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| image = Class Monk Four Elements Badge Icon.png | | image = Class Monk Four Elements Badge Icon.png | ||
}} | }} | ||
'''Way of the Four Elements''' is one of the [[Monk#Level%203|subclasses]] of [[Monk|monk]]. These monks are more specialized in using their {{SmallIcon|Monk_Ki_Icon.png}} Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic [[Wizard]] spells, turning monks into a hybrid spellcaster. | |||
'''Way of the Four Elements''' is one of the [[Monk#Level%203|subclasses]] of [[Monk|monk]]. These monks are more specialized in using their {{SmallIcon|Monk_Ki_Icon.png}} Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic [[Wizard]] spells, turning monks into a hybrid spellcaster. | |||
{{Quote class|{{PAGENAME}}}} | |||
==Subclass features== | ==Subclass features== | ||
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]{{SubclassNote|Monk}} | [[File:Default Monk Armor.png|240px|right|Monk's default armour]]{{SubclassNote|Monk}} | ||
{{ | {{Level header|3}} | ||
==== Disciple of the Elements ==== | ==== Disciple of the Elements ==== | ||
* You can use ki to power magical spells that | * You can use ki to power magical spells that harness the elements. | ||
* The DC for any of these spells is equal to '''8 + your proficiency bonus + your Wisdom modifier'''. Equipment that increases your Spell Save DC also boosts your Saving Throw DC. | * The DC for any of these spells is equal to '''8 + your proficiency bonus + your Wisdom modifier'''. Equipment that increases your Spell Save DC also boosts your Saving Throw DC. | ||
* These spells also trigger [[ | * These spells also trigger {{SAI|Martial Arts: Bonus Unarmed Strike}}. | ||
* While called spells, these Disciple of the Elements abilities are not classified as true [[Spells]] and will not interact with features or equipment that only work with proper spells. | |||
** They cannot be {{SAI|Counterspell|Counterspelled}}. | |||
** They can be used while {{Cond|Silenced}}. | |||
** They can be used while {{Cond|Rage|Raging}}. | |||
** They do not benefit from features that apply only to spells. Examples include: | |||
*** {{SAI|Spell Sniper}} | |||
*** {{SAI|Tempestuous Magic}} | |||
*** Any form of [[Metamagic]] | |||
** They do not benefit from items that apply only to spells. Examples include: | |||
*** {{RarityItem|Necklace of Elemental Augmentation}} | |||
*** {{RarityItem|Ring of Elemental Infusion}} | |||
*** {{RarityItem|Boots of Elemental Momentum}} | |||
*** {{RarityItem|Vivacious Cloak}} | |||
*** {{RarityItem|Hat of the Sharp Caster}} | |||
'''Choose 3''': | '''Choose 3''': | ||
Line 34: | Line 49: | ||
* While not in combat, regain half your {{R|ki}} (rounded down). Restores on long rest. | * While not in combat, regain half your {{R|ki}} (rounded down). Restores on long rest. | ||
{{ | {{Level header|6}} | ||
*Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]]. | *Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]]. | ||
Line 45: | Line 60: | ||
*{{SAI|Gong of the Summit}} | *{{SAI|Gong of the Summit}} | ||
{{ | {{Level header|9}} | ||
* Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]]. | * Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]]. | ||
Line 51: | Line 66: | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== {{ | ==== {{Pass|Improved Elemental Casting|w=40}} ==== | ||
* {{SAI|Chill of the Mountain}} damage increases to {{DamageText|2d10|Cold}} ''(from 1d10)'' | |||
* {{SAI|Fist of Four Thunders}} damage increases to {{DamageText|3d8|Thunder}} ''(from 2d8)'' | * {{SAI|Fist of Four Thunders}} damage increases to {{DamageText|3d8|Thunder}} ''(from 2d8)'' | ||
* {{SAI|Fist of Unbroken Air}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)'' | * {{SAI|Fist of Unbroken Air}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)'' | ||
Line 61: | Line 77: | ||
* {{SAI|Gong of the Summit}} damage increases to {{DamageText|4d8|Thunder}} ''(from 3d8)'' | * {{SAI|Gong of the Summit}} damage increases to {{DamageText|4d8|Thunder}} ''(from 3d8)'' | ||
{{ | {{Level header|11}} | ||
*Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]]. | *Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]]. | ||
Line 74: | Line 90: | ||
==Spell list== | ==Spell list== | ||
{| class=wikitable | {| class=wikitable | ||
! style="width: 240px;" | Name | ! style="width: 240px;" scope="col" | Name | ||
! Level | ! scope="col" | Level | ||
! Cost | ! scope="col" | Cost | ||
! Ki Points | ! scope="col" | Ki Points | ||
! Damage | ! scope="col" | Damage | ||
! Effect | ! scope="col" | Effect | ||
|- | |- | ||
| {{SAI|Blade of Rime|w=40}} | ! scope="row" | {{SAI|Blade of Rime|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|2|icononly=yes}} | |||
| {{DamageInfo|1d10|Piercing}} | |||
:+ {{DamageInfo|2d6|Cold}} | :+ {{DamageInfo|2d6|Cold}} | ||
| Creates an ice surface on impact | | Creates an ice surface on impact | ||
|- | |- | ||
| {{SAI|Chill of the Mountain|w=40}} | ! scope="row" | {{SAI|Chill of the Mountain|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|1|icononly=yes}} | |||
| {{DamageInfo|1d10|Cold}} | |||
| Reduces the target's movement speed by {{Distance|m=3|ft=10}}. | | Reduces the target's movement speed by {{Distance|m=3|ft=10}}. | ||
|- | |- | ||
| {{SAI|Fangs of the Fire Snake|w=40}} | ! scope="row" | {{SAI|Fangs of the Fire Snake|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|1|icononly=yes}} | |||
| {{InfoBlob|{{DamageText|Normal Unarmed Damage|Bludgeoning}}}} | |||
:+ {{DamageInfo|1d10|Fire}} | :+ {{DamageInfo|1d10|Fire}} | ||
| Your next melee attacks this turn deal an additional {{DamageText|1d4|Fire}} damage. | | Your next melee attacks this turn deal an additional {{DamageText|1d4|Fire}} damage. | ||
|- | |- | ||
| {{SAI|Fist of Four Thunders|w=40}} | ! scope="row" | {{SAI|Fist of Four Thunders|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|2|icononly=yes}} | |||
| {{DamageInfo|2d8|Thunder}} | |||
| Pushes away all creatures and objects on a failed {{SavingThrow|STR}} | | Pushes away all creatures and objects on a failed {{SavingThrow|STR}} | ||
|- | |- | ||
| {{SAI|Fist of Unbroken Air|w=40}} | ! scope="row" | {{SAI|Fist of Unbroken Air|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|2|icononly=yes}} | |||
| {{DamageInfo|3d10|Bludgeoning}} | |||
| Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}. | | Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}. | ||
|- | |- | ||
| {{SAI|Rush of the Gale Spirits|w=40}} | ! scope="row" | {{SAI|Rush of the Gale Spirits|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|2|icononly=yes}} | |||
| - | |||
| Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{Cond|Off Balance}}. | | Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{Cond|Off Balance}}. | ||
|- | |- | ||
| {{SAI|Shaping of the Ice|w=40}} | ! scope="row" | {{SAI|Shaping of the Ice|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|1|icononly=yes}} | |||
| - | |||
| Create a climbable ice cube. | | Create a climbable ice cube. | ||
|- | |- | ||
| {{SAI|Sphere of Elemental Balance|w=40}} | ! scope="row" | {{SAI|Sphere of Elemental Balance|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|2|icononly=yes}} | |||
| {{DamageText|3d8|Thunder}} or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} | |||
| - | | - | ||
|- | |- | ||
| {{SAI|Sweeping Cinder Strike|w=40}} | ! scope="row" | {{SAI|Sweeping Cinder Strike|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|2|icononly=yes}} | |||
| {{DamageInfo|3d6|Fire}} | |||
| - | | - | ||
|- | |- | ||
| {{SAI|Touch of the Storm|w=40}} | ! scope="row" | {{SAI|Touch of the Storm|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|1|icononly=yes}} | |||
| {{DamageInfo|1d10|Lightning}} | |||
| The target cannot use reactions. | | The target cannot use reactions. | ||
|- | |- | ||
| {{SAI|Water Whip|w=40}} | ! scope="row" | {{SAI|Water Whip|w=40}} | ||
| style="text-align: center" | 3 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|2|icononly=yes}} | |||
| {{DamageInfo|3d10|Bludgeoning}} | |||
| Possibly pulls a target {{range|m=9|ft=30}} toward you or knocks it {{Cond|Prone}}. | | Possibly pulls a target {{range|m=9|ft=30}} toward you or knocks it {{Cond|Prone}}. | ||
|- | |- | ||
| {{SAI|Clench of the North Wind|w=40|c=16}} | ! scope="row" | {{SAI|Clench of the North Wind|w=40|c=16}} | ||
| style="text-align: center" | 6 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|3|icononly=yes}} | |||
| - | |||
| Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s. | | Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s. | ||
|- | |- | ||
| {{SAI|Embrace of the Inferno|w=40}} | ! scope="row" | {{SAI|Embrace of the Inferno|w=40}} | ||
| style="text-align: center" | 6 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|3|icononly=yes}} | |||
| {{DamageInfo|2d6|Fire|per=ray}} | |||
| - | | - | ||
|- | |- | ||
| {{SAI|Gong of the Summit|w=40}} | ! scope="row" | {{SAI|Gong of the Summit|w=40}} | ||
| style="text-align: center" | 6 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|3|icononly=yes}} | |||
| {{DamageInfo|3d8|Thunder}} | |||
| - | | - | ||
|- | |- | ||
| {{SAI|Flames of the Phoenix|w=40}} | ! scope="row" | {{SAI|Flames of the Phoenix|w=40}} | ||
| style="text-align: center" | 11 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|4|icononly=yes}} | |||
| {{DamageInfo|8d6|Fire}} | |||
| - | | - | ||
|- | |- | ||
| {{SAI|Mist Stance|w=40|c=16}} | ! scope="row" | {{SAI|Mist Stance|w=40|c=16}} | ||
| style="text-align: center" | 11 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|4|icononly=yes}} | |||
| - | |||
| Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. | | Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. | ||
The cloud has {{Advantage}} on [[Constitution]], [[Dexterity]], and [[Strength]] {{SavingThrow}}s. | The cloud has {{Advantage}} on [[Constitution]], [[Dexterity]], and [[Strength]] {{SavingThrow}}s. | ||
|- | |- | ||
| {{SAI|Ride the Wind|w=40|c=16}} | ! scope="row" | {{SAI|Ride the Wind|w=40|c=16}} | ||
| style="text-align: center" | 11 | |||
| style="text-align: center" | {{R|action|icononly=yes}} | |||
| style="text-align: center" | {{R|ki|4|icononly=yes}} | |||
| - | |||
| Gain the ability to {{Cond|Flight|Fly}}. | | Gain the ability to {{Cond|Flight|Fly}}. | ||
|} | |} |
Latest revision as of 18:44, 12 February 2025
Way of the Four Elements is one of the subclasses of monk. These monks are more specialized in using their Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic Wizard spells, turning monks into a hybrid spellcaster.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.Level 3
Disciple of the Elements[edit | edit source]
- You can use ki to power magical spells that harness the elements.
- The DC for any of these spells is equal to 8 + your proficiency bonus + your Wisdom modifier. Equipment that increases your Spell Save DC also boosts your Saving Throw DC.
- These spells also trigger .
- While called spells, these Disciple of the Elements abilities are not classified as true Spells and will not interact with features or equipment that only work with proper spells.
- They cannot be .
- They can be used while .
- They can be used while .
- They do not benefit from features that apply only to spells. Examples include:
- Any form of Metamagic
- They do not benefit from items that apply only to spells. Examples include:
Choose 3:
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
[edit | edit source]
- While not in combat, regain half your
Ki Point (rounded down). Restores on long rest.
Level 6
- Select 1 spell from the spell list.
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
New Spells:
Level 9
- Select 1 spell from the spell list.
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
[edit | edit source]
- damage increases to 2d10
Cold (from 1d10)
- damage increases to 3d8
Thunder (from 2d8)
- damage increases to 4d10
Bludgeoning (from 3d10)
- damage increases to 4d6
Fire (from 3d6)
- damage increases to 2d10
Lightning (from 1d10)
- damage increases to 4d10
Bludgeoning (from 3d10)
- can hold an additional creature.
- fires an additional ray.
- damage increases to 4d8
Thunder (from 3d8)
Level 11
- Select 1 spell from the spell list.
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
New Spells:
Spell list[edit | edit source]
Name | Level | Cost | Ki Points | Damage | Effect |
---|---|---|---|---|---|
3 | ![]() |
2![]() |
![]() ![]()
|
Creates an ice surface on impact | |
3 | ![]() |
![]() |
![]() ![]() |
Reduces the target's movement speed by ![]() | |
3 | ![]() |
![]() |
Normal Unarmed Damage![]()
|
Your next melee attacks this turn deal an additional 1d4![]() | |
3 | ![]() |
2![]() |
![]() ![]() |
Pushes away all creatures and objects on a failed ![]() | |
3 | ![]() |
2![]() |
![]() ![]() |
Push the target back ![]() | |
3 | ![]() |
2![]() |
- | Summon a strong wind that clears all clouds and pushes creatures back ![]() | |
3 | ![]() |
![]() |
- | Create a climbable ice cube. | |
3 | ![]() |
2![]() |
3d8![]() ![]() ![]() ![]() ![]() ![]() |
- | |
3 | ![]() |
2![]() |
![]() ![]() |
- | |
3 | ![]() |
![]() |
![]() ![]() |
The target cannot use reactions. | |
3 | ![]() |
2![]() |
![]() ![]() |
Possibly pulls a target ![]() | |
![]() |
6 | ![]() |
3![]() |
- | Hold a humanoid enemy still. They can't move, act or react. Attacks from within ![]() |
6 | ![]() |
3![]() |
![]() ![]() |
- | |
6 | ![]() |
3![]() |
![]() ![]() |
- | |
11 | ![]() |
4![]() |
![]() ![]() |
- | |
![]() |
11 | ![]() |
4![]() |
- | Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.
The cloud has |
![]() |
11 | ![]() |
4![]() |
- | Gain the ability to . |