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{{PageSeo
|title=Watchman Goodge
|description=Watchman Goodge is a member of the Watch in the Upper City. As High Hall is overrun by Absolutist cultists, he attempts to flee to safety alongside a squad of fellow Watchmen.
| image = Portrait Goodge.png
}}
{{Infobox creature
{{Infobox creature
| name = Goodge
| name = Watchman Goodge
| image = Portrait Goodge.png
| image = <gallery>
Watchman Goodge Model.png|Model
Portrait Goodge.png|Portrait
</gallery>
| va =  
| va =  
| title =  
| title =  
| faction =  
| faction = [[City Watch|The Watch]]
| class = [[Fighter]]
| race = [[High Elf]]
| race = [[High Elf]]
| family =  
| family =  
| level = 10
| level = 10
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| ac = 18
| ac = 18
| e hp = 58
| e hp = 58
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| passives = Great Weapon Master: All In, Great Weapon Master: Bonus Attack, Extra Attack, Great Weapon Fighting, Opportunity Attack
| passives = Great Weapon Master: All In, Great Weapon Master: Bonus Attack, Extra Attack, Great Weapon Fighting, Opportunity Attack


| athletics = 4
| acrobatics = 2
| perception = 0
}}
}}
'''Watchman Goodge''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his  own life.
'''Watchman Goodge''' is a member of [[City Watch|The Watch]] in the [[Upper City]] in [[Act Three]]. He attempts to flee [[High Hall|High Hall's]] courtyard after it has been overrun by forces belonging to the [[Absolute]].


== Attacks and abilities ==
==Involvement==
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroyed and routed the City Watch away from the keep, forcing what's left of the Watch to flee.{{ref|{{MdCharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Goodge, {{SmCharLink|Ebber}}, {{SmCharLink|Fry}}, {{SmCharLink|Gyordi}}, {{SmCharLink|Matthew}}, and {{SmCharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. Goodge will yell Matthew's name in shock as the latter dies.
 
Goodge and the remaining Watchmen led by Gyordi will be frightened of the party, if a Mind Flayer (be it the avatar, {{SmCharLink|Karlach}}, {{SmCharLink|The Emperor}}, or {{SmCharLink|Orpheus}}) is present. Passing a passive DC 20 [[Insight]] check is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince them to partake in the ensuing battle as allies with a DC 18 [[Persuasion]], [[Intimidation]] or [[Strength]] check. A non-Mind Flayer would need to pass a DC 20 Persuasion, Intimidation, [[Deception]], or [[Strength]] check to convince them.
 
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except [[Wizard]] will also get a special DC 20 dialogue based on either [[Arcana]], Insight, Persuasion, Intimidation, Deception check to convince them, or two generic DC 20 [[Wisdom]] and Persuasion checks.
 
Successfully passing any of these checks will have Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle.
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Feature box|Cleave|item=Greatsword}}
{{Feature box|Pommel Strike|item=Greatsword}}
{{Feature box|Rush Attack|item=Greatsword}}
=== Notable loot ===
* {{MdRarityItem|Greatsword}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Helmet}}
== Notes ==
{{notebegin}}
** Goodge and the rest of the named Watchmen have identical stats to the {{SmCharLink|Watcher Guardian|Watcher Guardians}} that can be summoned through the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} action {{SAI|The Watch}}.
* Goodge and the rest of the named Watchmen's armour is similar in appearance to the {{SmRarityItem|Breastplate +1}} dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of [[City Watch|The Watch]].
** Goodge also wears the {{SmRarityItem|Blackplume Helm}}.
{{noteend}}


== Gallery ==
== References ==
<gallery heights="250px">
{{reflist}}
Watchman Goodge Model.png|Model
</gallery>


{{Upper City}}
{{Upper City}}
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[[Category:Characters in the Upper City]]
[[Category:Characters in the Upper City]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Fighters]]

Latest revision as of 07:14, 11 November 2024

Watchman Goodge is a member of The Watch in the Upper City in Act Three. He attempts to flee High Hall's courtyard after it has been overrun by forces belonging to the Absolute.

Involvement[edit | edit source]

During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroyed and routed the City Watch away from the keep, forcing what's left of the Watch to flee.[1] Faced with severe casualties, the last remaining remnants of the Watch are composed of Goodge, Ebber Ebber, Fry Fry, Gyordi Gyordi, Matthew Matthew, and Preyn Preyn. A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. Goodge will yell Matthew's name in shock as the latter dies.

Goodge and the remaining Watchmen led by Gyordi will be frightened of the party, if a Mind Flayer (be it the avatar, Karlach Karlach, The Emperor The Emperor, or Orpheus Orpheus) is present. Passing a passive DC 20 Insight check is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince them to partake in the ensuing battle as allies with a DC 18 Persuasion, Intimidation or Strength check. A non-Mind Flayer would need to pass a DC 20 Persuasion, Intimidation, Deception, or Strength check to convince them.

If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except Wizard will also get a special DC 20 dialogue based on either Arcana, Insight, Persuasion, Intimidation, Deception check to convince them, or two generic DC 20 Wisdom and Persuasion checks.

Successfully passing any of these checks will have Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Cleave.webp
Cleave Cleave ()   –  Greatsword
1/2 Normal weapon damage Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Greatsword

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Rush Attack.webp
Rush Attack Rush Attack ()   –  Greatsword

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Goodge and the rest of the named Watchmen's armour is similar in appearance to the Breastplate +1 dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.

References[edit | edit source]