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{{Infobox creature|movement m=9|level=4|weight kg=75|str=12|dex=16|con=12|int=12|wis=14|cha=10|str save prof=yes|dex save prof=yes|hp=28|ac=14|passives=Opportunity Attack|e hp=19|t hp=36|name=Jarg|faction=[[Zhentarim]]|size=Medium|type=[[Humanoid]]|race=[[Human]]}}
{{PageSeo
| description = Jarg is a human agent of the Zhentarim. He can be found in the Zhentarim Basement in Act One, serving as a guard.
| image = Jarg.png
}}
{{Infobox creature
| name = Jarg
| image = <gallery>
Jarg.png|In-game
Portrait Jarg.png|Portrait
</gallery>
| identity = Male
| va = Jay Taylor
| faction = [[Zhentarim]]
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Human]]
| class = [[Ranger]], [[Rogue]]
| level = 4
| e hp = 19
| hp = 28
| t hp = 36
| ac = 14
| movement m = 9
| xp = 40
| weight kg = 75
| str = 12
| dex = 16
| con = 12
| int = 12
| wis = 14
| cha = 10
| str save prof = yes
| dex save prof = yes
| passives = Opportunity Attack
| athletics = 1
| acrobatics = 3
| perception = 2
| uuid = 254e7fbc-4849-4b60-a98f-4ae3becab077
| uid = S_PLA_ZhentDungeon_Zhent06
| stats = PLA_Zhent_Recruit_Human_Ranger
}}


'''Jarg''' is a [[Human]] agent of the [[Zhentarim]]. He can be found in the [[Zhentarim Basement]] in [[Act One]], serving as a guard.
'''Jarg''' is a human in the [[Zhentarim Basement]] in [[Act One]].


==Combat==
{{DiQ|Wanna pick out the true Zhent? Tell 'em they're going down into the Underdark. While everyone else is bawling, they'll be the ones asking about hazard pay.|Jarg}}


===Attacks and Abilities===
== Involvement ==
{{Feature box|main hand attack|item=Dagger}}{{Feature box|ranged attack|item=Hand Crossbow}}{{Feature box|off-hand attack (ranged)|item=Hand Crossbow}}
=== Act One ===
Jarg takes pride in being a [[Zhentarim]]. While patrolling the Zhentarim Basement, Jarg is always closely accompanied by {{CharLink|Isbeth}}, who feels responsible for Jarg's safety.


===Items===
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Mobile Shot|item=Hand Crossbow}}
{{Feature box|Off-hand Attack (ranged)|item=Hand Crossbow}}
{{Feature box|Piercing Shot|item=Hand Crossbow}}
{{Feature box|Piercing Strike|item=Dagger}}
{{Feature box|Ranged Attack|item=Hand Crossbow}}
{{Feature box|Sneak Attack (melee)|item=Dagger}}
{{Feature box|Sneak Attack (ranged)|item=Hand Crossbow}}


*{{Rarity item|Arrow of Fire}}
=== Loot ===
*{{Rarity item|Basic Poison}}
* {{MdRarityItem|Basic Poison}}
{{NavRisenRoad}}
* {{MdRarityItem|Dagger}}
[[Category:Zhentarim]]
* {{MdRarityItem|Hand Crossbow}}
[[Category:Barbarians]]
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Zhentarim Key}}
 
== Notes ==
{{notebegin}}
* Despite being a [[ranger]], and having 3 [[Spell Slot|spell slots]], Jarg does not have any ranger abilities or spells to make use of.
** Nevertheless, Jarg has access to {{Sai|Sneak Attack}}.
{{noteend}}
 
== External links ==
* {{FRWiki|Jarg|long}}
 
{{The Risen Road}}
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Humans]]
[[Category:Humans]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Risen Road]]
[[Category:Rangers]]
[[Category:Rogues]]
[[Category:Members of the Zhentarim]]

Latest revision as of 05:28, 4 March 2025

Jarg is a human in the Zhentarim Basement in Act One.


Portrait Jarg.png
Wanna pick out the true Zhent? Tell 'em they're going down into the Underdark. While everyone else is bawling, they'll be the ones asking about hazard pay.
Jarg

Involvement[edit | edit source]

Act One[edit | edit source]

Jarg takes pride in being a Zhentarim. While patrolling the Zhentarim Basement, Jarg is always closely accompanied by Isbeth Isbeth, who feels responsible for Jarg's safety.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Mobile Shot.webp
Mobile Shot Mobile Shot ()   –  Hand Crossbow
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Off-Hand Attack Ranged.webp
Off-Hand Attack (Ranged) Off-Hand Attack (Ranged) ()   –  Hand Crossbow
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Make a ranged attack with your off-hand weapon.

 Melee: 1.5 m / 5  ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Hand Crossbow
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack Melee.webp
Sneak Attack (Melee) Sneak Attack (Melee) ()   –  Dagger
Damage: 5~13
D4 Piercing.pngD6 Weapon.png
1d4 + 3Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Ranged.webp
Sneak Attack (Ranged) Sneak Attack (Ranged) ()   –  Hand Crossbow
Damage: 5~15
D6 Piercing.pngD6 Weapon.png
1d6 + 3Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Loot[edit | edit source]

Notes[edit | edit source]

  • Despite being a ranger, and having 3 spell slots, Jarg does not have any ranger abilities or spells to make use of.

External links[edit | edit source]