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Hellrider Paladin: Difference between revisions

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{{Infobox character
{{PageSeo
 
| description = The Hellrider Paladin is a summonable ally during Confront the Elder Brain, provided Zevlor survives the first two Acts.
| image = Portrait Hellrider Paladin.png
}}
{{Infobox creature
| name = Hellrider Paladin
| name = Hellrider Paladin
| faction = [[Hellriders]]
| faction = [[Hellriders]]
| image = Hellrider Paladin.jpg
| image = <gallery>
| race = [[Asmodeus Tiefling]]
Hellrider Paladin Model.png|Model
Portrait Hellrider Paladin.png|Portrait
</gallery>
| identity = Male
| race = [[Tiefling]]
| subrace = [[Asmodeus Tiefling]]
| level = 10
| level = 10
 
| size = [[Medium]]
| modules =
| type = [[Humanoid]]
{{Infobox statistics
| e hp = 65
| child = yes
| hp = 92
| size = Medium
| t hp = 119
| type = Humanoid
| ac = 19
| hit_points = 119
| movement m = 9
| armour_class = 19
| xp = 250
| movement_speed_meters = 9
| weight kg = 75
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 10
| str = 18
| str = 18
| dex = 12
| dex = 12
Line 25: Line 29:
| wis = 10
| wis = 10
| cha = 16
| cha = 16
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| resistant1 = Fire
| str save extra = +3
 
| dex save extra = +3
| condition1_name = Aura of Protection
| con save extra = +3
| condition1_description = You and nearby allies gain a bonus to saving throws equal to your charisma modifier.
| int save extra = +3
| condition2_name = Aura of Courage
| wis save extra = +3
| condition2_description = You and any nearby allies can't be frightened.
| cha save extra = +3
| condition3_name = Aura of Devotion
| athletics = 4
| condition3_description = You and any nearby allies can't be charmed.
| acrobatics = 1
 
| perception = 0
| feature1_name = Darkvision
| resistances = Fire resistant full
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| conditions = Aura of Protection (Aura), Aura of Courage (Aura), Aura of Devotion (Aura)
| feature2_name = Extra Attack
| passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature) @ Maul +1
| feature2_description = Can make an additional free attack after making an unarmed or weapon attack.
| uuid = 70f53c3d-6463-41b5-b13e-a13f467b4889
| feature3_name = Hellish Resistance
| uid = S_END_VerteranBattleMaster
| feature3_description = Grants resistance to fire damage.
| stats = END_Hellrider_Paladin
| feature4_name = Divine Health
| feature4_description = Immune to diseases.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Superior Plate (-1)
| feature6_description = Reduces piercing damage by 1.
| feature6_item = Plate Armour +1
| feature7_name = Tenacity (passive feature)
| feature7_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss.
| feature7_item = Maul +1
}}
}}
}}
The '''Hellrider Paladin''' is a summonable ally during {{Quest|Confront the Elder Brain}}, if {{CharLink|Zevlor}} survives [[Act One]] and [[Act Two]].


== Involvement ==
The Hellrider Paladin is possibly an exile from {{FRWiki|Elturel}} that was discarded by the city following their descent into [[Avernus]], due to his [[tiefling]] heritage, and despite his service as a Hellrider.{{ref|{{MdRarityItem|Letter from Zevlor}}}}


'''Hellrider Paladin''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
The Hellrider Paladin can be summoned with the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if {{CharLink|Zevlor}} has been rescued throughout both [[Act One]] and [[Act Two]], and joins the party as an ally in {{Quest|Gather Your Allies}}.


== Attacks and Abilities ==
==Combat==
{{Feature box|Thunderous Smite}}
=== Attacks and Abilities ===
{{Feature box|Compelled Duel}}
{{Feature box|Divine Smite|item=Maul +1}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Main Hand Attack|item=Maul +1}}
{{Feature box|Misty Step}}
{{Feature box|Misty Step}}
{{Feature box|Concussive Smash}}
{{Feature box|Thunderous Smite|item=Maul +1}}
{{Feature box|Backbreaker}}
{{feature box|Vow of Enmity}}


===Loot===
* {{MdRarityItem|Maul +1}}
* {{MdRarityItem|Plate Armour +1}}
* {{MdRarityItem|Helmet}}


== Notes ==
== References ==
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]].
{{reflist}}


{{Archetypes}}
[[Category:Archetypes]]
[[Category:Tieflings]]
[[Category:Tieflings]]
[[Category:Asmodeus Tieflings]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in the Upper City]]
[[Category:Paladins]]

Latest revision as of 01:31, 23 January 2025

The Hellrider Paladin is a summonable ally during Confront the Elder Brain Confront the Elder Brain, if Zevlor Zevlor survives Act One and Act Two.

Involvement[edit | edit source]

The Hellrider Paladin is possibly an exile from Elturel that was discarded by the city following their descent into Avernus, due to his tiefling heritage, and despite his service as a Hellrider.[1]

The Hellrider Paladin can be summoned with the Gather Your Allies Gather Your Allies variant Hellrider Platoon Hellrider Platoon if Zevlor Zevlor has been rescued throughout both Act One and Act Two, and joins the party as an ally in Gather Your Allies Gather Your Allies.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Divine Smite.webp
Divine Smite Divine Smite (+ )   –  Maul +1
Damage: 9~33
D6 Bludgeoning.pngD8 Radiant.png
+ 2d8Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing (+ 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Maul +1
Damage: 7~17

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step (+ )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite (+ + )   –  Maul +1
Damage: 9~29
D6 Bludgeoning.pngD6 Thunder.png
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Vow of Enmity.webp
Vow of Enmity Vow of Enmity (+ )
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
 Range: 3 m / 10 ft

Loot[edit | edit source]

References[edit | edit source]