (passive feature)|Underdark]]
: {{SAI|Gaseous Form|c=16}}*
: {{SAI|Stinking Cloud|c=16}}*
}}
 
{{Level header|6}}
 
{{Passive|Land's Stride: Difficult Terrain}}
 
{{HorizontalRuleImage}}
 
The following features are not listed anywhere, but are nonetheless granted:
{{Passive|Land's Stride: Advantage}}
 
{{Passive|Land's Stride: Plants}}
 
{{Level header|7}}
 
; {{R|natrec|forceplural=y}}&colon; 4
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
{{HorizontalRuleImage}}
 
; 4th Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; [[Arctic]]
: {{SAI|Conjure Minor Elemental}}
: {{SAI|Ice Storm}}
|
; [[Coast]]
: {{SAI|Freedom of Movement}}
: {{SAI|Confusion|c=16}}
|
; [[Desert]]
: {{SAI|Blight}}
: {{SAI|Wall of Fire|c=16}}
|
; [[Forest (passive feature)|Forest]]
: {{SAI|Conjure Minor Elemental}}
: {{SAI|Grasping Vine|c=16}}
|
; [[Grassland]]
: {{SAI|Freedom of Movement}}
: {{SAI|Polymorph|c=16}}
|
; [[Mountain]]
: {{SAI|Stoneskin|c=16}}
: {{SAI|Dominate Beast|c=16}}
|
; [[Swamp]]
: {{SAI|Blight}}
: {{SAI|Grasping Vine|c=16}}
|
; [[Underdark (passive feature)|Underdark]]
: {{SAI|Greater Invisibility|c=16}}*
: {{SAI|Dominate Beast|c=16}}
}}
 
{{Level header|9}}
 
; {{R|natrec|forceplural=y}}&colon; 5
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
{{HorizontalRuleImage}}
 
; 5th Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; [[Arctic]]
: {{SAI|Cone of Cold}}*
: {{SAI|Contagion}}
|
; [[Coast]]
: {{SAI|Conjure Elemental}}
: {{SAI|Greater Restoration}}
|
; [[Desert]]
: {{SAI|Wall of Stone|c=16}}
: {{SAI|Insect Plague|c=16}}
|
; [[Forest (passive feature)|Forest]]
: {{SAI|Mass Cure Wounds}}
: {{SAI|Contagion}}
|
; [[Grassland]]
: {{SAI|Greater Restoration}}
: {{SAI|Insect Plague|c=16}}
|
; [[Mountain]]
: {{SAI|Wall of Stone|c=16}}
: {{SAI|Conjure Elemental}}
|
; [[Swamp]]
: {{SAI|Insect Plague|c=16}}
: {{SAI|Cloudkill|c=16}}*
|
; [[Underdark (passive feature)|Underdark]]
: {{SAI|Contagion}}
: {{SAI|Cloudkill|c=16}}*
}}
 
{{Level header|10}}
 
{{Passive|Nature's Ward}}
 
{{Level header|11}}
 
; {{R|natrec|forceplural=y}}&colon; 6
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
==External links==
*{{FRWiki|Circle of the Land|long}}
 
{{DruidNavbox}}
[[Category:Subclasses]]

Latest revision as of 11:30, 20 February 2025

Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Natural Recovery Natural Recovery ( + )
Replenish expended Spell Slots while out of combat.
 Natural Recovery Charge: 1
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
Bonus Cantrip
Choose an additional Cantrip from the Druid spell list.

Level 3

 Natural Recovery Charge: 2
The combined number and level of Spell Slots the Natural Recovery action can restore.
2nd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
  • Spells marked with * are not on the druid spell list.
  • (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)

Level 5

 Natural Recovery Charge: 3
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
3rd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 6

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

The following features are not listed anywhere, but are nonetheless granted:

Land's Stride: Advantage Land's Stride: Advantage
You have become an expert at moving through the wilderness. You have Advantage Icon.png Advantage on Saving throws against plants that are magically created to impede your movement.
Land's Stride: Plants Land's Stride: Plants
You have become an expert at moving through the wilderness. Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Level 7

 Natural Recovery Charge: 4
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
4th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 9

 Natural Recovery Charge: 5
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
5th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 10

Nature's Ward Nature's Ward
You can't be Charmed Charmed or Frightened Frightened by elementals and fey. Disease and poison also no longer affect you.

Level 11

 Natural Recovery Charge: 6
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest

External links[edit | edit source]