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Wild Magic table (Barbarian): Difference between revisions
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!{{SmallIcon|Wild Magic Intangible Spirit Icon.png}} [[Wild Magic: Intangible Spirit (Condition)|Intangible Spirit]] | !{{SmallIcon|Wild Magic Intangible Spirit Icon.png}} [[Wild Magic: Intangible Spirit (Condition)|Intangible Spirit]] | ||
|Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=5}} on a failed {{SavingThrow|DEX}}. | |{{SmallIcon|Wild Magic Intangible Spirit Icon.png}} '''[[Wild Magic: Intangible Spirit]]''' | ||
*Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=5}} on a failed {{SavingThrow|DEX}}. | |||
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!{{SmallIcon|Wild Magic Light Bolt Icon.png}} [[Wild Magic: Light Bolt (Condition)|Bolt of Light]] | !{{SmallIcon|Wild Magic Light Bolt Icon.png}} [[Wild Magic: Light Bolt (Condition)|Bolt of Light]] | ||
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!{{SmallIcon|Wild Magic Dark Tendrils Icon.png}} [[Wild Magic: Dark Tendrils (Condition)|Dark Tendrils]] | !{{SmallIcon|Wild Magic Dark Tendrils Icon.png}} [[Wild Magic: Dark Tendrils (Condition)|Dark Tendrils]] | ||
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | | |Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d12 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|1d12 Temporary Hit Points}}. | ||
|}<noinclude>{{BarbarianNavbox}}</noinclude> | |}<noinclude>{{BarbarianNavbox}}</noinclude> |
Revision as of 20:41, 20 September 2023
will unleash one of the listed effects when Rage has been activated. All effects last until end of Rage or until a new effect has been activated.
Barbarian Wild Magic Effects
The following section can be transcluded into other pages with {{:Wild Magic table (Barbarian)}}
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Effect | Description |
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Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() |
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You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() |
File:Wild Magic Protective Lights Icon.png Protective Lights | You, and any allies within ![]() ![]() |
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File:Wild Magic Light Bolt Small Icon.png Wild Magic: Bolt of Light
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Flowers and vines spread outward from you in a radius of ![]() |
File:Wild Magic Teleport Barbarian Icon.png Teleport | File:Wild Magic Teleport Barbarian Small Icon.png Wild Magic: Teleport
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Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |