Ad placeholder

Enchantment: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Tags: Reverted Visual edit
Line 5: Line 5:


== Weapon enchantments ==
== Weapon enchantments ==
'''Weapon enchantments''' add a bonus to [[Attack Roll]]s and [[Damage Roll]]s equal to the enchantment value.
'''Weapon enchantments''' add a bonus to [[Damage Roll]]s equal to the enchantment value.


For example, a mundane [[Shortsword]] deals a base damage of {{DamageText|1d6 (1~6)|Piercing}}. A [[Shortsword +1]] increases that base damage to {{DamageText|1d6+1 (2~7)|Piercing}}.
For example, a mundane [[Shortsword]] deals a base damage of {{DamageText|1d6 (1~6)|Piercing}}. A [[Shortsword +1]] increases that base damage to {{DamageText|1d6+1 (2~7)|Piercing}}.

Revision as of 10:57, 2 January 2025

For the school of magic, see Enchantment (school). For the Wizard subclass, see Enchantment School.

An enchantment is a property of powerful magical Weapons and Armour that increases their base effectiveness in battle. Enchantment values range from +1 to +5.

An item with an enchantment value is always at least Uncommon rarity. Some magical weapons and armour pieces - particularly those with names and histories - have an enchantment value in addition to a variety of possible item-specific properties.

Weapon enchantments

Weapon enchantments add a bonus to Damage Rolls equal to the enchantment value.

For example, a mundane Shortsword deals a base damage of 1d6 (1~6)Damage TypesPiercing. A Shortsword +1 increases that base damage to 1d6+1 (2~7)Damage TypesPiercing.

Armour enchantments

Armour enchantments increase the base Armour Class Armour Class of armour by an amount equal to the enchantment value. For example, a mundane Leather Armour has a base Armour Class of 11. A Leather Armour +1 increases that base Armour Class to 12.

In addition, +1 enchanted armour has an extra passive effect depending on their type, while +2 enchanted armour gains a second passive effect.

Armour type Base AC +1 effect +2 effect
Leather Armour 11 + DEX +1 to Stealth checks +1 to Dexterity saves and checks
Padded Armour 11 + DEX Take 1 less Damage TypesBludgeoning damage Take 1 less Bludgeoning damage (2 total)
Studded Leather Armour 12 + DEX Take 1 less Damage TypesBludgeoning damage +1 to Initiative Initiative
Hide Armour 12 + DEX (max 2) +1 to Dexterity saves and checks +1 to Initiative Initiative
Chain Shirt 13 + DEX (max 2) Take 1 less Damage TypesSlashing damage +1 to Dexterity saves and checks
Breastplate 14 + DEX (max 2) Take 1 less Damage TypesPiercing damage +1 to Dexterity saves and checks
Scale Mail 14 + DEX (max 2) Take 1 less Damage TypesSlashing damage +1 to Initiative Initiative
Ring Mail Armour 14 +1 to Strength saves and checks Take 1 less Damage TypesSlashing damage
Chain Mail 16 Take 1 less Damage TypesSlashing damage Take 1 less Damage TypesSlashing damage (2 total)
Splint Armour 17 Take 1 less Damage TypesPiercing damage +1 to Strength saves and checks
Plate Armour 18 Take 1 less physical damage[1] Take 1 less physical damage[1] (2 total)
  1. 1.0 1.1 1 less Damage TypesSlashing, Damage TypesBludgeoning, and Damage TypesPiercing damage