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Fist of Four Thunders: Difference between revisions

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{{User:Crashaholic/ActionTemplate
{{ActionPage
| description = Release a wave of thunderous force that pushes away all creatures and objects.
| description = Release a wave of thunderous force that pushes away all creatures and objects.
| image = Thunderwave_Icon.png
| image = Thunderwave.webp
| summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{class|Monk}} of the subclass {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of [[Thunderwave]].
| controller icon = Thunderwave Icon.webp
| icon = Thunderwave Unfaded Icon.webp
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to push creatures and objects away. It is the Monk equivalent of {{SAI|Thunderwave}}.
| cost = action, ki:2
| cost = action, ki:2
| damage = {{DamageInfo|2d8|Thunder}}
| damage = 2d8
| aoe = {{AOE|cube|m=5|ft=17}}
| damage type = Thunder
| save = CON,Targets still take half damage.
| aoe = cube
| additional =
| aoe m = 5
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|3d8|Thunder}}
| aoe ft = 17
| notes = When creatures succeeds in saving, they will not be pushed back, but will still take half the damage.
| save = CON
| save dc = caster
| on save = Targets still take half damage.
| additional =  
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}}
| class learns at level 3 = Way of the Four Elements
| bugs = For some reason, this spell does not trigger {{Pass|Martial Arts: Bonus Unarmed Strike}}. This is possibly an oversight.
}}
}}
[[Category:Class Actions]]
{{MonkNavbox}}

Latest revision as of 08:24, 29 July 2024

Thunderwave.webp

Fist of Four Thunders is an action that allows a Way of the Four Elements Monk to push creatures and objects away. It is the Monk equivalent of Thunderwave Thunderwave.

Description

Release a wave of thunderous force that pushes away all creatures and objects.

Properties

Cost:
Action + 2Ki Points
Damage:
D8 Thunder.png 2d8 (2~16) Damage TypesThunder
Details:
AoE: 5 m / 17 ft (Cube)
CON Save (Spell save DC) (On Save: Targets still take half damage.)

At Higher Levels

At level 9, the damage dice increases by one to
D8 Thunder.png 3d8 (3~24) Damage TypesThunder

How to learn

Classes:

Bugs

For some reason, this spell does not trigger Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike. This is possibly an oversight.