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Circle of the Land: Difference between revisions
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| image = Class Druid Land Badge Icon.png | | image = Class Druid Land Badge Icon.png | ||
}} | }} | ||
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day. | '''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day. | ||
== Subclass | {{Quote class|{{PAGENAME}}}} | ||
== Subclass features == | |||
{{SubclassNote|Druid}} | {{SubclassNote|Druid}} | ||
Line 22: | Line 22: | ||
; Bonus Cantrip | ; Bonus Cantrip | ||
: Choose an additional Cantrip from the [[Druid | : Choose an additional Cantrip from the [[List of Druid spells|Druid spell list]]. | ||
{{div col|colwidth=20em}} | {{div col|colwidth=20em}} | ||
* {{SAI|Guidance|c=16}} | * {{SAI|Guidance|c=16}} | ||
Line 59: | Line 59: | ||
|- | |- | ||
! scope="row" | {{Pass|Grassland|w=30}} | ! scope="row" | {{Pass|Grassland|w=30}} | ||
| {{SAI|Invisibility|c=16}}* | | {{SAI|Invisibility (spell)|Invisibility|c=16}}* | ||
{{SAI|Pass Without Trace|c=16}} | {{SAI|Pass Without Trace|c=16}} | ||
|- | |- | ||
Line 124: | Line 124: | ||
; {{SAI|Land's Stride: Difficult Terrain|w=40}} | ; {{SAI|Land's Stride: Difficult Terrain|w=40}} | ||
: [[Difficult Terrain]] no longer slows you down. | : You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down. | ||
; {{Pass|Land's Stride: Advantage|w=40}}* | |||
: You have {{Advantage}} on {{Saving Throw}}s against plants that are magically created to impede your movement. | |||
; {{Pass|Land's Stride: Plants|w=40}}* | |||
: Plant-based surfaces with thorns, spines, or similar hazards no longer harm you. | |||
<nowiki>*</nowiki>Denotes a feature that is not listed anywhere, but is nonetheless granted. | |||
{{Level header|7}} | {{Level header|7}} | ||
Line 217: | Line 225: | ||
: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you. | : You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you. | ||
==External | ==External links== | ||
*{{FRWiki|Circle of the Land|long}} | *{{FRWiki|Circle of the Land|long}} | ||
{{DruidNavbox}} | {{DruidNavbox}} | ||
[[Category:Subclasses]] |
Latest revision as of 17:22, 25 October 2024
Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
- Replenish expended spell slots while out of combat.
- Natural Recovery strength: 1
- The combined number and level of Spell Slots the Natural Recovery action can restore.
- Natural Recovery Charge
- Replenished by Long Rest
- Bonus Cantrip
- Choose an additional Cantrip from the Druid spell list.
Level 3
- 2nd Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
* | *
|
* | |
* | |
* | |
* | |
*
* |
- Spells marked with * are not on the druid spell list.
- (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)
Level 5
- 3rd Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
| |
* | |
* | |
* |
Level 6
- You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
- *
- You have Advantage on Saving throws against plants that are magically created to impede your movement.
- *
- Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
*Denotes a feature that is not listed anywhere, but is nonetheless granted.
Level 7
- 4th Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
|
|
* |
Level 9
- 5th Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
| *
|
|
|
|
|
| |
Level 10
- You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.