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Pikes: Difference between revisions

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(Created page with "{{WeaponTypePage | type = Pikes | example = Pike | category = martial | handedness = two-handed | melee or ranged = melee | damage count = 1 | damage die = 10 | damage modifier = melee | damage type = Piercing | heavy = yes | reach = yes | dippable = yes | actions = * {{Rush Attack}} * {{Piercing Strike}} * {{Brace (Melee)}} }}")
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Revision as of 07:30, 3 February 2023

Pikes Pikes are a type of two-handed martial melee weapon. The following are some base attributes common to most pikes, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Pike. Further down below, you can find a list of all pikes in the game.

Properties

Damage
{{{damage}}} + Strength modifier Damage TypesPiercing
Details
 Two-Handed
 Range: 2.5 m / 8 ft
Extra Reach Extra Reach
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

List of pikes

Weapon Enchant. Damage Damage Type Weight Price Special


Broken Pike

1d10

Piercing

8.1 kg
16.2 lb

10


Rusty Pike

1d10

Piercing

8.1 kg
16.2 lb

1


Pike

1d10

Piercing

8.1 kg
16.2 lb

20


Magical Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Pike +1

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Returning Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

65
Homing Weapon
This weapon will return to its owner when thrown.


Breaching Pikestaff

+2

1d10 + 2
1d4

Piercing
Force

8.1 kg
16.2 lb

190


Unseen Menace

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Icon.png Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.

Legacy content