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Fist of Unbroken Air: Difference between revisions

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{{ActionPage
{{ActionPage
| description = Push the target back {{Distance|m=6|ft=20}} and knock it {{SAI|Prone (Condition)|Prone}}.
| description = Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}.
| image = Fist of Unbroken Air.webp
| image = Fist of Unbroken Air.webp
| summary = '''{{PAGENAME}}''' is an action that allows the {{class|Way of the Four Elements}} to punch an enemy at distance, sending them flying backwards..
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to punch an enemy at distance, sending them flying backwards.
| cost = action
| cost = action, ki:2
| cost2 = ki
| damage = 3d10
| cost2 amount = 2
| damage type = Bludgeoning
| damage = amount: 3d10, type: Bludgeoning
| duration = 1
| duration = 1
| range = ranged
| range = ranged
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
| save = STR,Target still takes half damage and no push back
| save = STR
| save dc = caster
| on save = Target still takes half damage.
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = 1
| condition save = STR
| condition dc = caster
| additional =
| additional =
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}}
| class learns at level 3 = Way of the Four Elements
| class learns at level 3 = Way of the Four Elements
| notes =  
| notes =  
}}
}}
{{MonkNavbox}}
{{MonkNavbox}}

Latest revision as of 08:24, 29 July 2024

Fist of Unbroken Air.webp

Fist of Unbroken Air is an action that allows a Way of the Four Elements Monk to punch an enemy at distance, sending them flying backwards.

Description

Push the target back 6 m / 20 ft and knock it Prone Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 18 m / 60 ft
Duration: 1 turn
STR Save (Spell save DC) (On Save: Target still takes half damage.)

At Higher Levels

At level 9, the damage dice increases by one to
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

Condition: Prone

Prone Prone

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Classes: