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Overgrown Ruins: Difference between revisions
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{{ | {{Location page | ||
| | | prefix = The | ||
| | | name = Overgrown Ruins | ||
| alt name = | |||
| image = Overgrown Ruins.png | | image = Overgrown Ruins.png | ||
| image description = The Overgrown Ruins, and associated waypoint. This screenshot shows both the lower entrance on the Ravaged Beach and the upper Chapel Entrance. | |||
| act = one | |||
| summary = There are the remnants of what appears to have once been a chapel, though time has eroded many of the clues as to who exactly was revered here. | |||
|region = | | region prefix = the | ||
| | | region = Wilderness | ||
|south = Ravaged Beach | |south = Ravaged Beach | ||
|north = Emerald Grove | |north = Emerald Grove | ||
Line 13: | Line 14: | ||
|east = River Chionthar | |east = River Chionthar | ||
}} | }} | ||
{{TOC|limit=3}} | {{TOC|limit=3}} | ||
==Overview== | == Overview == | ||
The ruins consist of the exterior | The ruins consist of the exterior [[Chapel Entrance]] and the interior [[Refectory]] and [[Dank Crypt]].{{ref|In early access, the Refectory was known as the Bedchamber.}} Four bandits guard the entrance while the other six are looting the Refectory.{{ref|If the party drop the foundation block through the floor of the Chapel Entrance, the looters inside are immediately hostile.}} Entering this area grants the party 10 [[Experience|XP]] at level 2, 30 XP at level 3, and 40 XP at level 4. | ||
=== Accessing the ruins === | |||
Four entrances lead into the ruins, with several options for access: | |||
* {{Coords|285|305|Ravaged Beach}}: {{Ability Check|Sleight of Hand|20}}, leading into the trapped sarcophagus room | |||
* Chapel Entrance {{Coords|285|375}}: {{Ability check|Sleight of Hand|7}} or convince {{CharLink|Andorn}} to open the door | |||
* Chapel Entrance {{Coords|315|365}}: {{Ability Check|Sleight of Hand|20}}, leading into the Shrine of Jergal | |||
* Chapel Entrance {{Coords|285|350}}: Create en entrance by snapping the coiled rope holding up a foundation block, leading into the Refectory | |||
=== Chapel Entrance === | === Chapel Entrance === | ||
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[[File:Chapel Entrance Ambush.png|thumb|The Chapel Entrance, showing the structure of the upper ruin, and looters prepared for an ambush.]] | [[File:Chapel Entrance Ambush.png|thumb|The Chapel Entrance, showing the structure of the upper ruin, and looters prepared for an ambush.]] | ||
The Chapel Entrance | The Chapel Entrance spans the upper section of the Overgrown Ruins. Four looters argue whether to abandon their post to search the [[Nautiloid Wreck]] to the south. This area contains a door to the Refectory and a hidden hatch to the Dank Crypt. Patches of [[Twisting Vines]] and a loose cracked stone may punish the unwary. | ||
=== Refectory === | === Refectory === | ||
[[File:Bedchamber.jpg|thumb|The shrine inside the Refectory]] | [[File:Bedchamber.jpg|thumb|The shrine inside the Refectory]] | ||
Six bandits are inside the Refectory. This area can be accessed via the Chapel Entrance at {{Coords|285|375}} or speaking with the guard {{CharLink|Andorn}}. If the party fail to convince Andorn to open the door peacefully, he plants a trap in the entryway, and all looters inside are readied for combat. The bandits' exact locations vary based on whether they are alerted of the party's presence. | |||
In the Refectory, a door leading to the Dank Crypt at {{Coords|-178|-322}} can be unlocked by activating the switch at {{Coords|-174|-362}}. The Dank Crypt can also be accessed by destroying the door or entering through the hatch or Ravaged Beach. This door can also be opened by entering the Refectory through the Dank Crypt and lighting the two candles adorning it. | |||
=== Dank Crypt === | |||
The Dank Crypt (also known as Temple Ruins) is overgrown and strewn with ancient sarcophagi. This area consists of two rooms. | |||
==== Trapped sarcophagus ==== | |||
The southern room containing several sarcophagi at {{coords|-293|-325}} is heavily trapped. The sarcophagus at the centre has an {{SmRarityItem|Engraved Key}} and {{SmRarityItem|The Watcher's Guide}}. This key opens the heavy oak doors to the north. If the trap is triggered by opening the sarcophagus, gargoyle heads lining the west and east walls shoot firebolts while [[Grease (surface)|grease]] vents flood the ground. After the trap is triggered, pressing the button on the middle pillar along the eastern side of the room will turn off all the traps. | |||
*The vent and sarcophagus traps require passing a {{Ability check|Perception|15}} to identify, while the gargoyle heads require a {{Ability check|Perception|10}}. | |||
* Grease vents can be blocked by placing crates, vases, and other similar items on top of them. | |||
* The sarcophagus, grease vents, and gargoyle heads can be individually disarmed by passing a {{Ability check|Sleight of Hand|10}} using a {{SmRarityItem|Trap Disarm Toolkit}}. However, only the centre sarcophagus needs to be disarmed to disable the entire trap. | |||
* If the sarcophagus trap is not detected, disabling the vents or heads can also neuter the trap, but can be a risky proposition as trap disarm toolkits are in short supply early in the game. The trap also cannot be fully disabled in this manner as one of the gargoyle heads is out of reach, and only a single head is needed to trigger a chain reaction from the grease vents. | |||
==== Shrine of Jergal ==== | |||
In the north room, an imposing skeleton statue towers at the centre of an overgrown chamber. Passing a {{Ability Check|Religion|15}} identifies the statue as {{CharLink|Jergal}}, the divine scribe and former deity of death. | |||
The eastern wall is collapsed to reveal a seaside cave routing back to the [[Roadside Cliffs]], which can be accessed through a hatch at {{Coords|-250|-270}}. To unlock the hatch, the lever next to the ladder must be pulled. | |||
The | |||
The [[Entombed Scribe]] at {{coords|-311|-252}} carries a {{SmRarityItem|Heavy Key}} that unlocks the ancient door near the Overgrown Ruins [[Ancient Sigil Circle|waypoint]]. The room next to the entombed scribe contains a sarcophagus with a {{SmRarityItem|Soul Coin}} at {{Coords|-324|-274}} and a {{SmRarityItem|Book of Dead Gods}} at {{Coords|-321|-269}}. To read the book, a character must initially pass a {{Ability Check|Arcana, Strength|15}}. [[Wizard]]s may instead pass a {{Ability Check|Intelligence|10}} and [[cleric]]s can pass a {{Ability Check|Wisdom|10}}. After the initial check, the character must pass a {{Ability Check|Religion|10}}, which grants [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Secrets of the Sundering]] for [[sage]]s and [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Divinity Undone]] for [[acolyte]]s. Regardless of whether the character succeeds the religion check, a {{SmRarityItem|Scroll of Ray of Enfeeblement}} falls out of the book. | |||
The | |||
In the main room with the statue, a button can be pressed at {{Coords|-300|-235}} to reveal a hidden room. Pressing the button causes the four [[Entombed Scribe]]s and one [[Entombed Warrior]] in the room to attack the party. | |||
* The enemies can be disarmed before triggering the fight by looting their weapons. | |||
* The enemies can be disarmed before triggering the fight by looting their weapons. | * Lighting the braziers using spells such as {{SAI|Fire Bolt}} prevent the enemies from capitalizing on dim light via {{SAI|Darkvision}}. | ||
* Attempting to | * Attempting to move the skeletons will instantly trigger combat regardless of whether the button is pressed. | ||
** However, using [[Improvised Melee Weapon]] on the bodies and interrupting before the attack hits does not trigger combat, as this is technically not an action, allowing for safe repositioning of the skeletons. | |||
==== Withers ==== | ==== Withers ==== | ||
[[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks a question.]] | [[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks a question.]] | ||
{{CharLink|Withers}} | If interacting with the sarcophagus in the secret room, {{CharLink|Withers}} emerges to ask the interacting party member a question. He later joins the party as a [[Camp follower|camp follower]], offering resurrection, hireling, and respec [[Withers#Services|services]]. Meeting Withers for the first time grants [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Unfamiliar Unfamiliarity]] for the [[Haunted One]]. If not meeting Withers in the Dank Crypt, he eventually appears in the camp on his own. | ||
If | |||
=== Characters === | === Characters === | ||
==== Camp followers ==== | ==== Camp followers ==== | ||
* {{CharLink|Withers}} | * {{CharLink|Withers}} | ||
==== Looters ==== | ==== Looters (Chapel Entrance)==== | ||
{{div_col}} | |||
* {{MdCharLink|Gimblebock}} | |||
* {{MdCharLink|Quelenna}} | |||
* {{MdCharLink|Taman}} | |||
* {{MdCharLink|Warryn}} | |||
{{div_col_end}} | |||
==== Looters (Refectory)==== | |||
{{div_col}} | {{div_col}} | ||
* {{ | * {{MdCharLink|Andorn}} | ||
* {{ | * {{MdCharLink|Barton}} | ||
* {{ | * {{MdCharLink|Cefrey}} | ||
* {{ | * {{MdCharLink|Haseid}} | ||
* {{MdCharLink|Mari}} | |||
* {{ | * {{MdCharLink|Torgga}} | ||
* {{ | |||
{{div_col_end}} | {{div_col_end}} | ||
====Creatures ==== | ==== Creatures ==== | ||
* {{ | * {{MdCharLink|Entombed Scribe}} | ||
* {{ | * {{MdCharLink|Entombed Warrior}} | ||
== | == Loot == | ||
* {{MdRarityItem|Ancient Scroll}} - in a vase at {{Coords|-189|-313}} | * {{MdRarityItem|Ancient Scroll}} - in a vase at {{Coords|-189|-313}} | ||
* {{MdRarityItem|Book of Dead Gods}} | * {{MdRarityItem|Bandit's Key}} - carried by {{CharLink|Andorn}}, in the [[Refectory]] at {{coords|-160|-290}} | ||
* {{MdRarityItem|Heavy Key}} - | * {{MdRarityItem|Book of Dead Gods}} - {{Coords|-321|-269}} | ||
* {{MdRarityItem|Portrait of Fane}} - on the wall at {{Coords|-182|-296}}{{ref| | * {{MdRarityItem|Engraved Key}} - {{Coords|-293|-323}} | ||
* {{MdRarityItem|Scroll of Protection from Evil and Good}} - in a | * {{MdRarityItem|Heavy Key}} - carried by an [[Entombed Scribe]] at {{Coords|-310|-250}} | ||
* {{MdRarityItem|Portrait of Fane}} - on the wall at {{Coords|-182|-296}}{{ref|Portrait of Fane is only available if the [[Digital Deluxe Upgrade]] was purchased.}} | |||
* {{MdRarityItem|Scroll of Protection from Evil and Good}} - in a [[Gilded Chest]] at {{Coords|-281|-301}} | |||
* {{MdRarityItem|Soul Coin}} - in a sarcophagus at {{Coords|-324|-274}} | * {{MdRarityItem|Soul Coin}} - in a sarcophagus at {{Coords|-324|-274}} | ||
* {{MdRarityItem|Soul Coin}} - in a sarcophagus near the south exit | * {{MdRarityItem|Soul Coin}} - in a sarcophagus near the south exit {{Coords|-304|-323}} | ||
* {{MdRarityItem|Soul Coin}} - in Withers' | * {{MdRarityItem|Soul Coin}} - in Withers' sarcophagus at {{Coords|-290|-235}} | ||
* {{MdRarityItem|The Amulet of Lost Voices}} | * {{MdRarityItem|The Amulet of Lost Voices}} - in a [[Heavy Chest]] next to Withers' sarcophagus at {{Coords|-290|-235}} | ||
* {{MdRarityItem|The Watcher's Guide}} | * {{MdRarityItem|The Watcher's Guide}} - {{Coords|-293|-323}} | ||
== Related quests == | |||
* {{Quest|Explore the Ruins}} | |||
== Notes == | == Notes == | ||
{{notebegin}} | |||
{{notelist}} | {{notelist}} | ||
{{reflist}} | |||
{{noteend}} | |||
{{Ravaged Beach}} | {{Ravaged Beach}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |
Latest revision as of 01:33, 16 February 2025
Wilderness | ||||
Emerald Grove | ||||
↑ | ||||
Roadside Cliffs | ← | Overgrown Ruins | → | River Chionthar |
↓ | ||||
Ravaged Beach |
Overview[edit | edit source]
The ruins consist of the exterior Chapel Entrance and the interior Refectory and Dank Crypt.[1] Four bandits guard the entrance while the other six are looting the Refectory.[2] Entering this area grants the party 10 XP at level 2, 30 XP at level 3, and 40 XP at level 4.
Accessing the ruins[edit | edit source]
Four entrances lead into the ruins, with several options for access:
- Ravaged Beach X: 285 Y: 305:
DC 20 Sleight of Hand check, leading into the trapped sarcophagus room
- Chapel Entrance X: 285 Y: 375:
DC 7 Sleight of Hand check or convince Andorn to open the door
- Chapel Entrance X: 315 Y: 365:
DC 20 Sleight of Hand check, leading into the Shrine of Jergal
- Chapel Entrance X: 285 Y: 350: Create en entrance by snapping the coiled rope holding up a foundation block, leading into the Refectory
Chapel Entrance[edit | edit source]
The Chapel Entrance spans the upper section of the Overgrown Ruins. Four looters argue whether to abandon their post to search the Nautiloid Wreck to the south. This area contains a door to the Refectory and a hidden hatch to the Dank Crypt. Patches of Twisting Vines and a loose cracked stone may punish the unwary.
Refectory[edit | edit source]
Six bandits are inside the Refectory. This area can be accessed via the Chapel Entrance at X: 285 Y: 375 or speaking with the guard Andorn. If the party fail to convince Andorn to open the door peacefully, he plants a trap in the entryway, and all looters inside are readied for combat. The bandits' exact locations vary based on whether they are alerted of the party's presence.
In the Refectory, a door leading to the Dank Crypt at X: -178 Y: -322 can be unlocked by activating the switch at X: -174 Y: -362. The Dank Crypt can also be accessed by destroying the door or entering through the hatch or Ravaged Beach. This door can also be opened by entering the Refectory through the Dank Crypt and lighting the two candles adorning it.
Dank Crypt[edit | edit source]
The Dank Crypt (also known as Temple Ruins) is overgrown and strewn with ancient sarcophagi. This area consists of two rooms.
Trapped sarcophagus[edit | edit source]
The southern room containing several sarcophagi at X: -293 Y: -325 is heavily trapped. The sarcophagus at the centre has an Engraved Key and
The Watcher's Guide. This key opens the heavy oak doors to the north. If the trap is triggered by opening the sarcophagus, gargoyle heads lining the west and east walls shoot firebolts while grease vents flood the ground. After the trap is triggered, pressing the button on the middle pillar along the eastern side of the room will turn off all the traps.
- The vent and sarcophagus traps require passing a
DC 15 Perception check to identify, while the gargoyle heads require a
DC 10 Perception check.
- Grease vents can be blocked by placing crates, vases, and other similar items on top of them.
- The sarcophagus, grease vents, and gargoyle heads can be individually disarmed by passing a
DC 10 Sleight of Hand check using a
Trap Disarm Toolkit. However, only the centre sarcophagus needs to be disarmed to disable the entire trap.
- If the sarcophagus trap is not detected, disabling the vents or heads can also neuter the trap, but can be a risky proposition as trap disarm toolkits are in short supply early in the game. The trap also cannot be fully disabled in this manner as one of the gargoyle heads is out of reach, and only a single head is needed to trigger a chain reaction from the grease vents.
Shrine of Jergal[edit | edit source]
In the north room, an imposing skeleton statue towers at the centre of an overgrown chamber. Passing a DC 15 Religion check identifies the statue as Jergal, the divine scribe and former deity of death.
The eastern wall is collapsed to reveal a seaside cave routing back to the Roadside Cliffs, which can be accessed through a hatch at X: -250 Y: -270. To unlock the hatch, the lever next to the ladder must be pulled.
The Entombed Scribe at X: -311 Y: -252 carries a Heavy Key that unlocks the ancient door near the Overgrown Ruins waypoint. The room next to the entombed scribe contains a sarcophagus with a
Soul Coin at X: -324 Y: -274 and a
Book of Dead Gods at X: -321 Y: -269. To read the book, a character must initially pass a
DC 15 Arcana, or Strength check. Wizards may instead pass a
DC 10 Intelligence check and clerics can pass a
DC 10 Wisdom check. After the initial check, the character must pass a
DC 10 Religion check, which grants
Secrets of the Sundering for sages and
Divinity Undone for acolytes. Regardless of whether the character succeeds the religion check, a
Scroll of Ray of Enfeeblement falls out of the book.
In the main room with the statue, a button can be pressed at X: -300 Y: -235 to reveal a hidden room. Pressing the button causes the four Entombed Scribes and one Entombed Warrior in the room to attack the party.
- The enemies can be disarmed before triggering the fight by looting their weapons.
- Lighting the braziers using spells such as prevent the enemies from capitalizing on dim light via .
- Attempting to move the skeletons will instantly trigger combat regardless of whether the button is pressed.
- However, using Improvised Melee Weapon on the bodies and interrupting before the attack hits does not trigger combat, as this is technically not an action, allowing for safe repositioning of the skeletons.
Withers[edit | edit source]
If interacting with the sarcophagus in the secret room, Withers emerges to ask the interacting party member a question. He later joins the party as a camp follower, offering resurrection, hireling, and respec services. Meeting Withers for the first time grants Unfamiliar Unfamiliarity for the Haunted One. If not meeting Withers in the Dank Crypt, he eventually appears in the camp on his own.
Characters[edit | edit source]
Camp followers[edit | edit source]
Looters (Chapel Entrance)[edit | edit source]
Looters (Refectory)[edit | edit source]
Creatures[edit | edit source]
Loot[edit | edit source]
Ancient Scroll - in a vase at X: -189 Y: -313
Bandit's Key - carried by Andorn, in the Refectory at X: -160 Y: -290
Book of Dead Gods - X: -321 Y: -269
Engraved Key - X: -293 Y: -323
Heavy Key - carried by an Entombed Scribe at X: -310 Y: -250
Portrait of Fane - on the wall at X: -182 Y: -296[3]
Scroll of Protection from Evil and Good - in a Gilded Chest at X: -281 Y: -301
Soul Coin - in a sarcophagus at X: -324 Y: -274
Soul Coin - in a sarcophagus near the south exit X: -304 Y: -323
Soul Coin - in Withers' sarcophagus at X: -290 Y: -235
The Amulet of Lost Voices - in a Heavy Chest next to Withers' sarcophagus at X: -290 Y: -235
The Watcher's Guide - X: -293 Y: -323
Related quests[edit | edit source]
Notes[edit | edit source]
- ↑ In early access, the Refectory was known as the Bedchamber.
- ↑ If the party drop the foundation block through the floor of the Chapel Entrance, the looters inside are immediately hostile.
- ↑ Portrait of Fane is only available if the Digital Deluxe Upgrade was purchased.