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Charisma: Difference between revisions

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| image = Charisma Score Icon.png
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[[File:Charisma Score Icon.png|frameless|right|150px]]
'''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s).
'''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s).


As of Early Access Patch 9, increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
Increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
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The following [[feats]] can increase Charisma up to a ''base'' value of 20:
The following [[feats]] can increase Charisma up to a ''base'' value of 20:


* [[Resilient]]: +1 to any chosen ability
* [[Actor]]: +1 to Charisma
* [[Actor]]: +1 to Charisma
* [[Performer]]: +1 to Charisma
* [[Performer]]: +1 to Charisma
* [[Resilient]]: +1 to any chosen ability


== Related items ==
== Related items ==
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{{list style none |
{{list style none |
* {{RarityItem|Duke Ravengard's Longsword|40}} increases Charisma by +2 ''(up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)''
* {{MdRarityItem|Birthright}} increases Charisma by +2 ''(up to 22)''
* {{RarityItem|Birthright|40}} increases Charisma by +2 ''(up to 22)''
* {{MdRarityItem|Duke Ravengard's Longsword}} increases Charisma by +2 ''(up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)''
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{{list style none |
{{list style none |
* {{RarityItem|Smuggler's Ring|40}} reduces Charisma by -1
* {{MdRarityItem|Devilfoil Mask}} reduces Charisma by -1 per nearby creature also wearing a mask
* {{RarityItem|Devilfoil Mask|40}} reduces Charisma by -1 per nearby creature also wearing a mask
* {{MdRarityItem|Smuggler's Ring}} reduces Charisma by -1
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{{list style none |
{{list style none |
* {{RarityItem|Tyrannical Jackboots|40}} via [[Scintillating]]
* {{MdRarityItem|Cerebral Citadel Armour}} via [[Illithid Protection]] ''(only if infested by a tadpole)''
* {{RarityItem|Cerebral Citadel Armour|40}} via [[Illithid Protection]] ''(only if infested by a tadpole)''
* {{MdRarityItem|Circlet of Psionic Revenge}} ''(only if [[githyanki]])''
* {{RarityItem|Seemingly Gleaming Ring|40}}
* {{MdRarityItem|Seemingly Gleaming Ring}}
* {{RarityItem|Circlet of Psionic Revenge|40}} ''(only if [[githyanki]])''
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]]
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{{list style none |
{{list style none |
* {{RarityItem|Fey Semblance Amulet|40}} via [[Semblance of Fey]]
* {{MdRarityItem|Fey Semblance Amulet}} via [[Semblance of Fey]]
* {{RarityItem|Silver Sword of the Astral Plane|40}} via [[Githborn Psionic Resistance]] ''(only if githyanki)''
* {{MdRarityItem|Silver Sword of the Astral Plane}} via [[Githborn Psionic Resistance]] ''(only if githyanki)''
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{{list style none |
{{list style none |
* {{RarityItem|Tyrannical Jackboots|40}} via [[Scintillating]]
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]]
}}
}}


=== Benefiting from Charisma ===
=== Benefiting from Charisma ===
{{list style none |
{{list style none |
* {{RarityItem|Helmet of Smiting|40}} ([[Bolstering Smite]]): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
* {{MdRarityItem|Duke Ravengard's Longsword}} ([[Stirring Execution]]): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier.
* {{RarityItem|Potent Robe|40}} ([[Well-Liked and Well-Fortified]]): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.
* {{MdRarityItem|Harmonic Dueller}} ([[Mellow Harmony]]): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
* {{RarityItem|Potent Robe|40}} ([[Gregarious Caster]]): Cantrips deal additional damage equal to your Charisma modifier.
* {{MdRarityItem|Helmet of Smiting}} ([[Bolstering Smite]]): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
* {{RarityItem|Harmonic Dueller|40}} ([[Mellow Harmony]]): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
* {{MdRarityItem|Potent Robe}} ([[Gregarious Caster]]): Cantrips deal additional damage equal to your Charisma modifier.
* {{RarityItem|Duke Ravengard's Longsword|40}} ([[Stirring Execution]]): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier.
* {{MdRarityItem|Potent Robe}} ([[Well-Liked and Well-Fortified]]): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.
}}
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Latest revision as of 08:26, 15 October 2024

Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).

Increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).

Charisma modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Charisma:

The following feats can increase Charisma up to a base value of 20:

Related items[edit | edit source]

Affecting Charisma[edit | edit source]

The following items increase Charisma while equipped:

  • Birthright increases Charisma by +2 (up to 22)
  • Duke Ravengard's Longsword increases Charisma by +2 (up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)

The following items reduce Charisma while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Charisma saving throws:

The following items grant advantage on Charisma saving throws:

Affecting ability checks[edit | edit source]

The following items grant a +1 bonus to Charisma ability checks:

Benefiting from Charisma[edit | edit source]