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| attack roll = yes | | attack roll = yes | ||
| save = STR | | save = STR | ||
| save dc = | | save dc = 10 + Strength modifier | ||
| condition = Prone | | condition = Prone | ||
| condition save = Strength | | condition save = Strength | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition dc = | | condition dc = 10 + Strength modifier | ||
| warning = | | warning = Does not provoke Opportunity Attacks. | ||
| notes = * There is | | notes = | ||
* There is a 10 + [[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | |||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | * Hits all enemies and friendly NPCs within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* | * It is not obvious which bonuses apply to this attack. | ||
** Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from {{MdRarityItem|Gloves of Crushing}}, {{MdRarityItem|Legacy of the Masters}}, and {{MdRarityItem|Mutilated Carapace}} work. | |||
** Damage bonuses for weapons, such as in Legacy of the Masters gloves, do not work. Surprisingly, damage bonuses for unarmed attacks, such as in [[Tavern Brawler]], do not work either. Damage bonuses may only work if they are for ''both unarmed and weapon attacks'', such as in {{MdRarityItem|Shadow-Cloaked Ring}}, or for ''non-specified attacks'', such as in {{MdRarityItem|Rhapsody}}. However, they do not always work even in these cases. For example, Necrotic damage bonus from [[Vampire Ascendant]] does not work. | |||
** Other types of bonuses tend to work even if they are just for unarmed attacks. For example, {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}} works. | |||
** Perhaps surprisingly, the following bonuses do work with Primal Stampede: | |||
*** [[Lethal Weapon (Bludgeoning)]] | |||
*** {{MdRarityItem|Ring of Mental Inhibition}}: Mental Fatigue | |||
** Perhaps surprisingly, the following bonuses do ''not'' work with Primal Stampede: | |||
*** {{SAI|Rage: Elk Heart}}: damage bonus for unarmed attacks | |||
*** {{MdRarityItem|Armour of the Sporekeeper}}: Necrotic damage bonus (to the Necrotic damage from {{MdRarityItem|Horns of the Berserker}}) | |||
*** {{MdRarityItem|Bow of the Banshee}}: damage bonus for Frightened creatures | |||
*** [[Dolor Amarus]]: damage bonus for critical hits | |||
*** {{Cond|Infernal Fury}}: Fire damage bonus | |||
*** [[Vampire Ascendant]]: Necrotic damage bonus | |||
| class learns at level 3 = Wildheart | | class learns at level 3 = Wildheart | ||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |
Latest revision as of 00:15, 8 February 2025
Primal Stampede is a Wildheart Barbarian class action only available while using , allowing you charge in a line dealing damage to all enemies and knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Does not provoke Opportunity Attacks.
Properties
- Cost:
-
Action +
Movement
- Damage:
-
1d4 (1~4) + Strength modifier
Bludgeoning
- Details:
-
Attack roll
-
Range: 9 m / 30 ft
-
STR Save (DC 10 + Strength modifier)
Condition: Prone
Duration: 2 turns
DC 10 + Strength modifier Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class level 3: Wildheart
Notes
- There is a 10 + Strength modifier DC that victims must fail to be knocked Prone.
- Hits all enemies and friendly NPCs within a
2 m / 7 ft radius along the charge path.
- It is not obvious which bonuses apply to this attack.
- Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from
Gloves of Crushing,
Legacy of the Masters, and
Mutilated Carapace work.
- Damage bonuses for weapons, such as in Legacy of the Masters gloves, do not work. Surprisingly, damage bonuses for unarmed attacks, such as in Tavern Brawler, do not work either. Damage bonuses may only work if they are for both unarmed and weapon attacks, such as in
Shadow-Cloaked Ring, or for non-specified attacks, such as in
Rhapsody. However, they do not always work even in these cases. For example, Necrotic damage bonus from Vampire Ascendant does not work.
- Other types of bonuses tend to work even if they are just for unarmed attacks. For example, from
Helldusk Gloves works.
- Perhaps surprisingly, the following bonuses do work with Primal Stampede:
- Lethal Weapon (Bludgeoning)
Ring of Mental Inhibition: Mental Fatigue
- Perhaps surprisingly, the following bonuses do not work with Primal Stampede:
- : damage bonus for unarmed attacks
Armour of the Sporekeeper: Necrotic damage bonus (to the Necrotic damage from
Horns of the Berserker)
Bow of the Banshee: damage bonus for Frightened creatures
- Dolor Amarus: damage bonus for critical hits
- : Fire damage bonus
- Vampire Ascendant: Necrotic damage bonus
- Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from