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[[File:Camp.jpg|alt=Image of an open camp in the night, with a camp fire in the center|thumb|The campsite at night]]
{{Location page
The '''Campsite''' is a [[Location]] within [[Chapter One]], and becomes accessible after the player completes the [[Prologue]]. This is a special location that the player discovers when they first initiates a long rest, and can subsequently be travelled to similarly or through fast travel.{{SpoilerWarning}}
| prefix = The
| name = Campsite
| alt name =
| image = Camp.jpg
| image description = The campsite at night
| act =
| summary =  This is a special location that the party discovers when they first initiate a long rest, and can subsequently be traveled to similarly or through fast travel.
| region =
| north =
| west =
| east =
| south =
}}


==Purpose and Usage==
==Purpose and usage==
In the Early Access, the night-time version of the campsite serves as the primary location for [[Long Rest|Long Resting]], and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations.  
[[File:Magic Mirror In-game.png|thumb|right|The Magic Mirror]]
The campsite provides a location to swap or speak to party members, store or retrieve items from the [[Traveller's Chest]], change class or revive fallen [[Companions]] via [[Withers]], or take a [[Long Rest]]. Through interacting with the [[Magic Mirror]], Custom, Dark Urge, and Hireling characters (not [[Origin|Origins]], or [[Companions]]) can change their appearance. In [[Multiplayer]], Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed.
 
When travelling to camp, all attached party members will travel also if they are not too far away from the traveller. Fleeing combat will also move the fleeing character to camp.
 
== Day and Night Versions ==
 
=== Day-Time Version ===
The day-time version of the camp is accessed whenever the party chooses to go to it through fast travel. The party may also appear here instead of in the [[List of Locations|World Map]] after resting if certain camp cutscenes that don't trigger automatically are available. It is also possible to reform the party composition here.
 
=== Night-Time Version ===
The night-time version of the campsite serves as the manadatory location for Long Resting. It is also a key location to progress the main and companion stories through camp conversations. The party composition can reformed here in the same way as in the day-time version.


The day-time version of the camp is accessed whenever the player chooses to arrive at it through fast travel. The player may also appear here instead of in the [[List of Locations|World Map]] after resting if certain camp cutscenes that don't trigger automatically are available.
==Waypoints==
==Waypoints==
This location does not contain any waypoints, but can be fast travelled to at any point. Arriving in the campsite this way triggers the day-time version of the location.  
This location does not contain any waypoints, but can be fast travelled to at any point when fast travel in general is allowed. Arriving at the campsite this way will show the daytime version of the location.  


==Instances==
==Instances==
The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player gathers [[companions]] and allies. The campsite has several instance variants that are used when travelling to camp from certain game locations. Like the open world it is possible to loot containers and take items to be sold. These can be looted from each instance.  
The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player character gathers [[companions]] and allies. The campsite has several instance variants that are used when travelling to camp from certain game locations. Like the open world it is possible to loot containers and take items to be sold. These can be looted from each instance.
====[[Act One]]====
* '''Wilderness Campsite''': This is the primary campsite the party visit when in the [[Wilderness]] or its outdoor locations.


* '''Wilderness Campsite''': This is the primary campsite players visit when in the [[Wilderness]] or many of its Zones and locations.
* '''Overgrown Chapel Campsite''': This is campsite is visited when in the interior of the [[Overgrown Ruins]] or inside the [[Shattered Sanctum]] of the [[Goblin Camp]].


* '''Overgrown Chapel Campsite''': This is the primary campsite players visit when in the interior regions of the [[Overgrown Ruins]]
* '''Basement Campsite''': This campsite is visited when in the basement / cellar of any home in the [[Blighted Village]] or in the basement of the [[Toll House]] at the [[Risen Road]].
 
* '''Cavern Campsite:''' This campsite is visited when resting in the [[Whispering Depths]].
* '''Blighted Village (Basement) Campsite''': Thiscampsite is visited when in the basement / cellar of any home in the [[Blighted Village]].


* '''Underdark Campsite''': This campsite is visited when in the primary [[Underdark]] region.
* '''Underdark Campsite''': This campsite is visited when in the primary [[Underdark]] region.
* '''Underdark (Grymforge) Campsite''': This campsite is visited when in [[Grymforge]]  
* '''Underdark (Grymforge) Campsite''': This campsite is visited when in the [[Grymforge]] area of the [[Underdark]].


* '''Underground Campsite''': This campsite is visited when in underground over-land regions such as the [[Zhentarim Basement]] or the [[Underground Passage]].
* '''Underground Campsite''': This campsite is visited when in underground over-land regions such as the [[Zhentarim Basement]] or the [[Underground Passage]].
* '''Rosymorn Monastery Trail Campsite''': This campsite is visited when resting in the main area of [[Rosymorn Monastery Trail]].
* '''Crèche Y'llek Campsite''': This campsite is visited when resting inside [[Crèche Y'llek]].
====[[Act Two]]====
* '''Shadow-Cursed Lands Campsite''': This campsite is visited when resting while in many of the areas within the [[Shadow-Cursed Lands]].
* '''The Last Light Inn Campsite''': This campsite is visited when resting while in the [[Last Light Inn]] location of the [[Shadow-Cursed Lands]].
* '''The Gauntlet of Shar Campsite''': This campsite is visited when resting in the [[Gauntlet of Shar]].
* '''Moonrise Towers Campsite:''' This campsite is visited when resting in [[Moonrise Towers]].
====[[Act Three]]====
* '''Wyrm's Lookout Campsite:''' A one-time campsite visited during an intermission after completing Act Two.
* '''Rivington Campsite''': This campsite is visited when resting while in [[Rivington]] or [[Wyrm's Rock]].
* '''Baldur's Gate Alley Campsite''': This campsite is visited when resting while in the [[Lower City]].
* '''Elfsong Tavern Suite:''' This campsite is different from the others in that it is not automatically obtained by resting. Instead, the party must speak to Alan Alyth in the [[Elfsong Tavern]] and unlock the option to stay at the Inn, either by paying gold or via a dialogue check. Once unlocked the room will be available on rest, and replaces the Alley Campsite as the main camp while resting in Baldur's Gate.


* ''(Please contribute to the wiki if you have information on additional campsites.)''
== Item persistence ==
It is possible to place items, containers, chests in a camp. If returning to the same camp instance those items will persist. However, travelling to a different camp instance, those items will not be moved to the new instance.
 
At a certain points in the story it is not possible anymore to return to camp instances from previous Acts. So leaving storing items in these camps can be dangerous.
 
The [[Traveller's Chest]] is the only exception; its contents persist across all camps.


==Galleries==
==Galleries==
Campsites are often visually distinct between regions.
Campsites are often visually distinct between regions.
<gallery heights="100px" mode="default">
<gallery heights=150px>
Campsite_Wilderness_Empty.png|The Wilderness Campsite at the start.
File:Campsite_Basement.png|The Basement Campsite
Campsite_Basement.png|The Basement Campsite.
File:Campsite_Underdark_Grymforge.png|The Grymforge Campsite
Campsite_Underground.png|The Underground Campsite.
File:Campsite_Underdark.png|The Underdark Campsite
Campsite_Underdark.png|The Underdark Campsite.
File:Campsite_Underground.png|The Underground Campsite
Campsite_Underdark_Grymforge.png|The Grymforge Campsite.
File:Campsite_Wilderness_Empty.png|The Wilderness Campsite
Campsite_Night.png|The Campsite may also host additional NPCs.
</gallery>
 
Individual campsites may vary greatly in layout and expanse - Adamantine Forge Camp.
<gallery heights=150px>
File:Screen The Adamantine Forge Camp A.jpg|The Adamantine Forge Campsite
File:Screen The Adamantine Forge Camp B.jpg|The Adamantine Forge Campsite
File:Screen The Adamantine Forge Camp C.jpg|The Adamantine Forge Campsite
File:Screen The Adamantine Forge Camp D.jpg|The Adamantine Forge Campsite
</gallery>
Individual campsites may vary greatly in layout and expanse - Rosymorn Monastery Trail Campsite.
<gallery heights=150px>
File:Screen Rosymorn Monastery Trail Camp A.jpg|Rosymorn Monastery Trail Campsite
File:Screen Rosymorn Monastery Trail Camp B.jpg|Rosymorn Monastery Trail Campsite
</gallery>
The Campsite may also host additional characters and animals
<gallery heights=150px>
File:Campsite_Night.png|The Wilderness Campsite at night
</gallery>
</gallery>
----
Individual campsites may vary greatly in layout and expanse.
<gallery heights="100px" mode="default">
Screen The Adamantine Forge Camp A.jpg|The Adamantine Forge Campsite.
Screen The Adamantine Forge Camp B.jpg|The Adamantine Forge Campsite.
Screen The Adamantine Forge Camp C.jpg|The Adamantine Forge Campsite.
Screen The Adamantine Forge Camp D.jpg|The Adamantine Forge Campsite.
Screen Rosymorn Monastery Trail Camp A.jpg|Rosymorn Monastery Trail Campsite.
Screen Rosymorn Monastery Trail Camp B.jpg|Rosymorn Monastery Trail Campsite.


</gallery>
==Related quests==
* {{Quest|Daughter of Darkness}}
* {{Quest|Save the Refugees}}
* {{Quest|The Blade of Frontiers}}
* {{Quest|The Githyanki Warrior}}
* {{Quest|The Pale Elf}}
* {{Quest|The Wizard of Waterdeep}}


==Related Quests==
==Notable characters==
*[[Save the Refugees]]
The presence of any of the below characters is dependent upon story choices made by the party.
*[[Daughter of Darkness]]
*[[The Blade of Frontiers]]
*[[The Githyanki Warrior]]
*[[The Pale Elf]]
*[[The Wizard of Waterdeep]]
==Notable Characters==
The presence of any of the below characters is dependent upon story choices made by the player.
=== Companions ===
=== Companions ===
*[[Astarion]]
{{div_col}}
*[[Gale]]
* {{MdCharLink|Astarion}}
*[[Halsin]]
* {{MdCharLink|Gale}}
*[[Lae'zel]]
* {{MdCharLink|Halsin}}
*[[Shadowheart]]
* {{MdCharLink|Jaheira}}
*[[Wyll]]
* {{MdCharLink|Karlach}}
* {{MdCharLink|Lae'zel}}
* {{MdCharLink|Minsc}}
* {{MdCharLink|Minthara}}
* {{MdCharLink|Shadowheart}}
* {{MdCharLink|Wyll}}
{{div_col_end}}
=== NPCs ===
=== NPCs ===
*[[Barcus Wroot]]
{{div col}}
*[[Oathbreaker Knight]] (until paid to renew the Oath, if a [[Paladin]] broke it.)
* {{MdCharLink|Arabella}}
*[[Owlbear Cub]]
* {{MdCharLink|Arnell Hallowleaf}}
*[[Scratch]]
* {{MdCharLink|Barcus Wroot}}
*[[Volo|Volothamp Geddarm]]
* {{MdCharLink|Dame Aylin}}
*[[Withers]]
* {{MdCharLink|Emmeline Hallowleaf}}
* {{MdCharLink|Grub}}
* {{MdCharLink|Isobel Thorm|Isobel}}
* {{MdCharLink|Mizora}}
* {{MdCharLink|Oathbreaker Knight}} (only while a [[Paladin]] is [[Oathbreaker|Oathbroken]])
* {{MdCharLink|Owlbear Cub}}
* {{MdCharLink|Scratch}}
* {{MdCharLink|Sceleritas Fel}}
* {{MdCharLink|Tara}}
* {{MdCharLink|Ulder Ravengard}}
* {{MdCharLink|Volo|Volothamp Geddarm}}
* {{MdCharLink|Withers}}
* {{MdCharLink|Yenna}}
{{div_col_end}}
 
== Notes ==
 
* Some campsites contain [[:Category:Easter Eggs|Easter Eggs]] in the form of "singing spots," locations where a character can stand and hear alternate music. The known singing spots include:
<gallery heights="200px" mode="default">
Singing Rock Wilderness.png|"Singing" rock above [[Astarion|Astarion's]] tent in the [[Wilderness]] camp, {{coords|-643|-199}}. Plays a fully orchestrated and vocalized version of "I Want To Live."
Singing_Vista.PNG|"Singing" vista overlooking [[Wyrm's Rock]] at the Wyrm's Lookout camp, {{coords|363|51}}. Plays a fully orchestrated and vocalized version of "I Want To Live."
</gallery>
 
* The [[Elfsong Tavern]] camp also features unique music, "Song of Balduran", though it is not necessary to stand in any particular spot to hear it.
 
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]
 
[[Category:Act Two Locations]]
[[Category:Act Three Locations]]


{{up to date | 2023-08-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Location page|name=Campsite (Act One)|act=one|no output=true}}
{{Location page|name=Campsite (Act Two)|act=two|no output=true}}
{{Location page|name=Campsite (Act Three)|act=three|no output=true}}

Latest revision as of 19:38, 21 September 2024

The Campsite is a region in Baldur's Gate 3. This is a special location that the party discovers when they first initiate a long rest, and can subsequently be traveled to similarly or through fast travel.

Purpose and usage[edit | edit source]

The Magic Mirror

The campsite provides a location to swap or speak to party members, store or retrieve items from the Traveller's Chest, change class or revive fallen Companions via Withers, or take a Long Rest. Through interacting with the Magic Mirror, Custom, Dark Urge, and Hireling characters (not Origins, or Companions) can change their appearance. In Multiplayer, Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed.

When travelling to camp, all attached party members will travel also if they are not too far away from the traveller. Fleeing combat will also move the fleeing character to camp.

Day and Night Versions[edit | edit source]

Day-Time Version[edit | edit source]

The day-time version of the camp is accessed whenever the party chooses to go to it through fast travel. The party may also appear here instead of in the World Map after resting if certain camp cutscenes that don't trigger automatically are available. It is also possible to reform the party composition here.

Night-Time Version[edit | edit source]

The night-time version of the campsite serves as the manadatory location for Long Resting. It is also a key location to progress the main and companion stories through camp conversations. The party composition can reformed here in the same way as in the day-time version.

Waypoints[edit | edit source]

This location does not contain any waypoints, but can be fast travelled to at any point when fast travel in general is allowed. Arriving at the campsite this way will show the daytime version of the location.

Instances[edit | edit source]

The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player character gathers companions and allies. The campsite has several instance variants that are used when travelling to camp from certain game locations. Like the open world it is possible to loot containers and take items to be sold. These can be looted from each instance.

Act One[edit | edit source]

  • Wilderness Campsite: This is the primary campsite the party visit when in the Wilderness or its outdoor locations.
  • Underdark Campsite: This campsite is visited when in the primary Underdark region.
  • Underdark (Grymforge) Campsite: This campsite is visited when in the Grymforge area of the Underdark.

Act Two[edit | edit source]

  • Shadow-Cursed Lands Campsite: This campsite is visited when resting while in many of the areas within the Shadow-Cursed Lands.
  • The Last Light Inn Campsite: This campsite is visited when resting while in the Last Light Inn location of the Shadow-Cursed Lands.
  • The Gauntlet of Shar Campsite: This campsite is visited when resting in the Gauntlet of Shar.
  • Moonrise Towers Campsite: This campsite is visited when resting in Moonrise Towers.

Act Three[edit | edit source]

  • Wyrm's Lookout Campsite: A one-time campsite visited during an intermission after completing Act Two.
  • Rivington Campsite: This campsite is visited when resting while in Rivington or Wyrm's Rock.
  • Baldur's Gate Alley Campsite: This campsite is visited when resting while in the Lower City.
  • Elfsong Tavern Suite: This campsite is different from the others in that it is not automatically obtained by resting. Instead, the party must speak to Alan Alyth in the Elfsong Tavern and unlock the option to stay at the Inn, either by paying gold or via a dialogue check. Once unlocked the room will be available on rest, and replaces the Alley Campsite as the main camp while resting in Baldur's Gate.

Item persistence[edit | edit source]

It is possible to place items, containers, chests in a camp. If returning to the same camp instance those items will persist. However, travelling to a different camp instance, those items will not be moved to the new instance.

At a certain points in the story it is not possible anymore to return to camp instances from previous Acts. So leaving storing items in these camps can be dangerous.

The Traveller's Chest is the only exception; its contents persist across all camps.

Galleries[edit | edit source]

Campsites are often visually distinct between regions.

Individual campsites may vary greatly in layout and expanse - Adamantine Forge Camp.

Individual campsites may vary greatly in layout and expanse - Rosymorn Monastery Trail Campsite.

The Campsite may also host additional characters and animals

Related quests[edit | edit source]

Notable characters[edit | edit source]

The presence of any of the below characters is dependent upon story choices made by the party.

Companions[edit | edit source]

NPCs[edit | edit source]

Notes[edit | edit source]

  • Some campsites contain Easter Eggs in the form of "singing spots," locations where a character can stand and hear alternate music. The known singing spots include:
  • The Elfsong Tavern camp also features unique music, "Song of Balduran", though it is not necessary to stand in any particular spot to hear it.