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<blockquote style="font-size:120%; font-family:Georgia;">Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.</blockquote> | <blockquote style="font-size:120%; font-family:Georgia;">''Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.''</blockquote> | ||
'''Cleric''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast [[Spell|Spells]]. Clerics use [[Wisdom]] as their primary ability score. | '''Cleric''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast [[Spell|Spells]]. Clerics use [[Wisdom]] as their primary ability score. |
Revision as of 19:12, 26 May 2022
Main Page > Character Creation > Playable Classes > Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Cleric is one of the Playable Classes of Baldur Gate's 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
8 + Constitution Modifiers
- Hit points at higher levels:
5 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Wisdom, Charisma
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Simple Weapon
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
Class Features
- Level 1 Spell Slots Unlocked: You gain two Level 1 Spell Slots.
- Cantrips (Choose 3):
- Choose a number of Prepared Spells =
1 (Cleric's level) + Wisdom Modifier
(minimum of 1 spell):
- Choose a subclass:
Life Domain | Light Domain | Trickery Domain |
Subclass Features
Life Domain | Light Domain | Trickery Domain |
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Level 2
Class Features
Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest).
- Channel Divinity Action:
Turn Undead
- Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slot.
- Choose a number of Prepared Spells =
2 (Cleric's level) + Wisdom Modifier
(minimum of 1 spell):
Subclass Features
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Level 3
Class Features
- Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slots.
- Level 2 Spell Slots Unlocked: You gain two Level 2 Spell Slots.
- Choose a number of Prepared Spells =
3 (Cleric's level) + Wisdom Modifier
(minimum of 1 spell):
1st Level Spells | 2nd Level Spells |
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Subclass Features
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Level 4
Class Features
- New Feat ! (Choose 1)
- Cantrip (Choose 1):
- Level 2 Spell Slots Unlocked: You gain an additional Level 2 Spell Slots
- Choose a number of Prepared Spells =
4 (Cleric’s level) + Wisdom Modifier
(minimum of 1 spell):
1st Level Spells | 2nd Level Spells |
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Subclass Features
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(none) | (none) | (none) |
Cleric Spell List
Cantrips | 1st Level Spells | 2nd Level Spells |
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