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Lir'i'c: Difference between revisions

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(Added XP reward to infobox (500))
 
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| t hp = 176
| t hp = 176
| ac = 19
| ac = 19
| xp = 500
| weight kg = 75
| weight kg = 75
| movement m = 13.5
| movement m = 13.5
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| dex save prof = yes
| dex save prof = yes
| conditions = Astral Gravity
| conditions = Astral Gravity
| athletics = 2
| acrobatics = 5
| perception = 4
| resistances = Psychic resistant full
| resistances = Psychic resistant full
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Deft Strikes, Martial Arts: Dextrous Attacks, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement, Experienced And Deadly @ Boots of Uninhibited Kushigo
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Deft Strikes, Martial Arts: Dextrous Attacks, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement, Experienced And Deadly @ Boots of Uninhibited Kushigo

Latest revision as of 00:53, 23 November 2024

Prelate Lir'i'c is a githyanki NPC encountered on the Astral Plane at the start of Act Three.

She is the leader of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate. Statistically, she is a Way of the Open Hand Monk.

Involvement[edit | edit source]

The party encounters Lir'i'c and her fellow honour guard within the portal to the Astral Prism. When the party approaches, she will have gained the upper hand against the Emperor in the fight over Orpheus.

Lir'i'c is always hostile.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Unarmed Strike Monk.webp
Unarmed Strike Unarmed Strike ()

Swiftly strike an enemy as a bonus action.

 Melee: 1.5 m / 5  ft
Step of the Wind Disengage.webp
Step of the Wind: Disengage Step of the Wind: Disengage ()
Move without triggering Opportunity Attacks. Jump no longer requires a Bonus action.
 Range: Self
Ki Resonation Punch.webp
Ki Resonation: Punch (bonus action) Ki Resonation: Punch (bonus action) ()
Unarmed damage Damage TypesBludgeoning

Hit a creature with your bare fists, making the ki in its body Resonate Resonate with yours.

You can then make this ki explode with Ki Resonation: Blast Ki Resonation: Blast.

 Melee: 1.5 m / 5  ft
Ki Resonation Punch.webp
Ki Resonation: Punch Ki Resonation: Punch ()
Unarmed damage Damage TypesBludgeoning

Hit a creature with your bare fists, making the ki in its body Resonate Resonate with yours.

You can then make this ki explode with Ki Resonation: Blast Ki Resonation: Blast.

 Melee: 1.5 m / 5  ft
Ki Resonation Blast.webp
Ki Resonation: Blast Ki Resonation: Blast
D6 Force.png 3d6 (3~18) Damage TypesForce

Detonate the ki of a creature Resonating Resonating with you, hitting the creature and anyone within 5 m / 17 ft of it.

The resulting explosion causes any nearby creatures Resonating with you to also detonate.

DEX Save
 Range: 18 m / 60 ft
AoE: 5 m / 16 ft (Radius)

Notable loot[edit | edit source]

Allies[edit | edit source]