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(Created page with "{{Infobox creature | name = Goodge | image = Watchman Goodge Model.png | va = | title = | faction = | race = High Elf | family = | level = 10 | size = Medium | type = Humanoid | ac = 18 | e hp = 58 | hp = 84 | t hp = 109 | movement m = 9 | weight kg = 75 | str = 18 | dex = 14 | con = 15 | int = 11 | wis = 10 | cha = 12 | str save prof = yes | con save prof = yes | passives = Great Weapon Master: All In, Great Weapon Master: Bonus Attack, Extra Attack, Great Wea...")
 
(Updated XP value (250 -> 400))
 
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{{PageSeo
|title=Watchman Goodge
|description=Watchman Goodge is a member of the Watch in the Upper City. As High Hall is overrun by Absolutist cultists, he attempts to flee to safety alongside a squad of fellow Watchmen.
| image = Goodge.png
}}
{{Infobox creature
{{Infobox creature
| name = Goodge
| name = Watchman Goodge
| image = Watchman Goodge Model.png
| image = <gallery>
Goodge.png|In-game
Portrait Goodge.png|Portrait
</gallery>
| identity = Male
| va =  
| va =  
| title =  
| title =  
| faction =  
| faction = [[City Watch|The Watch]]
| race = [[High Elf]]
| class = [[Fighter]]
| race = [[Elf]]
| subrace = [[High Elf]]
| family =  
| family =  
| level = 10
| level = 10
| size = Medium
| size = [[Medium]]
| type = Humanoid
| type = [[Humanoid]]
| ac = 18
| ac = 18
| e hp = 58
| e hp = 58
Line 15: Line 26:
| t hp = 109
| t hp = 109
| movement m = 9
| movement m = 9
| xp = 400
| weight kg = 75
| weight kg = 75
| str = 18
| str = 18
Line 28: Line 40:
| passives = Great Weapon Master: All In, Great Weapon Master: Bonus Attack, Extra Attack, Great Weapon Fighting, Opportunity Attack
| passives = Great Weapon Master: All In, Great Weapon Master: Bonus Attack, Extra Attack, Great Weapon Fighting, Opportunity Attack


| athletics = 4
| acrobatics = 2
| perception = 0
| uuid = 73c547aa-fd47-4c4d-b907-316ad0af4d21
| uid = S_END_LastStandGuard_002
| stats = END_CityWatchMelee_Human
}}
}}
'''Watchman Goodge''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his  own life.
'''Watchman Goodge''' is a member of [[City Watch|The Watch]] in the [[Upper City]] in [[Act Three]]. He attempts to flee [[High Hall|High Hall's]] courtyard after it has been overrun by forces belonging to the [[Absolute]].
{{DiQ|I'm not doing this for you, I'm doing this for [[Matthew]]. He was the best of us. He loved this city.|Goodge|, to the party.}}
 
==Involvement==
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.{{ref|{{CharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Goodge, {{CharLink|Ebber}}, {{CharLink|Fry}}, {{CharLink|Gyordi}}, {{CharLink|Matthew}}, and {{CharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. Goodge yells Matthew's name in shock as Matthew dies.
 
Goodge and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the player character, {{CharLink|Karlach}}, {{CharLink|The Emperor}}, or {{CharLink|Orpheus}}) is present. Passing a passive {{Ability Check|Insight|20}} allows for the option of having the remaining Watchmen fight at the party's side. A Mind Flayer player character can convince them to partake in the ensuing battle as allies with a {{Ability Check|Persuasion, Intimidation, Strength|18}}. A non-Mind Flayer needs to pass a {{Ability Check|Persuasion, Intimidation, Deception, Strength|20}} check to convince them.
 
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except [[Wizard]] will also get a special based on either {{Ability Check|Arcana, Insight, Persuasion, Intimidation, Deception|20}} to convince them, or two generic {{Ability Check|Wisdom, Persuasion|20}}s.
 
If passing any of these checks Gyordi rallies the rest of the Watchmen, and encourages them to fight with the party during the courtyard battle.


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Feature box|Cleave|item=Greatsword}}
{{Feature box|Pommel Strike|item=Greatsword}}
{{Feature box|Rush Attack|item=Greatsword}}
=== Notable loot ===
* {{MdRarityItem|Greatsword}}
* {{MdRarityItem|Helmet}}
* {{MdRarityItem|Plate Armour}}
== Gallery ==
<gallery heights="250">
Watchman Goodge Model.png|Model
</gallery>
== Notes ==
{{notebegin}}
* Goodge and the rest of the named Watchmen have identical stats to the {{SmCharLink|Watcher Guardian|Watcher Guardians}} that can be summoned through the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} action {{SAI|The Watch}}.
* Goodge and the rest of the named Watchmen's armour is similar in appearance to the {{SmRarityItem|Breastplate +1}} dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of [[City Watch|The Watch]].
** Goodge also wears the {{SmRarityItem|Blackplume Helm}}.
{{noteend}}


==Notes==
== References ==
Goodge, [[Ebber]], [[Fry]] and [[Gyordi]] can be convinced to join the fight (Courtyard Battle only), if passive DC 20 [[Insight]] check followed by a dialogue option with a DC 20 [[Persuasion]], [[Intimidation]] or [[Deception]] check passed.
{{reflist}}


{{Upper City}}
{{Upper City}}
[[Category:Elves]]
[[Category:Elves]]
[[Category:High Elves]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in the Upper City]]
[[Category:Characters in the Upper City]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Fighters]]

Latest revision as of 01:14, 30 January 2025

Watchman Goodge is a member of The Watch in the Upper City in Act Three. He attempts to flee High Hall's courtyard after it has been overrun by forces belonging to the Absolute.

Portrait Goodge.png
I'm not doing this for you, I'm doing this for Matthew. He was the best of us. He loved this city.
Goodge, to the party.

Involvement[edit | edit source]

During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.[1] Faced with severe casualties, the last remaining remnants of the Watch are composed of Goodge, Ebber Ebber, Fry Fry, Gyordi Gyordi, Matthew Matthew, and Preyn Preyn. A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. Goodge yells Matthew's name in shock as Matthew dies.

Goodge and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the player character, Karlach Karlach, The Emperor The Emperor, or Orpheus Orpheus) is present. Passing a passive DC 20 Insight check allows for the option of having the remaining Watchmen fight at the party's side. A Mind Flayer player character can convince them to partake in the ensuing battle as allies with a DC 18 Persuasion, Intimidation, or Strength check. A non-Mind Flayer needs to pass a DC 20 Persuasion, Intimidation, Deception, or Strength check check to convince them.

If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except Wizard will also get a special based on either DC 20 Arcana, Insight, Persuasion, Intimidation, or Deception check to convince them, or two generic DC 20 Wisdom, or Persuasion checks.

If passing any of these checks Gyordi rallies the rest of the Watchmen, and encourages them to fight with the party during the courtyard battle.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Damage: 6~16
D6 Slashing.png
2d6 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Cleave.webp
Cleave Cleave ()   –  Greatsword
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Greatsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Rush Attack.webp
Rush Attack Rush Attack ()   –  Greatsword
Damage: 5~8
D4 Piercing.png
1d4 + 4Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Notable loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Goodge and the rest of the named Watchmen have identical stats to the Watcher Guardian Watcher Guardians that can be summoned through the Gather Your Allies Gather Your Allies action The Watch The Watch.
  • Goodge and the rest of the named Watchmen's armour is similar in appearance to the Breastplate +1 dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.

References[edit | edit source]