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Arrow of Ice: Difference between revisions

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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{MiscItemPage|
 
|image = Arrow of Ice Faded.png
{{MiscItemPage
|controller icon = Arrow of Ice Unfaded.png
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage -->
|icon = Arrow of Ice Unfaded Icon.png
| image = Arrow of Ice Icon.png
|uid = ARR_Arrow_Of_Ice
| description = '''Arrow of Ice''' is a common [[Ammunition]] item that can be fired from a Ranged [[Weapon]]. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
|uuid = 2e297d80-823b-4200-926e-6ca23f488090
| quote = Vapour curls off the point of the arrowhead like breath on a winter day.
|description = '''Arrow of Ice''' is a [[Consumables|Consumable]]([[Arrows|Arrow]]) item that can be fired from a Ranged [[Weapon]].
| book text = <!-- The text of the book. Leave EMPTY for non-books - use "quote" parameter for all other item types. -->
|quote = Vapour curls off the point of the arrowhead like breath on a winter day.
| type = Ammunition <!-- Item type. Choose one of: Ammunition, Books, Food, Drinks, Potions, Scrolls, Consumables, Misc -->
|type = Arrows
| camp supplies = <!-- Number of Camp Supplies. Leave EMPTY for all except Food and Drinks. -->
|single use = yes
| single use = yes <!-- "yes" if item is consumed on use (Ammunition, Consumables, Potions, Scrolls, some Drinks, and some Misc Items); otherwise leave BLANK. -->
|rarity = common  
| rarity = common <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
|weight kg = 0.1
| weight kg = 0.1
|weight lb = 0.2
| weight lb = 0.2
|price = 10
| price = 10
|usage cost = action
| usage cost = action <!-- The cost to use the item. Choose from: action, bonus action - or leave EMPTY for non-consumable items. -->
|effect =  
| effect = <!-- The effect(s) of the item when used or consumed. Leave EMPTY for non-consumable items. -->
*Deals {{InfoBlob|Weapon Damage}} and explodes in a blast of ice, dealing an additional {{DamageText|2d4|Cold|drs=t}} damage.
* Deals {{InfoBlob|Weapon Damage}} and explodes in a blast of ice. Targets hit by the ice possibly take an additional {{DamageText|2d4|Cold}} damage ([[Saving Throw|Dexterity Save]] to halve damage).
**{{Range|ranged}}
* Creates an [[Ice Surface]]
**{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 12 to negate the cold damage.
** {{AOE|m=2|ft=7|Radius}}
**{{icon|Aoe Icon.png|25}}Creates area: Ice
** {{Duration|2}}
|area = Ice
| where to find = <!-- Describe where and how to obtain the item. -->
|area shape = Radius
* Starting equipment for [[ranger]].
|area range m = 2
|area range ft = 7
|area duration = 2
|where to find =
*Starting equipment for [[Ranger]]s
*Sold by:
*Sold by:
** [[Arron]] in the [[Druid Grove]]
**[[Arron]] in the [[Druid Grove]]
** [[Cyrel]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]]
**[[Cyrel]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]]
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
**[[Barcus Wroot]] in the [[Last Light Inn]]
* Also dropped by several enemies.
**[[Quartermaster Talli]] in the [[Last Light Inn]]
**[[Roah Moonglow]] in the [[Shattered Sanctum]] / at [[Moonrise Towers]]
* Dropped by several enemies
}}
}}


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* {{FRWiki|Ice arrow|long}}
* {{FRWiki|Ice arrow|long}}
[[Category:Cold Damage]]
[[Category:Cold Damage]]
[[Category:Sources of Cold damage]]

Latest revision as of 21:26, 24 October 2024

Arrow of Ice image

Arrow of Ice is a Consumable(Arrow) item that can be fired from a Ranged Weapon.

Description Icon.png

Vapour curls off the point of the arrowhead like breath on a winter day.

Properties

  • Arrows
  • Single Use
  • Rarity: Common
  •  Weight: 0.1 kg / 0.2 lb
  • Price: 10 gp
  • UID ARR_Arrow_Of_Ice
    UUID 2e297d80-823b-4200-926e-6ca23f488090

Effect

Action

  • Deals Weapon Damage and explodes in a blast of ice, dealing an additional 2d4Damage TypesColdDRS damage.

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

Where to find

External Links[edit | edit source]