Ad placeholder

Hellrider Paladin: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{PageSeo
| description = The Hellrider Paladin is a summonable ally during Confront the Elder Brain, provided Zevlor survives the first two Acts.
| image = Portrait Hellrider Paladin.png
}}
{{Infobox creature
{{Infobox creature
| name = Hellrider Paladin
| name = Hellrider Paladin
| faction = [[Hellriders]]
| faction = [[Hellriders]]
| image = <gallery>
| image = <gallery>
Hellrider Paladin Model.png|Model
Portrait Hellrider Paladin.png|Portrait
Portrait Hellrider Paladin.png|Portrait
</gallery>
</gallery>
Line 23: Line 28:
| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| str save extra = +3
| dex save extra = +3
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| resistances = Fire resistant full
| resistances = Fire resistant full
| conditions = Aura of Protection, Aura of Courage, Aura of Devotion
| conditions = Aura of Protection (Aura), Aura of Courage (Aura), Aura of Devotion (Aura)
| passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature)
| passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature) @ Maul +1
}}
}}
'''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
The '''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]], if [[Zevlor]] survives [[Act One]] and [[Act Two]].
 
== Involvement ==
The Hellrider Paladin is possibly an exile from {{FRWiki|Elturel}} that was discarded by the city following their descent into [[Avernus]], due to his [[tiefling]] heritage, and despite his service as a Hellrider.{{ref|{{MdRarityItem|Letter from Zevlor}}}}
 
The Hellrider Paladin can be summoned with the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if [[Zevlor]] has been rescued throughout both [[Act One]] and [[Act Two]], and joins the party as an ally in [[Gather Your Allies]].


==Combat==
==Combat==
Line 38: Line 54:
{{feature box|Vow of Enmity}}
{{feature box|Vow of Enmity}}


== Notes ==
== References ==
* Summonable as an ally through {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]].
{{reflist}}
 
== Gallery ==
<gallery heights="250px">
Hellrider Paladin.jpg|Model
</gallery>


{{Archetypes}}
{{Archetypes}}
Line 51: Line 62:
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in the Upper City]]
[[Category:Paladins]]

Latest revision as of 15:13, 24 October 2024

The Hellrider Paladin is a summonable ally during Confront the Elder Brain, if Zevlor survives Act One and Act Two.

Involvement[edit | edit source]

The Hellrider Paladin is possibly an exile from Elturel that was discarded by the city following their descent into Avernus, due to his tiefling heritage, and despite his service as a Hellrider.[1]

The Hellrider Paladin can be summoned with the Gather Your Allies Gather Your Allies variant Hellrider Platoon Hellrider Platoon if Zevlor has been rescued throughout both Act One and Act Two, and joins the party as an ally in Gather Your Allies.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Maul +1
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()   –  Maul +1
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite ()   –  Maul +1
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.
 Range: Normal weapon range
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Vow of Enmity.webp
Vow of Enmity Vow of Enmity ()
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
 Range: 3 m / 10 ft

References[edit | edit source]