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Weapon actions: Difference between revisions
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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | ||
The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]], expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. | The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]], expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. Certain Weapon Action also uses a '''Hybrid''' DC instead<!-- LARIAN! -->, which allows for a user's [[Spellcasting Modifier]] to be used instead. | ||
<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 10 + [[Strength]] or [[Dexterity]] [[Ability Modifier]] + Inherent Weapon Action Bonus DC}}</div> | <div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 10 + [[Strength]] or [[Dexterity]] [[Ability Modifier]] + Inherent Weapon Action Bonus DC}}</div> | ||
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|[[Cleave]]||{{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}}||{{Action}}||Strike 3 targets <br> 1.5 m / 5 ft cone||-||Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]]) | |[[Cleave]]||{{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}}||{{Action}}||Strike 3 targets <br> 1.5 m / 5 ft cone||-||Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]]) | ||
|- | |- | ||
|[[Concussive Smash]] ||{{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}||{{Action}}||Inflict [[Conditions#Dazed|Dazed]]||Constitution||Weapon damage | |[[Concussive Smash]] ||{{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}||{{Action}}||Inflict [[Conditions#Dazed|Dazed]]||Constitution (Hybrid DC)||Weapon damage | ||
|- | |- | ||
|[[Crippling Strike]]||{{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}||{{Action}} ||Inflict [[Conditions#Crippled|Crippled]]||Constitution - 2||1d4 + Strength Modifier <br> {{DamageType|Slashing}} | |[[Crippling Strike]]||{{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}||{{Action}} ||Inflict [[Conditions#Crippled|Crippled]]||Constitution - 2||1d4 + Strength Modifier <br> {{DamageType|Slashing}} |
Revision as of 20:03, 26 August 2023
Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The difficulty class (or DC) of Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC, expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. Certain Weapon Action also uses a Hybrid DC instead, which allows for a user's Spellcasting Modifier to be used instead.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw - Bonus DC | Damage |
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Backbreaker | |
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Inflict Prone | Strength | 1d4 + Strength Modifier ![]() |
Brace (Melee) | |
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'Advantage' on damage rolls for this turn | - | - |
Cleave | |
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Strike 3 targets 1.5 m / 5 ft cone |
- | Halved weapon damage (added damage is not halved e.g. from Divine Smite, Great Weapon Master) |
Concussive Smash | Bludgeoning weapons except Quarterstaves: |
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Inflict Dazed | Constitution (Hybrid DC) | Weapon damage |
Crippling Strike | |
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Inflict Crippled | Constitution - 2 | 1d4 + Strength Modifier ![]() |
Disarming Strike | ![]() |
Target drops Weapon | Strength - 2 | 1d4 + Strength Modifier ![]() | |
Flourish | All martial weapons with Finesse: |
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Inflict Off Balance | Dexterity - 2 | None |
Heartstopper | ![]() |
Inflict Chest Trauma | Constitution - 2 | 1d4 + Strength Modifier ![]() | |
Lacerate | All Slashing weapons: |
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Inflict Bleeding | Constitution - 2 | Weapon damage |
Piercing Strike | |
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Inflict Gaping Wounds | Constitution - 2 | Weapon damage |
Pommel Strike | |
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Inflict Dazed | Constitution - 2 | 1d4 + Strength Modifier ![]() |
Prepare | ![]() |
Extra damage on melee attacks this turn | - | Strength Modifier ![]() | |
Rush Attack | All polearms except Quarterstaves: |
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Charge 9 m / 30 ft Inflict Off Balance |
Strength | 1d4 + Strength Modifier Inherits weapon damage type |
Tenacity | |
Passive | Inflict damage on a miss | - | Strength Modifier ![]() |
Topple | ![]() |
Inflict Prone | Dexterity - 2 | None | |
Weakening Strike | |
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Inflict Weak Grip | Strength - 2 | 1d4 + Strength Modifier Inherits weapon damage type |
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Brace (Ranged) | ![]() |
'Advantage' on damage rolls for this turn | - | - | |
Hamstring Shot | |
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Inflict Hamstrung | Constitution | Weapon damage |
Mobile Shot | ![]() |
Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |
Piercing Shot | All crossbows: |
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Inflict Gaping Wounds | Constitution | 1d8 + Dexterity Modifier ![]() |
Special Actions
- The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Arcane Ammunition | ![]() |
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Infuse your bolts to deal additional an 1d4![]() |
- | - |
Colossal Onslaught | ![]() |
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Strike multiple foes in a line 3m wide and 6m long. | - | 1d8 + Strength Modifier ![]() |
Corrosive Strike | ![]() |
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Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces ![]() |
- | 1d8 + Strength Modifier ![]() ![]() |
Gargantuan Cleave | ![]() |
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Strike multiple foes but inflict Off Balance on self | - | Weapon damage + 1d6 |
Hush You! | ![]() |
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Slash a target and possibly Silence it. | Constitution | 1d8 + Strength Modifier [[DamageType|![]() |
Maiming Strike (Weapon Action) | ![]() |
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Possibly Maims your target. They can't move. | Constitution | 1d4 + Strength Modifier ![]() |
Razor Gale | File:Longsword PlusOne Icon.png Larethian's Wrath | ![]() |
Swing your weapon in a 4m cone that deals damage to all enemies within range. | - | 1d8 + Dexterity Modifier ![]() |
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Rend the enemy's body and soul, dealing an additional 4![]() |
Constitution | 1d6 + Strength Modifier ![]() ![]() | |
Shadowsoaked Blow | ![]() |
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Strike an enemy, adding your Proficiency Bonus and 1d6![]() |
- | 1d8 + Dexterity Modifier ![]() ![]() |
Topple the Big Folk | File:Longsword PlusOne Icon.png Balduran's Giantslayer | ![]() |
Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12![]() |
Strength | 2d6 + 2x Strength Modifier + Proficiency Bonus ![]() |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by (and Saving Throw) | Saving Throw Penalty | Additional Effects | Removed By |
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Prone | ![]() ![]() |
Strength Dexterity |
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Off Balance | ![]() ![]() |
Strength Dexterity |
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Weak Grip | ![]() |
Strength Dexterity |
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Crippled | ![]() |
Dexterity | Movement Speed reduced to 0 |
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Chest Trauma | ![]() |
Constitution | One less Action for 2 turns |
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Bleeding | ![]() |
Constitution | Inflicts 2 ![]() |
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Dazed | ![]() ![]() |
Wisdom | Can't take reactions, loses Dexterity bonus to Armour Class |
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Gaping Wounds | ![]() ![]() |
- | Receive additional 2 ![]() |
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Hamstrung | ![]() |
- | Movement Speed halved |
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