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Gloves of Soul Catching: Difference between revisions

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| controller icon = Gloves of Soul Catching Unfaded.png
| controller icon = Gloves of Soul Catching Unfaded.png
| icon = Gloves of Soul Catching Unfaded Icon.png
| icon = Gloves of Soul Catching Unfaded Icon.png
| description = {{legendary| The Gloves of Soul Catching}} are a legendary pair of [[Handwear|Gloves]] that grants additional {{DamageColor|Force|Force}} damage to unarmed attacks and heals the wearer after an unarmed attack. Also grants +2 [[Constitution]].
| description = The {{legendary|Gloves of Soul Catching}} are a legendary pair of [[Handwear|Gloves]] that grants additional {{DamageColor|Force|Force}} damage to unarmed attacks and heals the wearer after an unarmed attack. Also grants +2 [[Constitution]].
| type = Gloves
| type = Gloves
| rarity = legendary
| rarity = legendary
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| uuid = c1342b19-c898-451c-b2e8-6eb6666fe1c2
| uuid = c1342b19-c898-451c-b2e8-6eb6666fe1c2
| quote = Formerly worn by Autumnal Baskin, a professional meditator turned bare-knuckle champion, who gained enlightenment via two methods. The second was getting a lot of fighting acumen. Advanced cosmic harmony is a nose. Sometimes you've got to break it a few times to get the best of things.
| quote = Formerly worn by Autumnal Baskin, a professional meditator turned bare-knuckle champion, who gained enlightenment via two methods. The second was getting a lot of fighting acumen. Advanced cosmic harmony is a nose. Sometimes you've got to break it a few times to get the best of things.
| where to find = [[Act Three]]: Reward for [[Save Hope]]
| where to find = Reward for completing the quest [[Save Hope]]
| where to find location = House of Hope
| where to find x = -6477
| where to find y = 2884
| passives = Soul Fist, Soul Catching
| passives = Soul Fist, Soul Catching
| special = * {{Ability|Constitution|30}} +2, up to 20.
| special = * {{Ability|Constitution|Constitution}} +2, up to 20.
| bugs = * '''Soul Catching''' has numerous errors:
** It states it requires an "unarmed hit" while the {{Cond|Grasp Essence}} condition states "hit a creature with an unarmed attack".  Functionally, any damaging unarmed attack will trigger the effect, even against world items.
** It states the wielder regains {{DamageText|10|Healing}}, but instead it grants an ability that when used provides the healing.
** It states the wielder may gain Advantage on Attack Rolls '''and''' Saving Throws until the '''end''' of their next turn, while the Grasp Essence condition states the wielder may gain Advantage on Attack Rolls '''or''' Saving Throws '''before''' the end of their next turn.
*** Advantage is not actually gained, but rather an Interrupt is granted that provides the wielder with a choice of either adding a +5 bonus to a single attack roll or to a single saving throw, at which time the Grasp Essence condition is removed.
** Due to a coding error, Grasp Essence will be removed from the wielder if it takes damage and does not have any temporary HP.
}}
}}
==Gallery==
<gallery heights="400">
Gloves of soul catching dyed.png|[[Dye]]d variations
</gallery>


[[Category:Constitution Equipment]]
[[Category:Constitution Equipment]]
[[Category:Sources of Force damage]]
[[Category:Sources of Force damage]]

Latest revision as of 02:43, 17 February 2025

Gloves of Soul Catching image

The Gloves of Soul Catching are a legendary pair of Gloves that grants additional Force damage to unarmed attacks and heals the wearer after an unarmed attack. Also grants +2 Constitution.

Description Icon.png

Formerly worn by Autumnal Baskin, a professional meditator turned bare-knuckle champion, who gained enlightenment via two methods. The second was getting a lot of fighting acumen. Advanced cosmic harmony is a nose. Sometimes you've got to break it a few times to get the best of things.

Properties

  • Gloves Gloves
  • Rarity: Legendary
  •  Weight: 0.5 kg / 1 lb
  • Price: 960 gp
  • UID MAG_PHB_OfSoulCatching_Gloves
    UUID c1342b19-c898-451c-b2e8-6eb6666fe1c2

Special

The wearer of this item gains:

Soul Fist
Your unarmed attacks deal an additional 1d10Damage TypesForce damage.
Soul Catching
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.

Where to find

Bugs

  • Soul Catching has numerous errors:
    • It states it requires an "unarmed hit" while the Grasp Essence Grasp Essence condition states "hit a creature with an unarmed attack". Functionally, any damaging unarmed attack will trigger the effect, even against world items.
    • It states the wielder regains 10hit points, but instead it grants an ability that when used provides the healing.
    • It states the wielder may gain Advantage on Attack Rolls and Saving Throws until the end of their next turn, while the Grasp Essence condition states the wielder may gain Advantage on Attack Rolls or Saving Throws before the end of their next turn.
      • Advantage is not actually gained, but rather an Interrupt is granted that provides the wielder with a choice of either adding a +5 bonus to a single attack roll or to a single saving throw, at which time the Grasp Essence condition is removed.
    • Due to a coding error, Grasp Essence will be removed from the wielder if it takes damage and does not have any temporary HP.

Gallery[edit | edit source]