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Mask of Terror (Overgrown Tunnel): Difference between revisions
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{{Infobox | {{PageSeo | ||
| description = The Mask of Terror is a human member of Auntie Ethel's flock. He is encountered in the Overgrown Tunnel inside the Riverside Teahouse / Gnarled Teahouse in Act One. | |||
| image = Mask of Terror.png | |||
}} | |||
{{Infobox creature | |||
| name = Mask of Terror | | name = Mask of Terror | ||
| image = Mask of Terror.png | | image = <gallery> | ||
Mask of Terror.png|In-game | |||
Terror unmasked.jpeg|Unmasked | |||
Portrait Mask of Terror (Overgrown Tunnel).png|Portrait | |||
</gallery> | |||
| identity = Male | |||
| race = [[Human]] | | race = [[Human]] | ||
| size = Medium | | size = [[Medium]] | ||
| type = Humanoid | | type = [[Humanoid]] | ||
| | | ac = 15 | ||
| | | e hp = 16 | ||
| | | hp = 23 | ||
| | | t hp = 29 | ||
| | | weight kg = 75 | ||
| movement m = 9 | |||
| level = 4 | | level = 4 | ||
| str = 12 | | str = 12 | ||
Line 17: | Line 27: | ||
| wis = 14 | | wis = 14 | ||
| cha = 10 | | cha = 10 | ||
| str save prof = y | |||
| | | dex save prof = y | ||
| | | passives = Opportunity Attack, Part of the Flock @ Whispering Mask | ||
| | |||
}} | }} | ||
'''Mask of Terror''' is a human member of | The '''Mask of Terror''' is a human member of {{CharLink|Auntie Ethel|Auntie Ethel's}} flock. He is encountered in the [[Overgrown Tunnel]] inside the [[Riverside Teahouse]] / [[Gnarled Teahouse]] in [[Act One]]. | ||
== Involvement == | |||
Like the other [[:Category:Hag_Victims|Masks]], the Mask of Terror is initially hostile by virtue of wearing a {{SmRarityItem|Whispering Mask}}, placing him under the {{cond|Charmed|charming}} effect of {{SAI|Part of the Flock}}. | |||
{{ | If the party manages to encounter him after Ethel is dead, he will no longer be hostile, but his sanity will no longer be intact. He will still be hostile if Ethel has been defeated but the party accepted the offer of {{SmRarityItem|Auntie Ethel's Hair|Hag's Hair}} and let Ethel escape. | ||
{{Cond| | == Combat== | ||
=== Attacks and abilities === | |||
Mask of Terror must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he will pass the turn without harming the party. | |||
{{Feature box|Curse of Terror}} | |||
{{Feature box|Ranged Attack|item=Longbow}} | |||
=== Notable loot === | |||
* {{MdRarityItem|Longbow}} | |||
* {{MdRarityItem|Studded Leather Armour}} | |||
{{ | === Allies === | ||
* {{MdCharLink|Mask of Regret (Overgrown Tunnel)|Mask of Regret}} | |||
* {{MdCharLink|Mask of Servitude (Overgrown Tunnel)|Mask of Servitude}} | |||
* {{MdCharLink|Mask of Vengeance (Overgrown Tunnel)|Mask of Vengeance}}. | |||
{{ | == Related Quests == | ||
* {{Quest|Save Mayrina}} | |||
== Gallery == | == Gallery == | ||
<gallery heights="250px" mode="packed"> | <gallery heights="250px" mode="packed"> | ||
Mask of Terror Combat.PNG|In combat | Mask of Terror Combat.PNG|In combat | ||
</gallery> | </gallery> | ||
{{Sunlit Wetlands}} | {{Sunlit Wetlands}} | ||
[[Category:Hag Victims]] | |||
[[Category:Humans]] | |||
[[Category:Humanoids]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Sunlit Wetlands]] | |||
[[Category:Characters in Act One]] |
Latest revision as of 21:16, 22 November 2024
The Mask of Terror is a human member of Auntie Ethel's flock. He is encountered in the Overgrown Tunnel inside the Riverside Teahouse / Gnarled Teahouse in Act One.
Involvement[edit | edit source]
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the effect of .
If the party manages to encounter him after Ethel is dead, he will no longer be hostile, but his sanity will no longer be intact. He will still be hostile if Ethel has been defeated but the party accepted the offer of Hag's Hair and let Ethel escape.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Mask of Terror must succeed a DC 17 Wisdom saving throw at the start of each of his turns or become affected by . If he succeeds the throw, he will pass the turn without harming the party.