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Reynash: Difference between revisions
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{{ | {{Infobox creature | ||
| name = Fist Reynash | |||
| | | faction = [[Flaming Fist]] | ||
| | | image = <gallery> | ||
|image | Fist Reynash.png|In-game | ||
| | Portrait Reynash.png|Portrait | ||
| | </gallery> | ||
| race = [[Rock Gnome]] | |||
| level = 10 | |||
| va = Jack Ayres | |||
| size = Small | |||
| type = [[Humanoid]] | |||
| class = [[Wizard]] | |||
| e hp = 30 | |||
| hp = 43 | |||
| t hp = 55 | |||
| ac = 11 | |||
| movement m = 7.5 | |||
|race | | xp = 250 | ||
| | | weight kg = 35 | ||
| | | str = 8 | ||
| dex = 13 | |||
| con = 16 | |||
|size | | int = 20 | ||
| | | wis = 10 | ||
| | | cha = 12 | ||
| | | int save prof = yes | ||
| | | wis save prof = yes | ||
| | | passives = Darkvision, Gnome Cunning, Shortened Stride | ||
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}} | }} | ||
'''Fist Reynash''' is a minor character that can be encountered trying to pick a lock in the Flaming Fist Barracks within [[Wyrm's Rock Fortress]]. | '''Fist Reynash''' is a minor character that can be encountered trying to pick a lock in the Flaming Fist Barracks within [[Wyrm's Rock Fortress]]. | ||
== Overview == | == Overview == | ||
Reynash can be found trying to pick the lock on another Fist | Reynash can be found trying to pick the lock on a chest belonging to another Fist. Three other Flaming Fist, {{CharLink|Bakshi|Manip Bakshi}}, {{CharLink|Debin|Fist Debin}}, and {{CharLink|Oriona|Fist Oriona}}, are sleeping soundly in their beds while Reynash is busy with the lock on Bakshi's chest. | ||
As he notices the party, he will nervously tell them to get out since the barracks are for Flaming Fist personnel only. By succeeding a Perception Check, the party can notice that he tries to conceal | As he notices the party, he will nervously tell them to get out since the barracks are for Flaming Fist personnel only. By succeeding a Perception Check, the party can notice that he tries to conceal a lockpick while talking to them. | ||
== Interactions == | == Interactions == | ||
=== Ratting him out === | === Ratting him out === | ||
During dialogue, | During dialogue, there is an option to wake up the guards in the room to alert them of the thievery. This can be done immediately, or at any later point in the dialogue. | ||
Reynash will quickly run away, and | Reynash will quickly run away, and Manip Bakshi will sleepily confront the party about why they are in their barracks. | ||
It's necessary to pass a DC 10 Persuasion Check to convince him that Reynash was trying to steal from them; otherwise the talking party member will be arrested or attacked. If passing the check, the party will be peacefully escorted out of the room and gain 650 XP. | |||
=== Find out about his stash === | === Find out about his stash === | ||
[[File:Wyrm's Rock Fortress Thief's Stash Map.jpg|right|thumb|The stash is marked on | [[File:Wyrm's Rock Fortress Thief's Stash Map.jpg|right|thumb|The stash is marked on the map as "Thief's Stash" once Reynash reveals its location.]] | ||
Passing a DC 15 Intimidation or Persuasion Check, can make Reynash admit to his crime, although he insists that he's no thief and intends to pay it back eventually. If choosing the Intimidation-based option, he will hand over his {{SmItemIcon|Thieves' Tools}} set at the end of dialogue. | |||
At this point, | At this point, there is the option to immediately blackmail him, which makes him reveal the location of his hidden stash where he's storing the stolen goods. Several companions may [[Approval|disapprove]] of this choice. | ||
Otherwise, inquiring him further about the reason he's been stealing leads him to explain that he needs gold to flee away on boat, since he doesn't feel fit to be a soldier. | Otherwise, inquiring him further about the reason he's been stealing leads him to explain that he needs gold to flee away on boat, since he doesn't feel fit to be a soldier. | ||
If | If telling him he "seems capable enough" or to "act like a soldier" he will simply end up walking away sulking and the party won't gain anything. (Except, possibly, his {{SmItemIcon|Thieves' Tools}} set; see above.) | ||
If giving him {{gold|300}} to help him flee, he will be grateful and reveal the spot of his stash willingly. This will also gain approval of some companions like Jaheira and Karlach. Otherwise, it's also possible to attempt a DC 15 Intimidation Check to gain the same information, though this may grant [[Approval|disapproval]] from several companions. | |||
The value of the items in his stash is much lower than the {{gold|300}} which can be given to Reynash. | |||
=== Inspiration === | |||
Blackmailing Reynash will grant [[Inspiration]] to a character with the [[Urchin]] background, while turning him in will grant it to a character with the [[Soldier]] background. | |||
== Loot == | |||
* {{gold|314}} (or {{gold|614}} if you gave him {{gold|300}}) | * {{gold|314}} (or {{gold|614}} if you gave him {{gold|300}}) | ||
* {{ | * {{SmRarityItem|Thieves' Tools}} (if not handed over to you) | ||
* {{SmRarityItem|Torch}} | |||
== Thief's Stash == | == Thief's Stash == | ||
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[[File:Wyrm's Rock Fortress Thief's Stash.jpg|right|thumb|The hidden stash on the tower outlook, appearing as a pile of stones (where the character in the image is facing)]] | [[File:Wyrm's Rock Fortress Thief's Stash.jpg|right|thumb|The hidden stash on the tower outlook, appearing as a pile of stones (where the character in the image is facing)]] | ||
The hidden stash whose location Reynash may reveal can also be found without his help. It's at the north-east corner of the rooftop, on a small lookout. It appears as a pile of building stones that reveal themselves to be an illusion once | The hidden stash whose location Reynash may reveal can also be found without his help. It's at the north-east corner of the rooftop, on a small lookout. It appears as a pile of building stones that reveal themselves to be an illusion once passing an Investigation Check. | ||
* {{MdRarityItem|Carnelian Ring}} | * {{MdRarityItem|Carnelian Ring}} | ||
* {{MdRarityItem|Dagger +1}} | * {{MdRarityItem|Dagger +1}} | ||
* {{MdRarityItem|Music Box}} | * {{MdRarityItem|Music Box}} | ||
* {{MdRarityItem|Scroll of Tasha's Hideous Laughter}} | * {{MdRarityItem|Scroll of Tasha's Hideous Laughter}} | ||
* {{MdRarityItem|Stashed Note}} | |||
{{Wyrm's Rock Fortress}} | |||
[[Category:Humanoids]] | |||
[[Category:Humans]] | |||
[[Category:Characters]] | |||
[[Category:Characters in Wyrm's Rock Fortress]] | |||
[[Category:Characters in Act Three]] | |||
[[Category:Members of the Flaming Fist]] | |||
[[Category:Wizards]] |
Latest revision as of 01:32, 23 November 2024
Overview[edit | edit source]
Reynash can be found trying to pick the lock on a chest belonging to another Fist. Three other Flaming Fist, Manip Bakshi, Fist Debin, and Fist Oriona, are sleeping soundly in their beds while Reynash is busy with the lock on Bakshi's chest.
As he notices the party, he will nervously tell them to get out since the barracks are for Flaming Fist personnel only. By succeeding a Perception Check, the party can notice that he tries to conceal a lockpick while talking to them.
Interactions[edit | edit source]
Ratting him out[edit | edit source]
During dialogue, there is an option to wake up the guards in the room to alert them of the thievery. This can be done immediately, or at any later point in the dialogue.
Reynash will quickly run away, and Manip Bakshi will sleepily confront the party about why they are in their barracks. It's necessary to pass a DC 10 Persuasion Check to convince him that Reynash was trying to steal from them; otherwise the talking party member will be arrested or attacked. If passing the check, the party will be peacefully escorted out of the room and gain 650 XP.
Find out about his stash[edit | edit source]
Passing a DC 15 Intimidation or Persuasion Check, can make Reynash admit to his crime, although he insists that he's no thief and intends to pay it back eventually. If choosing the Intimidation-based option, he will hand over his Thieves' Tools set at the end of dialogue.
At this point, there is the option to immediately blackmail him, which makes him reveal the location of his hidden stash where he's storing the stolen goods. Several companions may disapprove of this choice.
Otherwise, inquiring him further about the reason he's been stealing leads him to explain that he needs gold to flee away on boat, since he doesn't feel fit to be a soldier.
If telling him he "seems capable enough" or to "act like a soldier" he will simply end up walking away sulking and the party won't gain anything. (Except, possibly, his Thieves' Tools set; see above.)
If giving him 300 gp to help him flee, he will be grateful and reveal the spot of his stash willingly. This will also gain approval of some companions like Jaheira and Karlach. Otherwise, it's also possible to attempt a DC 15 Intimidation Check to gain the same information, though this may grant disapproval from several companions.
The value of the items in his stash is much lower than the 300 gp which can be given to Reynash.
Inspiration[edit | edit source]
Blackmailing Reynash will grant Inspiration to a character with the Urchin background, while turning him in will grant it to a character with the Soldier background.
Loot[edit | edit source]
- 314 gp (or 614 gp if you gave him 300 gp)
- Thieves' Tools (if not handed over to you)
- Torch
Thief's Stash[edit | edit source]
The hidden stash whose location Reynash may reveal can also be found without his help. It's at the north-east corner of the rooftop, on a small lookout. It appears as a pile of building stones that reveal themselves to be an illusion once passing an Investigation Check.