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Zealot of the Absolute: Difference between revisions

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{{PageSeo
| description = Zealots of the Absolute serve as the paladin footsoldiers of the Absolute, forming the core of its army.
| image = Portrait Malik (zealot).png
}}
{{Infobox creature
{{Infobox creature
| name = Zealot of the Absolute
| name = Zealot of the Absolute
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| image = Portrait Malik.png
| image = <gallery>
Zealot of the Absolute Model.png|Model
Portrait Malik (zealot).png|Portrait
</gallery>
| role = Guard
| role = Guard
| race = [[Human]]
| race = [[Human]]
| type = Humanoid
| type = [[Humanoid]]
| class = [[Paladin]]
| subclass = [[Oath of Vengeance]]
| level = 8
| level = 8
| size = Medium
| size = Medium
Line 22: Line 31:
| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| conditions = Aura of Protection
| str save extra = +3
| dex save extra = +3
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura)
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack  
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack  
| t passives =  Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger
| t passives =  Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger
}}
}}
'''Zealot of the Absolute''' is an archetype of enemy that serves [[The Absolute]], based off of a [[Strength]]-based [[Oath of Vengeance]] [[Paladin]].  
'''Zealots of the Absolute''' serve as paladin footsoldiers of the [[Absolute]], forming the core of its conventional army.
 
== Overview ==
Zealots are soldiers and followers of the Absolute, forming the backbone of its army. Like the [[Adept|adepts]], and most other members of the broader [[Cult of the Absolute]], zealots are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.
 
== Involvement ==
=== Act One ===
Two zealots of the Absolute can be found dead in the [[Mountain Pass]], perishing after being attacked by [[githyanki]] youth as they were escorting {{CharLink|Ulder Ravengard|Duke Ravengard}} to [[Moonrise Towers]].
 
=== Act Two ===
Zealots of the Absolute are found acting as enforcers and soldiers of the Absolute army, and can be found in large numbers in Moonrise Towers as well as in the war camp west of [[Reithwin]]. They form the backbone of Absolutist forces in the area, and can be fought against during the {{quest|Infiltrate Moonrise Towers|Assault on Moonrise Towers}}.
 
As the [[Elder Brain]] orders to start the march towards [[Baldur's Gate]], zealots of the Absolute can be seen marching alongside [[undead]] and [[goblins]].


They can be encountered in [[Moonrise Towers]] and [[High Hall]].
=== Act Three ===
A large number of zealots, such as {{CharLink|Lewis Morell}}, were present during the initial assault on [[High Hall]], pushing the [[City Watch]] out of the area at the cost of severe casualties. When the party arrives, only three living zealots remain and can be encountered in the [[Upper City]]; two of which are situated in the courtyard, with the third one hidden in the [[Upper City#Sewers|Upper City Sewers]].


== Combat ==
== Combat ==
Zealots of the Absolute are deadly melee opponents based off of a [[Strength]]-oriented [[Oath of Vengeance]] [[Paladin]] class. In Act Two, they are some of the most dangerous enemy archetypes that the party can face, boasting high HP pools and capable of dishing large amount of damage through their [[Smite|smites]], while being statistically more powerful than any of the potential allies that the party can have.
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Branding Smite|item=Halberd}}
{{Feature box|Divine Smite|item=Halberd}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite|item=Halberd}}
{{Feature box|Thunderous Smite}}
==== Tactician/Honour only ====
{{Feature box|Abjure Enemy}}


=== Loot ===
=== Loot ===
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Shortbow}}


== Known zealots of the Absolute ==
== Known zealots of the Absolute ==
* {{CharLink|Bennel}}
 
* {{CharLink|Falla}}
=== Drow ===
* {{CharLink|Klen}}
{{div col|colwidth=20em}}
* {{CharLink|Krizt}}
* {{MdCharLink|Niram|Zealot Niram}}
* {{CharLink|Malik}}
* {{MdCharLink|Rylveth|Zealot Rylveth}}
* {{CharLink|Renan}}
* {{MdCharLink|Soreni|Zealot Soreni}}
* {{MdCharLink|Zira|Zealot Zira}}
{{div col end}}
 
=== Dwarf ===
{{div col|colwidth=20em}}
* {{MdCharLink|Arden|Zealot Arden}}
{{div col end}}
 
=== Halfling ===
{{div col|colwidth=20em}}
* {{MdCharLink|Brinn|Zealot Brinn}}
{{div col end}}
 
=== Half-Elf ===
{{div col|colwidth=20em}}
* {{MdCharLink|Iogar|Zealot Iogar}}
{{div col end}}
 
=== Half-Orc ===
{{div col|colwidth=20em}}
* {{MdCharLink|Munish|Zealot Munish}}
* {{MdCharLink|Nadi|Zealot Nadi}}
{{div col end}}
 
=== Human ===
{{div col|colwidth=20em}}
* {{MdCharLink|Bennel|Zealot Bennel}}
* {{MdCharLink|Falla|Zealot Falla}}
* {{MdCharLink|Klen|Zealot Klen}}
* {{MdCharLink|Krizt|Zealot Krizt}}
* {{MdCharLink|Lewis Morell}} (deceased)
* {{MdCharLink|Malik (zealot)|Zealot Malik}}
* {{MdCharLink|Renan|Zealot Renan}}
* {{MdCharLink|Samwell Staxford}} (deceased}}
{{div col end}}


==Notes==
==Notes==
{{notebegin}}
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* Zealots encountered in [[High Hall]] are level 7 as opposed to level 8.
* The two zealots encountered in the [[High Hall]] courtyard are level 7 as opposed to level 8.
 
** These two zealots are also visually equipped with more basic and rudimentary armour rather than the ornate {{SmRarityItem|Plate Armour}} that most zealots are commonly seen wearing.
** This might be an implication that most zealots are not as well-equipped as their counterparts in [[Moonrise Towers]], especially as the zealots seen during the Elder Brain's march cutscene and {{SmCharLink|Lewis Morell}} are devoid of visual body armour.
{{noteend}}
{{Archetypes}}
{{Archetypes}}
[[Category:Followers of the Absolute]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Archetypes]]
[[Category:Archetypes]]
[[Category:Paladins]]

Latest revision as of 15:50, 28 November 2024

Zealots of the Absolute serve as paladin footsoldiers of the Absolute, forming the core of its conventional army.

Overview[edit | edit source]

Zealots are soldiers and followers of the Absolute, forming the backbone of its army. Like the adepts, and most other members of the broader Cult of the Absolute, zealots are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.

Involvement[edit | edit source]

Act One[edit | edit source]

Two zealots of the Absolute can be found dead in the Mountain Pass, perishing after being attacked by githyanki youth as they were escorting Ulder Ravengard Duke Ravengard to Moonrise Towers.

Act Two[edit | edit source]

Zealots of the Absolute are found acting as enforcers and soldiers of the Absolute army, and can be found in large numbers in Moonrise Towers as well as in the war camp west of Reithwin. They form the backbone of Absolutist forces in the area, and can be fought against during the Assault on Moonrise Towers Assault on Moonrise Towers.

As the Elder Brain orders to start the march towards Baldur's Gate, zealots of the Absolute can be seen marching alongside undead and goblins.

Act Three[edit | edit source]

A large number of zealots, such as Lewis Morell Lewis Morell, were present during the initial assault on High Hall, pushing the City Watch out of the area at the cost of severe casualties. When the party arrives, only three living zealots remain and can be encountered in the Upper City; two of which are situated in the courtyard, with the third one hidden in the Upper City Sewers.

Combat[edit | edit source]

Zealots of the Absolute are deadly melee opponents based off of a Strength-oriented Oath of Vengeance Paladin class. In Act Two, they are some of the most dangerous enemy archetypes that the party can face, boasting high HP pools and capable of dishing large amount of damage through their smites, while being statistically more powerful than any of the potential allies that the party can have.

Attacks and abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ()   –  Halberd
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite ()   –  Halberd
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()   –  Halberd
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician/Honour only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Known zealots of the Absolute[edit | edit source]

Drow[edit | edit source]

Dwarf[edit | edit source]

Halfling[edit | edit source]

Half-Elf[edit | edit source]

Half-Orc[edit | edit source]

Human[edit | edit source]

Notes[edit | edit source]

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • The two zealots encountered in the High Hall courtyard are level 7 as opposed to level 8.
    • These two zealots are also visually equipped with more basic and rudimentary armour rather than the ornate Plate Armour that most zealots are commonly seen wearing.
    • This might be an implication that most zealots are not as well-equipped as their counterparts in Moonrise Towers, especially as the zealots seen during the Elder Brain's march cutscene and Lewis Morell Lewis Morell are devoid of visual body armour.