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Mask of Terror (Overgrown Tunnel): Difference between revisions

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{{Character info|name=Mask of Terror|image=[[File:Mask of Terror Combat.PNG|350px]]|imagename=Combat|image2=[[File:Mask of Terror.png|350px]]|imagename2=Dialogue|level=4|STR=12|DEX=16|CON=12|INT=10|WIS=14|CHA=10|race=Human|type=humanoid|HP=23; 29{{Tactician}}|AC=15|size=Medium|weight=75kg / 150lbs|proficiency=2|initiative=3|passive={{PAS|Opportunity Attack}}{{PAS|Part of the Flock}}|location=[[Overgrown Tunnel]]}}
{{PageSeo
| description = The Mask of Terror is a human member of Auntie Ethel's flock. He is encountered in the Overgrown Tunnel inside the Riverside Teahouse / Gnarled Teahouse in Act One.
| image = Mask of Terror.png
}}
{{Infobox creature
| name = Mask of Terror
| image = <gallery>
Mask of Terror.png|In-game
Terror unmasked.jpeg|Unmasked
Portrait Mask of Terror (Overgrown Tunnel).png|Portrait
</gallery>
| identity = Male
| va =
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Human]]
| level = 4
| e hp = 16
| hp = 23
| t hp = 29
| ac = 15
| weight kg = 75
| movement m = 9
| xp = 40
| str = 12
| dex = 16
| con = 12
| int = 10
| wis = 14
| cha = 10
| str save prof = y
| dex save prof = y
| passives = Opportunity Attack, Part of the Flock @ Whispering Mask
| uid = S_HAG_Hag_MaskedVictim4
| uuid = 74dcb337-e6d1-4329-ac2b-5a3723346159
| stats = HAG_Masked_Ranger
}}
{{Confused with|Mask of Terror (The Blushing Mermaid)}}
The '''Mask of Terror''' is a human member of {{CharLink|Auntie Ethel|Auntie Ethel's}} flock. He is encountered in the [[Overgrown Tunnel]] inside the [[Riverside Teahouse]] / [[Gnarled Teahouse]] in [[Act One]].


'''Mask of Terror''' is a human member of [[Auntie Ethel|Auntie Ethel's]] flock. He is encountered in the [[Overgrown Tunnel]] alongside the [[Mask of Regret]], [[Mask of Vengeance]], and [[Mask of Servitude]].
== Involvement ==
=== Act One ===
Like the other [[:Category:Hag_Victims|Masks]], the Mask of Terror is initially hostile by virtue of wearing a {{SmRarityItem|Whispering Mask}}, placing him under the {{cond|Charmed|charming}} effect of {{SAI|Part of the Flock}}.


Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a {{RarityItem|Whispering Mask}}, placing him under the [[Charmed (Condition)|charming]] effect of {{SAI|Part of the Flock}}.  
If encountering him after Ethel is dead, he is no longer hostile, but his sanity is not intact anymore. He is still hostile if Ethel has been defeated but the party accepted the offer of {{SmRarityItem|Auntie Ethel's Hair|Hag's Hair}} and let Ethel escape.


If the party manages to encounter him after Ethel was defeated, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting."
== Combat==
=== Attacks and abilities ===
Mask of Terror must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he passes the turn without harming the party.
{{Feature box|Curse of Terror}}
{{Feature box|Brace (Ranged)|item=Longbow}}
{{Feature box|Hamstring Shot|item=Longbow}}
{{Feature box|Ranged Attack|item=Longbow}}


== Attacks and abilities ==
=== Allies ===
Mask of Terrir must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he will pass the turn without harming the party.
* {{MdCharLink|Mask of Regret (Overgrown Tunnel)|Mask of Regret}}
* {{MdCharLink|Mask of Servitude (Overgrown Tunnel)|Mask of Servitude}}
* {{MdCharLink|Mask of Vengeance (Overgrown Tunnel)|Mask of Vengeance}}


Mask of Terror acts as a healer and debuffer for Auntie Ethel and the other Masks.{{Feature box|name=Ranged Attack|Uses {{RarityItem|Shortbow}}.
=== Loot ===
* {{MdRarityItem|Longbow}}
* {{MdRarityItem|Studded Leather Armour}}
* {{MdRarityItem|Whispering Mask}}


{{Attack Roll}} +5 {{DamageInfo|count=1|die=6|type=Piercing|modifier=3}}{{Range|m=18|ft=60}}
== Related quests ==
* {{Quest|Save Mayrina}}


{{Action}}
== Gallery ==
<gallery heights="250px" mode="packed">
Mask of Terror Combat.PNG|In combat
</gallery>


*Can use [[Weapon Actions]].}}{{TooltipBox|[[Curse of Terror]]|Strike terror into a creature's heart and [[Frightened|Frighten]] it.
{{Sunlit Wetlands}}
 
[[Category:Humanoids]]
{{DamageInfo|count=2|die=4|type=Psychic|modifier=1}}
[[Category:Humans]]
 
[[Category:Characters]]
{{Cond|Frightened}} 2 turns
[[Category:Characters in Act One]]
 
[[Category:Characters in the Sunlit Wetlands]]
On save: Target still takes half damage.
[[Category:Hag Victims]]
 
{{Saving Throw|WIS|dc=14}} {{Range|m=18|ft=60}}
 
{{Action|bonus}}|image=Vicious Mockery.webp}}{{NavForest}}

Latest revision as of 07:34, 18 February 2025

Not to be confused with Mask of Terror (The Blushing Mermaid)

The Mask of Terror is a human member of Auntie Ethel Auntie Ethel's flock. He is encountered in the Overgrown Tunnel inside the Riverside Teahouse / Gnarled Teahouse in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the charming charming effect of Part of the Flock Part of the Flock.

If encountering him after Ethel is dead, he is no longer hostile, but his sanity is not intact anymore. He is still hostile if Ethel has been defeated but the party accepted the offer of Hag's Hair and let Ethel escape.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Mask of Terror must succeed a DC 17  Wisdom saving throw at the start of each of his turns or become affected by Hag's Pawn Hag's Pawn. If he succeeds the throw, he passes the turn without harming the party.

Vicious Mockery.webp
Curse of Terror Curse of Terror (Bonus Action)
Damage: 3~9
D4 Psychic.png
2d4 + 1Damage TypesPsychic

Strike terror into a creature's heart and Frighten it.

WIS Save
 Range: 18 m / 60 ft
Brace Ranged.webp
Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Longbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Hamstring Shot.webp
Hamstring Shot Hamstring Shot (Action)   –  Longbow
Damage: 4~11
D8 Piercing.png
1d8 + 3Damage TypesPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack (Action)   –  Longbow
Damage: 4~11
D8 Piercing.png
1d8 + 3Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]