Ad placeholder

Ivarus: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added XP reward to infobox (250))
(Added uid/uuid to infobox)
 
Line 35: Line 35:
| acrobatics = 1
| acrobatics = 1
| perception = 0
| perception = 0
| uuid = cbf95410-351a-491e-92aa-1663df98c6f5
| uid = S_WYR_WyrmRockPrison_Guard_003
| stats = FlamingFist_Human_Caster
}}
}}
'''Fist Ivarus''' is [[human]] wizard member of the [[Flaming Fist]] patrolling the prison cells underneath [[Wyrm's Rock Fortress]] in [[Baldur's Gate]].
'''Fist Ivarus''' is [[human]] wizard member of the [[Flaming Fist]] patrolling the prison cells underneath [[Wyrm's Rock Fortress]] in [[Baldur's Gate]].

Latest revision as of 01:41, 23 January 2025

Fist Ivarus is human wizard member of the Flaming Fist patrolling the prison cells underneath Wyrm's Rock Fortress in Baldur's Gate.

Portrait Ivarus.png
Bet you don't even remember half the foolery you got up to. Well, make yourself at home - you'll be staying a while.
Ivarus after the player drinks Hoots' Hooch

Involvement[edit | edit source]

Ivarus can normally be found walking back and forth between all the cells. If the party is attempting to free Florrick Florrick as part of the quest Free Counsellor Florrick, Ivarus will potentially spot the attempt and will need to be dealt with.

If a party member drinks Hoots' Hooch and blacks out, they will wake up in a cell inside Wyrm's Rock Prison. Ivarus will notice the party member and tell them they'll be staying a while due to what they did while blacked out.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Fire Bolt.webp
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Melf's Acid Arrow.webp
Melf's Acid Arrow Melf's Acid Arrow (+ )
Damage: 6~24
D4 Acid.pngD4 Acid.png
4d4Damage TypesAcid
+ 2d4Damage TypesAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
See Invisibility.webp
See Invisibility See Invisibility (+ )
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: Self
Blight.webp
Blight Blight (+ )
Damage: 8~64

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Conjure Elemental Fire Elemental.webp
Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental (+ )
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell (+ )

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Slow.webp
Slow Slow (+ )
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]