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| image = Barth.png
| image = Barth.png
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{{CharacterInfo
{{Infobox creature
|name = Barth
| name = Barth
|image=
| image =
[[File:Barth.png|330px]]
<gallery>
|STR=11
Barth.png|In-game
|DEX=12
Barth Model.png|Model
|CON=14
Portrait Barth.png|Portrait
|INT=10
</gallery>
|WIS=10
| identity = Male
|CHA=12
| va = Stephen Hogan
|level=2
| size = [[Medium]]
|race=[[Half-Elf#High Half-Elves|High Half-Elf]]
| type = [[Humanoid]]
|type=Humanoid
| race = [[Half Elf]]
|HP=18
| subrace = [[High Half-Elf]]
|AC=14
| level = 2
|speed=9m / 30ft
| e hp = 12
|size=Medium
| hp = 18
|weight=55kg / 110lbs
| t hp = 23
|proficiency=2
| ac = 14
|initiative=+1
| movement m = 9
|location = [[Druid Grove]]
| xp = 20
|allies = [[Aradin]], [[Remira]]
| weight kg = 75
|alt-name=3d model|alt-image=[[File:Barth 3Dmodel.png|250px]]}}'''Barth''' is a [[Half-Elf#High Half-Elves|High Half-Elf]] NPC in [[Baldur's Gate 3]]. He is an adventurer, travelling with [[Aradin]] and [[Remira]] and can be found at the [[Druid Grove]].
| str = 11
| dex = 12
| con = 14
| int = 10
| wis = 10
| cha = 12
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| athletics = 0
| acrobatics = 1
| perception = 0
}}


== Passive Features ==
'''Barth''' is a [[High Half-Elf]] adventurer travelling with {{CharLink|Aradin Beno}} and {{CharLink|Remira}} in [[Act One]].
* [[Fey Ancestry]]
* [[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]] [[Darkvision_(Passive_Feature)|Darkvision]]


== Act 1 ==
{{DiQ|Hand it over or I'll slap the teeth out of your head.|Barth| demanding his locket}}
{{SpoilerWarning}}
If he survives the [[Goblin]] attack and stays in the Druid Grove, he will have his mothers' locket stolen by [[Meli]] and will chase and confront him. Depending on the player's intervention, he can leave in anger, decide to give the locket to Meli, or slap Meli, the latter of which might lead to an altercation with [[Ikaron]].


== Involvement==
===Act One===
Barth is one of the adventurers who is ambushed by [[Goblins]] at the beginning of Act One outside of the [[Emerald Grove]]. If he survives the battle and remains in the Grove, {{CharLink|Meli}} will steal his {{SmRarityItem|Brass Locket}}, causing Barth to confront him.


{{Character}}
The party can side with Meli or Barth. If they decide to side with Meli:
[[Category: Humanoids]]
* {{Dialogue option|You're the one making threats - to a child. Pull yourself together.|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
[[Category: Half-Elves]]
* {{Dialogue option|Whatever you do to the child, I'll repay ten-fold.|tags=Paladin|roll=Intimidation|dc=5}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
[[Category: Characters in Act 1]]
* {{Dialogue option|Strike the child, go on. '''See what happens.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Raise a hand to that child and you'll lose it. Your choice.|roll=Intimidation|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Just warning. I've dealt with your type before, human.|tags=Tiefling|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
 
If the party decide to side with Barth:
* {{Dialogue option|You better do what he says, boy.}}
* {{Dialogue option|'''DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE.'''|tags=Berserker|roll=Intimidation|dc=5|advantage=y}}
* {{Dialogue option|Thieving children wind up dead around here. Do as he says.|tags=Barbarian|roll=Intimidation|dc=5|advantage=y}}
* {{Dialogue option|Better do what he says, boy. There's already one thief to bury today.|roll=Intimidation|dc=5}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|Just give it back, boy. You're better than this.|tags=Tiefling|roll=Persuasion|dc=5}}
* {{Dialogue option|That bauble worth a '''thrashing'''?|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|Do you really want to take a beating over some jewellery?|roll=Intimidation|dc=15}}
* {{Dialogue option|You're not fooling anyone, boy. Why'd you take it?|roll=Persuasion|dc=5}}
 
Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli, who will then call for {{CharLink|Ikaron}}.
* {{Dialogue option|I tried to give you a chance. You're on your own.}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|''Keep quiet and watch.''}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
 
If Ikaron joins, he will question why Barth is threatening a child. The party can either allow Meli to keep the locket or force Meli to return it. If the party allow Meli to keep it:
* {{Dialogue option|There's no locket. This bastard's just throwing his weight around.}}
* {{Dialogue option|Nobody's hurting the boy - he's free to leave when he wants.|roll=Persuasion|dc=15}}
* {{Dialogue option|I'm the one looking out for the boy.|tags=Tiefling|roll=Persuasion|dc=10}}
 
If the party force Meli to return the locket:
* {{Dialogue option|Just a misunderstanding. The boy was about to give Barth his locket back.|roll=Deception|dc=15}}
* {{Dialogue option|'''I kill meddlers. ARE YOU MEDDLING?'''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I like meddlers - they make funny noises when I smash them. '''Are you a meddler?'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|Meddlers are even worse than thieves. You're not meddling, are you?|roll=Intimidation|dc=15}}
 
If the party allows Meli to take the locket, it can be recovered from the [[Tiefling Hideout]] and returned to Barth. If the player character passes an [[Ability Check]], Barth will explain the locket's origin and importance.
 
After hearing his story, the party can request the locket back from Barth. If the party press him for the locket, it will cause Barth and his crew to attack the party.
 
====Leaving the Grove====
If Aradin's adventuring group left the Grove, they are ambushed by Goblins on the way to the [[Blighted Village]]. Barth and Aradin are the only survivors. They will leave after speaking with the party, and Barth is never to be seen again.
 
==Combat==
 
===Attacks and abilities ===
{{Feature box|main hand attack|item=Shortsword}}
{{Feature box|ranged attack|item=Hand Crossbow}}
 
=== Notable loot ===
* {{MdRarityItem|Brass Locket}}
 
== External links ==
* {{FRWiki|Barth|long}}
 
{{Emerald Grove|state=expanded}}
{{Forest}}
[[Category:Half-Elves]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]

Latest revision as of 23:30, 22 November 2024

Barth is a High Half-Elf adventurer travelling with Aradin Beno Aradin Beno and Remira Remira in Act One.


Portrait Barth.png
Hand it over or I'll slap the teeth out of your head.
Barth demanding his locket

Involvement[edit | edit source]

Act One[edit | edit source]

Barth is one of the adventurers who is ambushed by Goblins at the beginning of Act One outside of the Emerald Grove. If he survives the battle and remains in the Grove, Meli Meli will steal his Brass Locket, causing Barth to confront him.

The party can side with Meli or Barth. If they decide to side with Meli:

  • [PERSUASION] You're the one making threats - to a child. Pull yourself together. (DC 10) Gale approves +1 Wyll approves +1 Karlach approves +1
  • [PALADIN] [INTIMIDATION] Whatever you do to the child, I'll repay ten-fold. (DC 5) Gale approves +1 Wyll approves +1 Karlach approves +1
  • [BARBARIAN] [INTIMIDATION] Strike the child, go on. See what happens. (DC 10 Advantage Icon.png) Gale approves +1 Wyll approves +1 Karlach approves +1
  • [INTIMIDATION] Raise a hand to that child and you'll lose it. Your choice. (DC 10) Gale approves +1 Wyll approves +1 Karlach approves +1
  • [TIEFLING] [PERSUASION] Just warning. I've dealt with your type before, human. (DC 10) Gale approves +1 Wyll approves +1 Karlach approves +1

If the party decide to side with Barth:

  • You better do what he says, boy.
  • [BERSERKER] [INTIMIDATION] DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE. (DC 5 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Thieving children wind up dead around here. Do as he says. (DC 5 Advantage Icon.png)
  • [INTIMIDATION] Better do what he says, boy. There's already one thief to bury today. (DC 5) Lae'zel disapproves -1 Wyll disapproves -1 Karlach disapproves -1
  • [TIEFLING] [PERSUASION] Just give it back, boy. You're better than this. (DC 5)
  • [BARBARIAN] [INTIMIDATION] That bauble worth a thrashing? (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Do you really want to take a beating over some jewellery? (DC 15)
  • [PERSUASION] You're not fooling anyone, boy. Why'd you take it? (DC 5)

Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli, who will then call for Ikaron Ikaron.

  • I tried to give you a chance. You're on your own. Wyll disapproves -1 Karlach disapproves -1
  • Keep quiet and watch. Wyll disapproves -1 Karlach disapproves -1

If Ikaron joins, he will question why Barth is threatening a child. The party can either allow Meli to keep the locket or force Meli to return it. If the party allow Meli to keep it:

  • There's no locket. This bastard's just throwing his weight around.
  • [PERSUASION] Nobody's hurting the boy - he's free to leave when he wants. (DC 15)
  • [TIEFLING] [PERSUASION] I'm the one looking out for the boy. (DC 10)

If the party force Meli to return the locket:

  • [DECEPTION] Just a misunderstanding. The boy was about to give Barth his locket back. (DC 15)
  • [BERSERKER] [INTIMIDATION] I kill meddlers. ARE YOU MEDDLING? (DC 15 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] I like meddlers - they make funny noises when I smash them. Are you a meddler? (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Meddlers are even worse than thieves. You're not meddling, are you? (DC 15)

If the party allows Meli to take the locket, it can be recovered from the Tiefling Hideout and returned to Barth. If the player character passes an Ability Check, Barth will explain the locket's origin and importance.

After hearing his story, the party can request the locket back from Barth. If the party press him for the locket, it will cause Barth and his crew to attack the party.

Leaving the Grove[edit | edit source]

If Aradin's adventuring group left the Grove, they are ambushed by Goblins on the way to the Blighted Village. Barth and Aradin are the only survivors. They will leave after speaking with the party, and Barth is never to be seen again.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

External links[edit | edit source]