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Sunlit Wetlands: Difference between revisions
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{{ | {{Location page | ||
| prefix = The | |||
| name = Sunlit Wetlands | |||
|region = Wilderness | | alt name prefix = the | ||
| | | alt name = Putrid Bog | ||
|south | | image = Sunlit Wetlands.jpg | ||
|north | | image description = The Sunlit Wetlands. | ||
|east | | act = one | ||
| summary = It is south of the [[Blighted Village]], and consists of the [[Riverside Teahouse]] and the [[Decrepit Sanctuary]]. | |||
| region prefix = the | |||
| region = Wilderness | |||
| west = Riverside Teahouse | |||
| south = River Chionthar | |||
| north = Blighted Village | |||
| east = Nautiloid Wreck | |||
}} | }} | ||
==Overview== | ==Overview== | ||
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | [[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | ||
The Sunlit Wetlands | The Sunlit Wetlands looks like a peaceful and picturesque location south of the [[Blighted Village]] but is actually an illusion. This location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, home to the hag, {{CharLink|Auntie Ethel}}. | ||
=== | === The 'sheep' === | ||
Following the road east for the teahouse the party will pass by two islands where a bunch of sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They won't be hostile at first, but if provoking them or angering Ethel, they will become hostile. | |||
=== | === Bloody campsite === | ||
On the north-eastern side of the wetlands is a campsite covered in blood and gore. Even if the illusion is still up, the carnage can still be seen. There are no hazards around beyond the bulrushes, with all sorts of cluttered treasure, food and other adventuring supplies. | |||
If the illusion hasn't been dispelled, the party will do an automatic {{Ability check|Nature|10}} to identify that [[Redcap|Redcaps]] were behind the attack. | |||
== Hazards == | == Hazards == | ||
=== | === Dispelling the illusion === | ||
There are several ways to break the illusion and reveal the true appearance of this location: | There are several ways to break the illusion and reveal the true appearance of this location: | ||
* Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk]]s, [[Sorcerer]]s, [[Warlock]]s, [[Wizard]]s, and Oath of the Ancients [[Paladin]]s will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion | * Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk]]s, [[Ranger]]s, [[Sorcerer]]s, [[Warlock]]s, [[Wizard]]s, and Oath of the Ancients [[Paladin]]s will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion | ||
*By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail | *By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail | ||
*Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion | *Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion | ||
*Having | *Having {{CharLink|Auntie Ethel}} reveal her true hag form | ||
Successfully dispelling the illusion grants the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''Eyes of the Wild'' ([[Outlander]] background). | |||
===Spike traps=== | ===Spike traps=== | ||
Line 47: | Line 44: | ||
===Barbed Bulrush=== | ===Barbed Bulrush=== | ||
Scattered around the wetlands are | Scattered around the wetlands are bulrushes that hold poisonous apples. When the plants are interacted with, the character will automatically do a {{ability check|Sleight of Hand|10}} or risk getting {{Cond|Open Wound}} which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants at all. | ||
=== Locations === | |||
*{{Loc|Decrepit Sanctuary}} | |||
*{{Loc|Overgrown Tunnel}} | |||
*{{Loc|Riverside Teahouse}} | |||
==Characters== | ==Characters== | ||
* | *{{MdCharLink|Auntie Ethel}} | ||
* | *{{MdCharLink|Demir}} | ||
* | *{{MdCharLink|Gandrel}} | ||
* | *{{MdCharLink|Johl}} | ||
==Creatures== | |||
*{{MdCharLink|Addled Frog}} | |||
* | *{{MdCharLink|Ancient Mud Mephit}} | ||
* | *{{MdCharLink|Redcap (creature)|Redcap}} | ||
* | *{{MdCharLink|Redcap Blood Sage}} | ||
* | *{{MdCharLink|Wood Woad}} | ||
* | *{{MdCharLink|Young Mud Mephit}} | ||
==Related quests== | ==Related quests== | ||
* | *{{Quest|Find a Cure}} | ||
** | **{{SubQuest|Get Help from Auntie Ethel}} | ||
* | *{{Quest|Save Mayrina}} | ||
*{{Quest|Save the Refugees}} | |||
* | **{{SubQuest|Investigate Kagha}} | ||
** | *{{Quest|The Pale Elf}} | ||
==Notable loot== | ==Notable loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* {{MdRarityItem|Letter to Kagha}} | * {{MdRarityItem|Letter to Kagha}} – In a hidden wooden crevice on the southern side of the massive tree stump in the Decrepit Sanctuary.{{Coords|85|212}} | ||
* {{MdRarityItem|The Sparkle Hands}} – In a chest at the base of the giant tree stump in the Decrepit Sanctuary.{{Coords|1=93|2=211}} | |||
* {{MdRarityItem|The Sparkle Hands}} | * {{MdRarityItem|Wood Woad Shield}} – On one of the Wood Woads guarding the Decrepit Sanctuary. | ||
* {{MdRarityItem|Wood Woad Shield}} | |||
==Hidden treasure== | ==Hidden treasure== | ||
* A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. {{Coords|2|215}} | * A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. {{Coords|2|215}} | ||
* A buried chest on the east most end of the beach, just past a bloody camp site | * A buried chest on the east-most end of the beach, just past a bloody camp site north of the Decrepit Sanctuary. {{Coords|90|281}} Contains four {{SmRarityItem|Orange Dye}}. | ||
==Notes == | ==Notes == | ||
{{notebegin}} | |||
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | *Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | ||
{{noteend}} | |||
== External links == | == External links == | ||
* {{FRWiki|Sunlit Wetlands|long}} | * {{FRWiki|Sunlit Wetlands|long}} | ||
{{ | |||
{{Sunlit Wetlands}} | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |
Latest revision as of 20:31, 26 August 2024
Wilderness | ||||
Blighted Village | ||||
↑ | ||||
Riverside Teahouse | ← | Sunlit Wetlands | → | Nautiloid Wreck |
↓ | ||||
River Chionthar |
Overview[edit | edit source]
The Sunlit Wetlands looks like a peaceful and picturesque location south of the Blighted Village but is actually an illusion. This location is really the Putrid Bog, a foul bog laden with traps, poisoned food, Redcaps, home to the hag, Auntie Ethel.
The 'sheep'[edit | edit source]
Following the road east for the teahouse the party will pass by two islands where a bunch of sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They won't be hostile at first, but if provoking them or angering Ethel, they will become hostile.
Bloody campsite[edit | edit source]
On the north-eastern side of the wetlands is a campsite covered in blood and gore. Even if the illusion is still up, the carnage can still be seen. There are no hazards around beyond the bulrushes, with all sorts of cluttered treasure, food and other adventuring supplies.
If the illusion hasn't been dispelled, the party will do an automatic DC 10 Nature check to identify that Redcaps were behind the attack.
Hazards[edit | edit source]
Dispelling the illusion[edit | edit source]
There are several ways to break the illusion and reveal the true appearance of this location:
- Upon entering the area, the character will be given the option to make an Investigation check to see through and break the illusion. Monks, Rangers, Sorcerers, Warlocks, Wizards, and Oath of the Ancients Paladins will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion
- By speaking to one of the sheep in the area, which is really a Redcap or Redcap Blood Sage in disguise. If successful on an Animal Handling check, the character will realize the sheep is an illusion, causing the location's illusion to fail
- Attacking one of the sheep, which will force the character into combat with the Redcaps, breaking the illusion
- Having Auntie Ethel reveal her true hag form
Successfully dispelling the illusion grants the Inspirational Event Eyes of the Wild (Outlander background).
Spike traps[edit | edit source]
Spread throughout the deeper water are spike traps that when triggered will inflict and with no Saving Throw. A DC 15 Constitution saving throw is needed to overcome the Open Wound, which will progress to and lastly which have the same saving throw requirements. Any form of healing will cure Open Wound, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands.
The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a DC 10 Sleight of Hand check. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits.
Barbed Bulrush[edit | edit source]
Scattered around the wetlands are bulrushes that hold poisonous apples. When the plants are interacted with, the character will automatically do a DC 10 Sleight of Hand check or risk getting which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants at all.
Locations[edit | edit source]
Characters[edit | edit source]
Creatures[edit | edit source]
Related quests[edit | edit source]
Notable loot[edit | edit source]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Letter to Kagha – In a hidden wooden crevice on the southern side of the massive tree stump in the Decrepit Sanctuary.X: 85 Y: 212
- The Sparkle Hands – In a chest at the base of the giant tree stump in the Decrepit Sanctuary.X: 93 Y: 211
- Wood Woad Shield – On one of the Wood Woads guarding the Decrepit Sanctuary.
Hidden treasure[edit | edit source]
- A buried chest on the beach just south of the Riverside Teahouse Waypoint. X: 2 Y: 215
- A buried chest on the east-most end of the beach, just past a bloody camp site north of the Decrepit Sanctuary. X: 90 Y: 281 Contains four Orange Dye.
Notes[edit | edit source]
- Once the illusion has been broken, the map name changes from Sunlit Wetlands to Putrid Bog. The music also changes.