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Pikes: Difference between revisions
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| weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | | weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | ||
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== External Links == | |||
* {{FRWiki|Pike (weapon)|long}} |
Revision as of 00:31, 12 October 2023
Weapons |
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Lists of weapons by category |
Lists of weapons by range |
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are a type of two-handed martial melee weapon. The following are some base attributes common to most pikes, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Pike. Further down below, you can find a list of all pikes in the game.
Properties
- Damage
- 1d10 (1~10) + Strength modifier Piercing
- Details
- Two-Handed
- Range: 2.5 m / 8 ft
- Extra Reach
- Dippable
Actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
List of pikes
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
1d10 |
Piercing |
8.1 kg |
10 | |||
1d10 |
Piercing |
8.1 kg |
1 | |||
1d10 |
Piercing |
8.1 kg |
20 | |||
+1 |
1d10 + 1 |
Piercing |
8.1 kg |
40 | ||
+1 |
1d10 + 1 |
Piercing |
8.1 kg |
40 | ||
+1 |
1d10 + 1 |
Piercing |
8.1 kg |
65 |
|
|
+2 |
1d10 + 2 |
Piercing |
8.1 kg |
190 | ||
+1 |
1d10 + 1 |
Piercing |
8.1 kg |
190 |
|