Line 20:
Line 20:
| hp = 68
| hp = 68
| t hp = 88
| t hp = 88
| xp = 200
| weight kg = 75
| weight kg = 75
| movement m = 13.5
| movement m = 13.5
Latest revision as of 00:41, 23 November 2024
Spoiler warning : The following content contains unhidden spoilers . Read at your own risk.
Zephyr Gish'ra Jyd'i'
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+5
+7
+3
+3
+4
+1
Athletics
Acrobatics
Perception
1
3
4
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+7
+9
+3
+3
+4
+1
Athletics
Acrobatics
Perception
1
3
4
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+5
+7
+3
+3
+4
+1
Athletics
Acrobatics
Perception
1
3
4
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Zephyr Gish'ra Jyd'i' is a
Gish'ra encountered in the
Astral Plane at the beginning of Act Three. She is part of
Orpheus' honour guard, and is fighting to free him.
During a long rest at the end of Act Two , the party is suddenly woken to an attack by various githyanki monks. Jyd'i' is part of the third wave of githyanki that spawns from the portal.