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Callous Glow Ring: Difference between revisions
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| controller icon = Ring E Gold A 1 Unfaded.png | | controller icon = Ring E Gold A 1 Unfaded.png | ||
| icon = Ring E Gold A 1 Unfaded Icon.png | | icon = Ring E Gold A 1 Unfaded Icon.png | ||
| description = {{uncommon|Callous Glow Ring}} is an uncommon [[Rings|Ring]] that causes the wearer to deal an additional {{DamageColor|Radiant|2 Radiant damage}} to illuminated creatures every time they deal damage. | | description = {{uncommon|Callous Glow Ring}} is an uncommon [[Rings|Ring]] that causes the wearer to deal an additional {{DamageColor|Radiant|2 Radiant damage|drs}} to illuminated creatures every time they deal damage. | ||
| quote = A grudging gleam emits from this ring - more an indictment of light than an endorsement. | | quote = A grudging gleam emits from this ring - more an indictment of light than an endorsement. | ||
| type = Rings | | type = Rings | ||
Line 14: | Line 14: | ||
| passives = Callous Glow | | passives = Callous Glow | ||
| special = | | special = | ||
| where to find = | | where to find = Contained inside an Opulent Chest in the vault room near [[Balthazar]]. | ||
| where to find location = Gauntlet of Shar | |||
| where to find x = -821 | |||
| where to find y = -752 | |||
| notes = * The ingame tooltip does not specify the damage type, but it is {{DamageType|Radiant}}. | | notes = * The ingame tooltip does not specify the damage type, but it is {{DamageType|Radiant}}. | ||
* The Callous Glow effect requires the target to be standing in a light level of {{Cond|Clear Area}}. Due to this, the Callous Glow Ring has decent synergy with weapons that shed their own light, such as | * The Callous Glow effect requires the target to be standing in a light level of {{Cond|Clear Area}}. Due to this, the Callous Glow Ring has decent synergy with weapons that shed their own light, such as {{RarityItem|The Blood of Lathander}} or the {{RarityItem|Moonlight Glaive}}. | ||
* Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance. | * Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance. | ||
* The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer. | * The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer. | ||
**Examples include {{SAI|Phalar Aluve: Shriek}} (not in [[Honour mode]]), {{ | **Examples include {{SAI|Phalar Aluve: Shriek}} (not in [[Honour mode]]), {{RarityItem|Void Bulb}}, {{Area|Electrified Water}}, and the self-damage from {{SAI|Psionic Overload}}. | ||
}} | }} | ||
[[Category:Sources of Radiant damage]] | [[Category:Sources of Radiant damage]] |
Latest revision as of 09:40, 20 August 2024
Callous Glow Ring is an uncommon Ring that causes the wearer to deal an additional 2 Radiant damage to illuminated creatures every time they deal damage.
A grudging gleam emits from this ring - more an indictment of light than an endorsement.
Properties
- Rarity: Uncommon
- Weight: 0.05 kg / 0.1 lb
- Price: 40 gp
-
UID
MAG_Radiant_DamageBonusOnIlluminatedTarget_RingUUID
afdcde80-f976-4781-86be-75a5fb0ae05e
Special
The wearer of this item gains:
- Callous Glow
- The wearer deals an additional 2 points of Radiant damage against creatures that are illuminated.
Where to find
- Gauntlet of Shar X: -821 Y: -752: Contained inside an Opulent Chest in the vault room near Balthazar.
Notes
- The ingame tooltip does not specify the damage type, but it is Radiant.
- The Callous Glow effect requires the target to be standing in a light level of . Due to this, the Callous Glow Ring has decent synergy with weapons that shed their own light, such as The Blood of Lathander or the Moonlight Glaive.
- Actions and spells that deals multiple instances of damage, like , , or will apply the additional damage for every instance.
- The 2Radiant damage is added to almost all damage sources originating from the wearer.
- Examples include Honour mode), Void Bulb, Electrified Water, and the self-damage from . (not in