Ad placeholder

Rugan: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(Added uid/uuid to infobox)
 
(27 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Infobox creature|movement m=9|weight kg=75|level=4|str=12|dex=16|con=12|int=12|wis=14|cha=10|str save prof=yes|dex save prof=yes|hp=28|ac=14|passives=Opportunity Attack|e hp=19|t hp=36|name=Rugan|image=Rugan.png|size=Medium|type=[[Humanoid]]|race=[[Human]]}}{{SpoilerWarning|nograd=1|act=1}}
{{PageSeo
'''Rugan''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He can be found in a cave on [[The Risen Road]], fending off [[Flind|Flind's]] gnoll pack.
| description = Rugan is a human member of the Zhentarim who can be found trapped in a cave on the Risen Road, fending off a pack of gnolls.
| image = Rugan.png
}}
{{Infobox creature
| name = Rugan
| identity = Male
| va = Dean Williamson
| image = <gallery>
Rugan.png|In-game
Portrait Rugan.png|Portrait
</gallery>
| faction = [[Zhentarim]]
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Human]]
| class = [[Ranger]]
| level = 4
| e hp = 19
| hp = 28
| t hp = 36
| ac = 14
| movement m = 9
| xp = 40
| weight kg = 75
| str = 12
| dex = 16
| con = 12
| int = 12
| wis = 14
| cha = 10
| str save prof = yes
| dex save prof = yes
| passives = Opportunity Attack
| uuid = fd9b4edd-7828-4e22-85a9-ead2ba9d29e4
| uid = S_PLA_ZhentShipment_Agent_001
| stats = PLA_Zhent_Recruit_Human_Ranger
}}
'''Rugan''' is a [[human]] [[Zhentarim]] agent who can be found trapped in a cave on [[the Risen Road]], desperately trying to fend off {{CharLink|Flind|Flind's}} gnoll pack.


==Involvement==
== Involvement ==
=== Act One ===
{{Main|Find the Missing Shipment}}
Rugan and {{CharLink|Olly}} can be encountered taking shelter in a cave while under attack from {{CharLink|Flind}} and her [[gnoll]] pack. The party can intervene, saving the two Zhentarim agents, or convince the gnolls to enter the cave and kill them through various dialogue checks with Flind.
* {{Dialogue option|''Divert her attention to the cave - perhaps there's more meat inside?''}}
** {{Dialogue option|''Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave.''|tags=Illithid|roll=Wisdom|dc=5}}
** {{Dialogue option|''Conjure the mewlings of easy prey into her mind, centring it within the nearby cave.''|tags=Bard|roll=Performance|dc=12}}
* {{Dialogue option|''Search her mind for the source of the Voice.''}}
** {{Dialogue option|''Harness her anger - the meat in the cave must die.''|roll=Wisdom|dc=10}}


The player will find Rugan and [[Olly]] taking shelter in a cave while under attack from [[Flind]] and their gnoll pack.
If the party initiates combat with the gnolls, come Rugan or Olly's turn, they will retreat further into the cave and disengage from initiative. They will not fully engage with the party until the gnolls are defeated. After the battle, Rugan will run out of the cave and thank the party for the assistance and reveals that they are part of a caravan to [[Baldur's Gate]]. There, it's revealed that Rugan and Olly are transporting a {{SmRarityItem|Caravan Strongbox}}. During this interaction, the party can recognise Rugan as part of the Zhentarim merchant network. In most cases, he gives the party the password (''little serpent, long shadow'') to enter the [[Zhentarim Hideout]] beneath [[Waukeen's Rest]].  


Rugan will not fully engage with the player until the gnolls have been defeated. After the battle Rugan will thank the player for the assistance and reveal they are a caravan carrying cargo to [[Baldur's Gate]].
Rugan's dialogue tree is extensive and non-linear, with every branch of his tree linked together; the party can steal the cargo, have multiple opportunities to convince him to give it up, demand gold, or let him keep it.
* {{Dialogue option|What's in the chest? Your cargo?}} / {{Dialogue option|I'll stay friendly - so long as you hand over all your goods.}}
** {{Dialogue option|Whatever your cargo is, I'll take it as payment.|roll=Intimidation|dc=15}} / {{Dialogue option|The cargo. Give it to me. Or else.|roll=Intimidation|dc=15}}
*** {{Dialogue option|Zhentarim agents guarding a single chest. Curious.}} / {{Dialogue option|The Zhentarim aren't known for mercy, true.}}
**** {{Dialogue option|'''ROAR.'''|tags=Berserker, Barbarian|roll=Intimidation|dc=15}}
**** {{Dialogue option|Enough talking. I'll have that cargo, or I'll have your head.|tags=Barbarian|roll=Intimidation|dc=15}}
**** {{Dialogue option|No. This is the point where I stop asking, and start cutting.|roll=Intimidation|dc=15}}
**** {{Dialogue option|This is your employer's mess - but we can profit. Let's sell the cargo ourselves.|roll=Persuasion|dc=15}}
**** {{Dialogue option|You're missing a golden opportunity. Report the cargo lost - and we can sell it ourselves.|tags=Rogue|roll=Persuasion|dc=15}}
**** {{Dialogue option|Whatever oath you've sworn to the Black Hand, it's not worth dying for. Give me the cargo.|tags=Oathbreaker, Paladin|roll=Intimidation|dc=15}}
**** {{Dialogue option|You serve your oath to the Zhent impressively, but I'm afraid I'll be taking that cargo. ''Now.''|tags=Paladin|roll=Intimidation|dc=15}}
**** {{Dialogue option|You'll find I'm very persuasive. We can make much more coin than you would with your employers.|tags=Bard|roll=Persuasion|dc=12}}
*** {{Dialogue option|If your bosses come after the chest, I'll kill them as well.}}
**** {{Dialogue option|You had your chance. Either way, that cargo's mine.}}
** {{Dialogue option|Darkhold was getting concerned. I've been sent to retrieve the shipment.|tags=Bard|roll=Deception|dc=15}}
* {{Dialogue option|WORDS DON'T PAY. '''COIN DOES'''.|tags=Berserker, Barbarian|roll=Intimidation|dc=10}}
* {{Dialogue option|Not looking for new friends. Looking for coin. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=10}}
If the party has already been to the Zhentarim hideout, the following dialogue options are available as well:
* {{Dialogue option|Fair. But I expect to be paid for saving your life.|roll=Intimidation|dc=5}}
* {{Dialogue option|You can leave - but your cargo stays.|roll=Intimidation|dc=10}}
* {{Dialogue option|'''PAY UP.'''|tags=Berserker, Barbarian|roll=Intimidation|dc=5}}
* {{Dialogue option|Coin first. Then I go.|tags=Barbarian|roll=Intimidation|dc=5}}
* {{Dialogue option|CARGO'S '''MINE''' NOW. GET '''OUT'''.|tags=Berserker, Barbarian|roll=Intimidation|dc=10}}
* {{Dialogue option|Cargo's mine now. '''Goodbye.'''|tags=Barbarian|roll=Intimidation|dc=10}}
Receiving the quest to [[Find the Missing Shipment]] has the following option:
* {{Dialogue option|All dead. Zarys sent me to secure the cargo.}} / {{Dialogue option|Zarys sent me to secure the cargo.}}
** {{Dialogue option|This isn't a rescue, it's a robbery. I want the chest.}}
** {{Dialogue option|CHEST. '''MINE NOW.'''|tags=Berserker, Barbarian|roll=Intimidation|dc=15}} (leads back to the first dialogue branch)
** {{Dialogue option|The chest is mine now. Only question is if you live or not.|tags=Barbarian|roll=Intimidation|dc=15}} (leads back to the first dialogue branch)
** {{Dialogue option|You owe me more than a drink. How about some coin?|roll=Intimidation|dc=10}}
** {{Dialogue option|MONEY, OR YOUR LIFE. '''CHOOSE'''.|tags=Berserker, Barbarian|roll=Intimidation|dc=10}}
** {{Dialogue option|I'll buy my own drinks. Money. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=10}}


During this interaction the player can recognise that Rugan is part of the Zhentarim merchant network. In any case he will give the player the password (little serpent, long shadow) for entering the [[Zhentarim Hideout]] at [[Waukeen's Rest]].
Should the party take the chest or its contents, Rugan can later be found at the Zhentarim hideout, tied to a chair and being beaten by another Zhent. {{CharLink|Zarys}} berates Rugan for losing the cargo, before threatening to kill the party. Zarys also reveals during the conversation that Rugan was the one who got her to join the Zhentarim. The party can either attack the Zhents, or convince Zarys not to attack. Nevertheless, any peaceful conclusion will have Zarys tell the party to kill Rugan. Rugan will beg the party to end his suffering; the party can either kill or release him. Releasing Rugan causes the other Zhentarim to immediately become hostile. Rugan aids in the ensuing fight, but flees immediately after its conclusion.


The player can attempt to intimidate Rugan into handing over the contents of the chest they are protecting in the cave.  
If Rugan kept the Caravan Strongbox, he can be found next to Zarys and Olly (provided Olly survived as well) in the hideout. The Zhentarim will greet the party as friends and allow them to go through their better items when trading with {{CharLink|Brem}}. Rugan will then make a promise to buy the party a drink at the [[Elfsong Tavern]] once they're back in Baldur's Gate.


Should the player successfully take the contents of the chest, Rugan will be found again at the [[Zhentarim Hideout]], tied to a chair and being beaten by one of the Zhents for his failure. If spoken to, he will beg the player to end his suffering. The player can either kill him or release him. Releasing Rugan leads to the other Zhentarim becoming hostile. Rugan will aid in the ensuing fight, but flees immediately after it concludes. 
=== Act Three ===
{{Legacy content|text}}
{{Main|Cut and unimplemented content#Rugan|custom=Cut and unimplemented content: Rugan}}


==Combat==
By saving Rugan from the gnolls in Act One, and remaining on friendly terms with the Zhents at the hideout, the party would've originally been able to find him in the [[Guildhall]] alongside both members of [[The Guild]] and the other Zhents; tipsy and dejected, he'd attempt to celebrate the party's arrival by telling the Zhents around him his rescue from the gnolls by the party, only to get ignored by everyone around him.


===Attacks and Abilities===
Rugan then goes on to reveal that the original Zhentarim in Baldur's Gate were backstabbed and put under ''"new management"'' in an internal power play, with every single Zhent returning to the city being betrayed, turned to the [[Steel Watcher (creature)|Steel Watch]], and then hanged. He  explains that their new superiors thought they were responsible for the kidnapping of {{CharLink|Ulder Ravengard|Duke Ravengard}}, and that he owes his survival to falsely confessing as though it was true. As he is still loyal to the Zhentarim despite all this, the party was then able to convince him to leave their ranks.
{{Feature box|main hand attack|item=Shortsword}}{{Feature box|ranged attack|item=Hand Crossbow}}{{Feature box|alchemist's fire (action)}}
* {{Dialogue option|The Zhentarim have brought you nothing but trouble, Rugan. Cut your losses.|roll=Persuasion|dc=15}}
* {{Dialogue option|The Zhentarim sold your friends out. You think they wouldn't do the same to you?|tags=Rogue|roll=Persuasion|dc=10}}
* {{Dialogue option|The Zhentarim made you turn on your people. You really think you owe them loyalty?|tags=Rogue|roll=Persuasion|dc=10}}
Successfully doing so will make him move away from his posting in the Guildhall, and head towards the bar where he'd start drinking. During the Zhentarim's attempted takeover of the Guild, Rugan will not join combat and keep drinking if he was swayed away from the Zhentarim.


=== Items ===
== Combat ==
=== Attacks and abilities ===
{{Feature box|Alchemist's Fire (action)}}
{{Feature box|Main Hand Attack|item=Shortsword}}
{{Feature box|Mobile Shot}}
{{Feature box|Piercing Shot}}
{{Feature box|Piercing Strike}}
{{Feature box|Ranged Attack|item=Hand Crossbow}}


* {{Rarity item|Alchemist's Fire}} x3
=== Loot ===
* {{MdRarityItem|Alchemist's Fire}} x3
* {{MdRarityItem|Hand Crossbow}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Shortsword}}


== Speak with Dead ==
== Speak with Dead ==
Rugan can be spoken to with [[Speak with Dead]].
Rugan can be spoken to with {{SAI|Speak with Dead}}. If the party killed Rugan, they do not need to disguise themselves to speak to his corpse.
 
{{Dialogue start}}
'''Player:''' Who are you?
'''Party member:''' Who are you?
 
*'''Rugan:''' ... Rugan... Zhentarim agent...
*'''Rugan:''' ... Rugan... Zhentarim agent...


'''Player:''' What happened here?  
'''Party member:''' What happened here?
 
*'''Rugan:''' ... ambushed... gnolls... saved cargo...
*'''Rugan:''' ... Ambushed... gnolls... saved cargo...  
 
* '''''(If killed by the Player)''''' '''Rugan:''' ... some... killer... looked a lot like you...
* '''''(If killed by the Player)''''' '''Rugan:''' ... some... killer... looked a lot like you...


'''Player:''' Where were you heading?
'''Party member:''' Where were you heading?
*'''Rugan:''' ... tavern... Zhentarim hideout...
**'''Party member:''' And how do I find this hideout?
***'''Rugan:''' ... beneath tavern... need password...
****'''Party member:''' What's the password?
*****'''Rugan:''' ... little serpent... long shadow...


*'''Rugan:''' ... tavern... Zhentarim hideout...
'''Party member:''' What's inside the cargo?
**'''Player:''' And how do I find this hideout?
*'''Rugan:''' ... wizard's shipment... secret... dangerous...
***'''Rugan:''' ... beneath tavern... need password...
{{Dialogue end}}


'''Player:''' What's inside the cargo?
== Related quests==
* {{Quest|Find the Missing Shipment}}


*'''Rugan:''' ... wizard's shipment... secret... dangerous...
== Notes ==
{{notebegin}}
* Despite being a [[ranger]] and having 3 [[Spell Slot|spell slots]], Rugan does not have any ranger abilities or spells to make use of.
{{noteend}}


== Quests==
== External links ==
*[[Find the Missing Shipment]]
* {{FRWiki|Rugan|long}}


{{NavRisenRoad}}
{{The Risen Road}}
[[Category: Humanoids]]
[[Category:Humans]]
[[Category: Humans]]
[[Category:Humanoids]]
[[Category: Zhentarim]]
[[Category:Characters]]
[[Category: Members of the Zhentarim]]
[[Category:Characters in the Risen Road]]
[[Category:Characters in Act One]]
[[Category:Members of the Zhentarim]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
[[Category:Rangers]]

Latest revision as of 03:07, 23 January 2025

Rugan is a human Zhentarim agent who can be found trapped in a cave on the Risen Road, desperately trying to fend off Flind Flind's gnoll pack.

Involvement[edit | edit source]

Act One[edit | edit source]

Rugan and Olly Olly can be encountered taking shelter in a cave while under attack from Flind Flind and her gnoll pack. The party can intervene, saving the two Zhentarim agents, or convince the gnolls to enter the cave and kill them through various dialogue checks with Flind.

  • Divert her attention to the cave - perhaps there's more meat inside?
    • [ILLITHID] [WISDOM] Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave. (DC 5)
    • [BARD] [PERFORMANCE] Conjure the mewlings of easy prey into her mind, centring it within the nearby cave. (DC 12)
  • Search her mind for the source of the Voice.
    • [WISDOM] Harness her anger - the meat in the cave must die. (DC 10)

If the party initiates combat with the gnolls, come Rugan or Olly's turn, they will retreat further into the cave and disengage from initiative. They will not fully engage with the party until the gnolls are defeated. After the battle, Rugan will run out of the cave and thank the party for the assistance and reveals that they are part of a caravan to Baldur's Gate. There, it's revealed that Rugan and Olly are transporting a Caravan Strongbox. During this interaction, the party can recognise Rugan as part of the Zhentarim merchant network. In most cases, he gives the party the password (little serpent, long shadow) to enter the Zhentarim Hideout beneath Waukeen's Rest.

Rugan's dialogue tree is extensive and non-linear, with every branch of his tree linked together; the party can steal the cargo, have multiple opportunities to convince him to give it up, demand gold, or let him keep it.

  • What's in the chest? Your cargo? / I'll stay friendly - so long as you hand over all your goods.
    • [INTIMIDATION] Whatever your cargo is, I'll take it as payment. (DC 15) / [INTIMIDATION] The cargo. Give it to me. Or else. (DC 15)
      • Zhentarim agents guarding a single chest. Curious. / The Zhentarim aren't known for mercy, true.
        • [BERSERKER] [BARBARIAN] [INTIMIDATION] ROAR. (DC 15)
        • [BARBARIAN] [INTIMIDATION] Enough talking. I'll have that cargo, or I'll have your head. (DC 15)
        • [INTIMIDATION] No. This is the point where I stop asking, and start cutting. (DC 15)
        • [PERSUASION] This is your employer's mess - but we can profit. Let's sell the cargo ourselves. (DC 15)
        • [ROGUE] [PERSUASION] You're missing a golden opportunity. Report the cargo lost - and we can sell it ourselves. (DC 15)
        • [OATHBREAKER] [PALADIN] [INTIMIDATION] Whatever oath you've sworn to the Black Hand, it's not worth dying for. Give me the cargo. (DC 15)
        • [PALADIN] [INTIMIDATION] You serve your oath to the Zhent impressively, but I'm afraid I'll be taking that cargo. Now. (DC 15)
        • [BARD] [PERSUASION] You'll find I'm very persuasive. We can make much more coin than you would with your employers. (DC 12)
      • If your bosses come after the chest, I'll kill them as well.
        • You had your chance. Either way, that cargo's mine.
    • [BARD] [DECEPTION] Darkhold was getting concerned. I've been sent to retrieve the shipment. (DC 15)
  • [BERSERKER] [BARBARIAN] [INTIMIDATION] WORDS DON'T PAY. COIN DOES. (DC 10)
  • [BARBARIAN] [INTIMIDATION] Not looking for new friends. Looking for coin. Now. (DC 10)

If the party has already been to the Zhentarim hideout, the following dialogue options are available as well:

  • [INTIMIDATION] Fair. But I expect to be paid for saving your life. (DC 5)
  • [INTIMIDATION] You can leave - but your cargo stays. (DC 10)
  • [BERSERKER] [BARBARIAN] [INTIMIDATION] PAY UP. (DC 5)
  • [BARBARIAN] [INTIMIDATION] Coin first. Then I go. (DC 5)
  • [BERSERKER] [BARBARIAN] [INTIMIDATION] CARGO'S MINE NOW. GET OUT. (DC 10)
  • [BARBARIAN] [INTIMIDATION] Cargo's mine now. Goodbye. (DC 10)

Receiving the quest to Find the Missing Shipment has the following option:

  • All dead. Zarys sent me to secure the cargo. / Zarys sent me to secure the cargo.
    • This isn't a rescue, it's a robbery. I want the chest.
    • [BERSERKER] [BARBARIAN] [INTIMIDATION] CHEST. MINE NOW. (DC 15) (leads back to the first dialogue branch)
    • [BARBARIAN] [INTIMIDATION] The chest is mine now. Only question is if you live or not. (DC 15) (leads back to the first dialogue branch)
    • [INTIMIDATION] You owe me more than a drink. How about some coin? (DC 10)
    • [BERSERKER] [BARBARIAN] [INTIMIDATION] MONEY, OR YOUR LIFE. CHOOSE. (DC 10)
    • [BARBARIAN] [INTIMIDATION] I'll buy my own drinks. Money. Now. (DC 10)

Should the party take the chest or its contents, Rugan can later be found at the Zhentarim hideout, tied to a chair and being beaten by another Zhent. Zarys Zarys berates Rugan for losing the cargo, before threatening to kill the party. Zarys also reveals during the conversation that Rugan was the one who got her to join the Zhentarim. The party can either attack the Zhents, or convince Zarys not to attack. Nevertheless, any peaceful conclusion will have Zarys tell the party to kill Rugan. Rugan will beg the party to end his suffering; the party can either kill or release him. Releasing Rugan causes the other Zhentarim to immediately become hostile. Rugan aids in the ensuing fight, but flees immediately after its conclusion.

If Rugan kept the Caravan Strongbox, he can be found next to Zarys and Olly (provided Olly survived as well) in the hideout. The Zhentarim will greet the party as friends and allow them to go through their better items when trading with Brem Brem. Rugan will then make a promise to buy the party a drink at the Elfsong Tavern once they're back in Baldur's Gate.

Act Three[edit | edit source]

By saving Rugan from the gnolls in Act One, and remaining on friendly terms with the Zhents at the hideout, the party would've originally been able to find him in the Guildhall alongside both members of The Guild and the other Zhents; tipsy and dejected, he'd attempt to celebrate the party's arrival by telling the Zhents around him his rescue from the gnolls by the party, only to get ignored by everyone around him.

Rugan then goes on to reveal that the original Zhentarim in Baldur's Gate were backstabbed and put under "new management" in an internal power play, with every single Zhent returning to the city being betrayed, turned to the Steel Watch, and then hanged. He explains that their new superiors thought they were responsible for the kidnapping of Ulder Ravengard Duke Ravengard, and that he owes his survival to falsely confessing as though it was true. As he is still loyal to the Zhentarim despite all this, the party was then able to convince him to leave their ranks.

  • [PERSUASION] The Zhentarim have brought you nothing but trouble, Rugan. Cut your losses. (DC 15)
  • [ROGUE] [PERSUASION] The Zhentarim sold your friends out. You think they wouldn't do the same to you? (DC 10)
  • [ROGUE] [PERSUASION] The Zhentarim made you turn on your people. You really think you owe them loyalty? (DC 10)

Successfully doing so will make him move away from his posting in the Guildhall, and head towards the bar where he'd start drinking. During the Zhentarim's attempted takeover of the Guild, Rugan will not join combat and keep drinking if he was swayed away from the Zhentarim.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Fire.webp
Alchemist's Fire Alchemist's Fire ()
Damage: 1~4
D4 Fire.png
1d4Damage TypesFire

Hurl a flask of liquid fire that explodes on impact.

 Range: 30 m / 100 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Mobile Shot.webp
Mobile Shot Mobile Shot ()
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Damage:
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Piercing Strike.webp
Piercing Strike Piercing Strike ()
Damage:
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Speak with Dead[edit | edit source]

Rugan can be spoken to with Speak with Dead Speak with Dead. If the party killed Rugan, they do not need to disguise themselves to speak to his corpse.

Party member: Who are you?

  • Rugan: ... Rugan... Zhentarim agent...

Party member: What happened here?

  • Rugan: ... ambushed... gnolls... saved cargo...
  • (If killed by the Player) Rugan: ... some... killer... looked a lot like you...

Party member: Where were you heading?

  • Rugan: ... tavern... Zhentarim hideout...
    • Party member: And how do I find this hideout?
      • Rugan: ... beneath tavern... need password...
        • Party member: What's the password?
          • Rugan: ... little serpent... long shadow...

Party member: What's inside the cargo?

  • Rugan: ... wizard's shipment... secret... dangerous...

Related quests[edit | edit source]

Notes[edit | edit source]

  • Despite being a ranger and having 3 spell slots, Rugan does not have any ranger abilities or spells to make use of.

External links[edit | edit source]