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Act Two: Difference between revisions

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==Locations==
==Locations==
* [[Shadow-Cursed Lands]]
* [[Shadow-Cursed Lands]]
* [[Ruined Battlefield]]
* [[Last Light Inn]]
* [[Reithwin Town]]
* [[Mason's Guild]]
* [[House of Healing Morgue]]
* [[Moonrise Towers]]
* [[Moonrise Towers]]
* [[Moonrise Towers Prison]]
* [[Grand Mausoleum]]
* [[Gauntlet of Shar]]
* [[Mind Flayer Colony]]


== Companions ==
== Companions ==
Three additional companions can be recruited in Chapter Two if they survived the events of Chapter One and the player completes their requisite quests.
Three additional companions can be recruited in Chapter Two if they survived the events of Chapter One and the player completes their requisite quests.
*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Halsin]]
*[[Halsin]] ([[Lift the Shadow Curse]])
*[[Jaheira]]
*[[Jaheira]]


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The main quest of '''Chapter Two''' is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].
The main quest of '''Chapter Two''' is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].


* [[Seek Protection from the Shadow Curse]]
* [[Follow the Convoy]]
* [[Follow the Convoy]]
* [[Capture Isobel the Selûnite Cleric]]
* [[Resolve the Abduction]]
* [[Resolve the Abduction]]
* [[Seek Protection from the Shadow Curse]]
* [[Find Ketheric Thorm's Relic]]
* [[Find Ketheric Thorm's Relic]]
* [[Find the Nightsong]]
* [[Defeat Ketheric Thorm]]


==Side Quests==
==Side Quests==


* [[Find the Nightsong]]
* [[Rescue the Tieflings]]
* [[Lift the Shadow Curse]]
* [[Lift the Shadow Curse]]
* [[Wake up Art Cullagh]]
* [[Punish the Wicked]]
* [[Investigate the Selûnite Resistance]]
* [[Find Arabella's Parents]]
* [[Find Arabella's Parents]]
* [[Find Rolan in the Shadows]]
* [[Rescue the Tieflings]]
* [[Rescue Wulbren]]
* [[Find Zevlor]]
* [[Find Zevlor]]
* [[Find Mol]]
* [[Find Mol]]
* [[Wake up Art Cullagh]]
* [[Kill Raphael's Old Enemy]]
* [[Kill Raphael's Old Enemy]]
** [[Break Yurgir's Contract]]
* [[Rescue the Grand Duke]]
* [[Rescue the Grand Duke]]
* [[Punish the Wicked]]
* [[Decide Minthara's Fate]]
* [[Decide Minthara's Fate]]

Revision as of 00:14, 16 August 2023

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Chapter 2.webp
Chapter Two of Baldur's Gate 3 (sometimes referred to as Act 2) takes place after Chapter One as the player enters the Shadow-Cursed Lands to reach Moonrise Towers.

Point of No Return

The exact delineation between Chapter One and Chapter Two can be somewhat confusing for new players as entering the Shadow-Cursed Lands from either the Mountain Pass or the Underdark will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the Wilderness and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the Temple of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close.

Locations


Companions

Three additional companions can be recruited in Chapter Two if they survived the events of Chapter One and the player completes their requisite quests.

Main Quest

The main quest of Chapter Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.

Side Quests