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Ranger: Difference between revisions

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Revision as of 15:32, 22 February 2022

Main Page > Character Creation > Playable Classes > Ranger


"Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey."
Ranger Icon.png
Ranger is one of the Playable Classes of Baldur Gate's 3. Rangers are in tune with nature and their surroundings. They ultilize both their knowledge of the wilds and spellcasting to pursue their prey. Rangers use Dexterity as their primary ability score.

Class Information

Ranger's default armor

Hit Points

Class Features

Skills

"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"

Level 1 Proficiency Bonus: +2

Level Progression

"Through experience, you acquire new power. You gain the following trait:"

Level 1


Class Features
  • Favoured Enemy (Choose 1):
Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you Restrain have a harder time esccaping.
  • Investigation Proficiency
Keeper of the Veil You specialise in hunting creature from other planes of existence. You gain Proficiency in Arcana, which grant protection against aberrations, celestials, elementals, fey, fiends, and undead.

(Do not consume Spell Slots, can be cast once per day)

Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell
Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and [[Armor#Armor Proficiency|Armour Proficiency with Heavy Armour.
Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8 Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
  • Natural Explorer (Choose 1):
Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
  • Ritual Spell (Do not consume Spell Slots):

Find Familiar Icon.png Find Familiar

Urban Tracker An expert at navigating the wild within the city, you gain Proficiency with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks.
  • Sleight of Hand Proficiency
Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
  • Cold Resistance
Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it.
  • Fire Resistance
Wasteland Wanderer: Poison You have spent endless days surviving swamp fetids. Gain resistance to Poison and take only half damage from it.
  • Poison Resistance

Level 2


Class Features
  • Level 1 Spell Slots Unlocked: You gain two Level 1 Spell Slots
  • Fighting Style (Choose 1):
Fighting Style Description
Archery

You gain a +2 bonus to Ranged Weapon Attacks.

Defence

You gain a +1 bonus to Armour Class while wearing Armour.

Duelling

When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.

Two-Weapon Fighting Style

When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

Level 3


Class Features
  • Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slot
  • Choose a subclass:
Hunter Beast Master
Subclass Features
File:Hunter Subclass Icon.png Hunter File:Beast Master Subclass Icon.png Beast Master

Level 4


Class Features
Subclass Features
File:Hunter Subclass Icon.png Hunter File:Beast Master Subclass Icon.png Beast Master
(none) (none)

Ranger Spell List

List Of Spells and Cantrips
1st Level Spells 2nd Level Spells