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Phalar Aluve: Difference between revisions
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(Added the Finesse Property to the weapon. As of build v4.1.1.3624901 it is displayed in-game as such.) |
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{{WeaponPage| | {{WeaponPage | ||
| | | image = Longsword +1 Icon.png | ||
| description = | | controller icon = Longsword +1 Unfaded.png | ||
| quote = The | | icon = Longsword +1 Unfaded Icon.png | ||
| category = martial | | description = {{rare|Phalar Aluve}} is a rare +1 [[Longswords|Longsword]] that can be made to [[Phalar Aluve: Shriek|Shriek]] or [[Phalar Aluve: Sing|Sing]], granting nearby allies or enemies a bonus to [[Attack Rolls]] or damage or damage rolls, depending on the choice. | ||
| melee or ranged = melee | | quote = The Drow inscription on this blade appears to have been recently carved. It translates to;{{Q|'Though I have to leave you, I will dance forever in Eilistraee's Light.'}} | ||
| handedness = versatile | | category = martial | ||
| type = Longswords | | melee or ranged = melee | ||
| rarity = | | handedness = versatile | ||
| enchantment = +1 | | type = Longswords | ||
| damage = 1d8 +1 | | rarity = rare | ||
| damage type = Slashing | | enchantment = +1 | ||
| versatile damage = 1d10 +1 | | damage = 1d8 + 1 | ||
| damage type = Slashing | |||
| versatile damage = 1d10 +1 | |||
| finesse = yes | | finesse = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.35 | | weight kg = 1.35 | ||
| weight lb = 2.7 | | weight lb = 2.7 | ||
| price = | | price = 250 | ||
| uid = S_UND_SwordInStone_SwordReward | |||
| uuid = 6d0d3206-50b5-48ed-af92-a146ed6b98f2 | |||
| special = * {{Skill|Performance}} +1 | |||
{{SpellAction|Phalar Aluve: Melody}} | |||
| weapon actions = Lacerate, Rush Attack, Pommel Strike | | weapon actions = Lacerate, Rush Attack, Pommel Strike | ||
| where to find = | | where to find = Embedded inside a rock | ||
| where to find location = Underdark | |||
* DC 15 [[Ability Check|Strength]] check to yank it from the stone. | | where to find x = 116 | ||
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | | where to find y = -192 | ||
| notes = | |||
* The sword can be freed by passing either a: | |||
** DC 15 [[Ability Check|Strength]] check to yank it from the stone. | |||
** DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | |||
** Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check). | |||
** Clerics of [[Eilistraee]] can release the sword without needing an ability check. | |||
** Spilling blood on the sword outside dialogue also releases it. It's possible to make one party member hit another, or perform [[Blood Sacrifice]] if having the [[Ritual Dagger]], to cover the sword in a [[Blood Surface]]. This will make it light up, so it can be pulled out without any ability check. | |||
* The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)'' | |||
* Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is {{RarityItem|Larethian's Wrath}}. | |||
* Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you' | |||
}} | }} | ||
== Gallery == | |||
<gallery heights="300px" mode="packed"> | |||
Phalar Aluve Gallery A.webp|Phalar Aluve lodged in its stone | |||
</gallery> | |||
[[Category:Sources of Slashing damage]] | |||
[[Category:Sources of Thunder damage]] |
Latest revision as of 12:24, 19 November 2024
Phalar Aluve is a rare +1 Longsword that can be made to Shriek or Sing, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice.
The Drow inscription on this blade appears to have been recently carved. It translates to;
“ | 'Though I have to leave you, I will dance forever in Eilistraee's Light.' |
„ |
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength or Dexterity modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength or Dexterity modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Finesse
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 250 gp
-
UID
S_UND_SwordInStone_SwordRewardUUID
6d0d3206-50b5-48ed-af92-a146ed6b98f2
Special
The holder of this item gains:
- +1
- Phalar Aluve: Melody ()
- The sword hums in anticipation, ready to Short rest.) or . ( Recharge:
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
Where to find
- Underdark X: 116 Y: -192: Embedded inside a rock
Notes
- The sword can be freed by passing either a:
- DC 15 Strength check to yank it from the stone.
- DC 15 Religion check to learn how to release the magic holding it in place.
- Paladins can pass a DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 Charisma check).
- Clerics of Eilistraee can release the sword without needing an ability check.
- Spilling blood on the sword outside dialogue also releases it. It's possible to make one party member hit another, or perform Blood Sacrifice if having the Ritual Dagger, to cover the sword in a Blood Surface. This will make it light up, so it can be pulled out without any ability check.
- The 1d4 Thunder damage doesn't seem to trigger effects requiring Thunder damage on items like Hat of Storm Scion's Power or Gloves of Belligerent Skies - regardless of whether the character triggering the damage has the items or the character activating Phalar Aluve - the Reverberation stacks don't apply. The Ring of Spiteful Thunder, however, is triggered if the target had stacks of Reverberation applied - at least when worn by the character triggering the damage. (as of 4.1.1.3648072)
- Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is Larethian's Wrath.
- Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you'