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Concussive Smash: Difference between revisions
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m (Taylan moved page Concussive Smash to Concussive Smash (Weapon Action)) |
DrakeCross22 (talk | contribs) (Weapon action up to date with full release.) |
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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
[[Category:Actions]][[Category:Weapon Actions]] | [[Category:Actions]][[Category:Weapon Actions]] | ||
{{WeaponActionPage | {{WeaponActionPage |
Revision as of 05:46, 8 August 2023
Concussive Smash is a weapon action available to characters proficient in and wielding a club, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.
Description
Hit an enemy with all your might to deal damage and possibly Daze them.
Properties
- Damage
- Normal weapon damage
- Details
Attack roll
Range: Normal weapon range
Recharge: Short rest
Condition: Dazed
Duration: 2 turns
- Has
Disadvantage on Wisdom
Saving throws, can't take Reactions, and loses the Dexterity bonus to their
Armour Class.
- Removed if an ally Helps this creature.
How to learn
Granted by wielding the following weapon types with proficiency: