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Concussive Smash: Difference between revisions

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{{WeaponActionPage
{{Weapon action page
| name = Concussive Smash
| name = Concussive Smash
| image = Concussive Smash.webp
| controller icon = Concussive Smash Icon.webp
| icon = Concussive Smash Unfaded Icon.webp
| cost = action
| cost = action
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
Line 6: Line 9:
| damage = weapon
| damage = weapon
| save = CON
| save = CON
| save dc = hybrid
| range = weapon
| range = weapon
| attack roll = yes
| attack roll = yes
Line 12: Line 16:
| condition save = CON
| condition save = CON
| condition duration = 2
| condition duration = 2
| condition dc = weapon action
}}
}}

Latest revision as of 06:49, 15 August 2024

Concussive Smash.webp

Concussive Smash is a weapon action available to characters proficient in and wielding a club, flail, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.

Description

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
CON Save (Hybrid DC)
 Range: Normal weapon range
Recharge: Short rest

Condition: Dazed

Dazed Dazed

Duration: 2 turns

Weapon action DC  Constitution saving throw

How to learn

Granted by wielding the following weapon types with proficiency: