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House of Healing Morgue: Difference between revisions

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{{Location page
{{Location page
| prefix = The
| name = House of Healing Morgue
| name = House of Healing Morgue
| alt name =
| alt name =
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| act = two
| act = two
| summary =
| summary =
| region =  
| region = Reithwin Town
| north =
| north =
| west =
| west =
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Coming in the main entrance from west of the House of Healing will take the party into the entry hall of the morgue. A successful Perception ([[Difficulty Class|DC]] 10) check will reveal a button on the south wall at {{Coords|82|-998}}, which opens a secret room. Inside is a chest with the {{SmRarityItem|Strange Tendril Amulet}}, and on one of the charred corpses the {{SmRarityItem|Firzu's Ring of Trading}} can be found.
Coming in the main entrance from west of the House of Healing will take the party into the entry hall of the morgue. A successful Perception ([[Difficulty Class|DC]] 10) check will reveal a button on the south wall at {{Coords|82|-998}}, which opens a secret room. Inside is a chest with the {{SmRarityItem|Strange Tendril Amulet}}, and on one of the charred corpses the {{SmRarityItem|Firzu's Ring of Trading}} can be found.


Through the large double doors there will be an ambush by zombies ([[Zombie]] ×3, [[Greater Zombie]] ×3). The entire room is cloaked poison clouds, that can be cleared by disabling 5 vents in the floor throughout the room, either by using disarming them or dropping or throwing an object on top of them.
Through the large double doors there will be an ambush by zombies ([[Zombie]] ×3, [[Greater Zombie]] ×3). The entire room is cloaked in poison clouds that can be cleared by disabling 5 vents in the floor throughout the room, either by disarming them or by covering each of them with an object.


This door is initially locked, if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used.  
This door is initially locked if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used.  


Straight ahead is the Laboratory which has {{SmRarityItem|Karabasan's Poison}} and a locked, trapped chest containing the {{SmRarityItem|Eversight Ring}}. Passing a perception check will reveal a lever near the middle of the room, which will in turn enable the lever unlocking the door to the Ominous Crevice.  
Straight ahead is the Laboratory which has {{SmRarityItem|Karabasan's Poison}} and a locked, trapped chest containing the {{SmRarityItem|Eversight Ring}}. Passing a perception check will reveal a lever near the middle of the room, which will in turn enable the lever unlocking the door to the Ominous Crevice.  
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== Ominous crevice ==
== Ominous crevice ==
At the center of this section is a deep pit filled with green vapours, which be climbed along the outer ledges. Without very high {{SAI|Jump}} skills, {{SAI|Misty Step}}, {{SAI|Fly}} or {{SAI|Feather Fall}}, this can only be safely descended by entering from the outside entrance, which is east of the [[Grand Mausoleum]]. At the bottom of the pit there's is a encounter with one [[Hollow Armour]] and three [[Fetid Ooze]]. The Hollow Armour drops a {{SmRarityItem|Protective Plate}}. There also is the {{SmRarityItem|Fleshmelter Cloak}} in a locked gilded chest on one of the 'islands' above the pit, between the Grand Mausoleum side and the passage to the rest of the morgue.  
At the center of this section is a deep pit filled with green vapours, which can be traversed along the outer ledges. Without very high {{SAI|Jump}} skills, {{SAI|Misty Step}}, {{SAI|Fly}} or {{SAI|Feather Fall}}, this can only be safely descended by entering from the outside entrance, which is east of the [[Grand Mausoleum]]. At the bottom of the pit, there's an encounter with one [[Hollow Armour]] and three [[Fetid Ooze]]. The Hollow Armour drops a {{SmRarityItem|Protective Plate}}. There also is the {{SmRarityItem|Fleshmelter Cloak}} in a locked gilded chest on one of the 'islands' above the pit, between the Grand Mausoleum side and the passage to the rest of the morgue.  


To the north, the path leads out of the pit to the [[Grand Mausoleum]].
To the north, the path leads out of the pit to the [[Grand Mausoleum]].
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==Related Locations==
==Related Locations==
*[[House of Healing]]
*{{Loc|House of Healing}}
*[[Reithwin Town]]
*{{Loc|Reithwin Town}}
 
==Notable Loot==
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
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==Bugs==
==Bugs==
* If you freed the Pixie from the Moonlantern, there might be a bug where her blessing doesn't work in the Morgue. However, you can steal the other Moonlantern from Moonrise Towers and then return to the Morgue with no issues. Alternatively, if you double click on the Pixie's bell in your inventory, her blessing will be restored.
{{notebegin}}
* If freeing the Pixie from the Moonlantern, there might be a bug where her blessing doesn't work in the Morgue. If using Pixie's bell in the inventory, her blessing will be restored. It is also possible to steal the other Moonlantern from Moonrise Towers and then return to the Morgue without issues.
{{noteend}}
[[Category:Bugs]]
[[Category:Bugs]]



Latest revision as of 13:51, 5 September 2024

Reithwin Town
House of Healing Morgue House of Healing
The House of Healing Morgue is a Location within Reithwin Town in Act Two of Baldur's Gate 3.

Access[edit | edit source]

There are two entrances to this location:

  1. West of the House of Healing
  2. East of the Grand Mausoleum waypoint through the Ominous Crevice at X: -150 Y: 105

Morgue[edit | edit source]

Coming in the main entrance from west of the House of Healing will take the party into the entry hall of the morgue. A successful Perception (DC 10) check will reveal a button on the south wall at X: 82 Y: -998, which opens a secret room. Inside is a chest with the Strange Tendril Amulet, and on one of the charred corpses the Firzu's Ring of Trading can be found.

Through the large double doors there will be an ambush by zombies (Zombie ×3, Greater Zombie ×3). The entire room is cloaked in poison clouds that can be cleared by disabling 5 vents in the floor throughout the room, either by disarming them or by covering each of them with an object.

This door is initially locked if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used.

Straight ahead is the Laboratory which has Karabasan's Poison and a locked, trapped chest containing the Eversight Ring. Passing a perception check will reveal a lever near the middle of the room, which will in turn enable the lever unlocking the door to the Ominous Crevice.

To the Left is a small room with a dead Harper with the Necrotic Laboratory Spare Key and a locked chest containing Bided Time. Reading Olam's Journal completes the Inspirational Event Blessed's Final Rest (Acolyte background) and Snuffed Spark (Sage background). Reading the Surgeon's Research Notes completes the Inspirational Event Hippocratic No More (Sage background).

Ominous crevice[edit | edit source]

At the center of this section is a deep pit filled with green vapours, which can be traversed along the outer ledges. Without very high Jump Jump skills, Misty Step Misty Step, Fly Fly or Feather Fall Feather Fall, this can only be safely descended by entering from the outside entrance, which is east of the Grand Mausoleum. At the bottom of the pit, there's an encounter with one Hollow Armour and three Fetid Ooze. The Hollow Armour drops a Protective Plate. There also is the Fleshmelter Cloak in a locked gilded chest on one of the 'islands' above the pit, between the Grand Mausoleum side and the passage to the rest of the morgue.

To the north, the path leads out of the pit to the Grand Mausoleum.

If entering this area via the Grand Mausoleum, a button on the right statue will open the door to the Morgue.

Entering from the ominous crevice[edit | edit source]

You come in at the top of the pit mentioned above. To get into the morgue there is a button on one of the statues next to the door that unlocks the door.

Related Locations[edit | edit source]

Notable Loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

In the ominous crevice[edit | edit source]

Bugs[edit | edit source]

  • If freeing the Pixie from the Moonlantern, there might be a bug where her blessing doesn't work in the Morgue. If using Pixie's bell in the inventory, her blessing will be restored. It is also possible to steal the other Moonlantern from Moonrise Towers and then return to the Morgue without issues.