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Marcoryl: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Marcoryl
| title = Marcoryl
| description = Marcoryl is a High Half-Elf NPC in Baldur's Gate 3. He is one of the Druids found in the Druid's Chambers.
| description = Marcoryl is a high half-elf NPC in Baldur's Gate 3. He is one of the Druids found in the Druid's Chambers.
| image = Marcoryl.png
| image = Marcoryl.png
}}
}}
Line 31: Line 31:
| int save prof = Yes
| int save prof = Yes
| wis save prof= Yes
| wis save prof= Yes
| e int save extra = +2
| e wis save extra = +2
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| athletics = 0
| acrobatics = 1
| perception = 3
}}
}}
'''Marcoryl''' is a [[Half-Elf#High Half-Elves|High Half-Elf]] [[Druid]] in the [[Circle of the Emerald Grove]] in [[Act One]].
'''Marcoryl''' is a [[high half-elf]] [[druid]] in the [[Circle of the Emerald Grove]] in [[Act One]].
{{DiQ|By Silvanus - another outsider. Should you have an ounce of sense, you will leave. Immediately.|Marcoryl}}


== Involvement ==
== Involvement ==

Revision as of 07:58, 11 November 2024

Marcoryl is a high half-elf druid in the Circle of the Emerald Grove in Act One.

Portrait Marcoryl.png
By Silvanus - another outsider. Should you have an ounce of sense, you will leave. Immediately.

Involvement

Act One

As one of Kagha Kagha's novices, Marcoryl is usually found in the Inner Sanctum of the Grove. He regularly patrols the Servants' Quarters.

Among all the Druids, Marcoryl is the most isolationist. Even if Kagha realised her error through Investigate Kagha Investigate Kagha, Marcoryl continues to endorse sealing off the Grove to outsiders. Despite this, if Kagha was convinced to stop the Rite, he will join the party to fight against the Shadow Druids.

Banter

If Arabella Arabella was spared, Loic Loic and Marcoryl will debate the nuances of killing children and stealing idols in the following conversations:

Conversation One

  • Marcoryl: Ridiculous. We just let her run off!
    • Loic: She's a child.
  • Marcoryl: A devil child. One who tried to steal from us.
    • Loic: Yet she failed - that's what matters.

Conversation Two

  • Loic: This will all be over, the ritual is almost finished
    • Marcoryl: What if they try to steal from us? again?
  • Loic: We've shown them once - we take grove law seriously.
    • Marcoryl: By letting that child escape without consequence? We might as well have lain down on the ground and let them trample over us.

Conversation Three

  • Loic: I don't want blood on my hands.
    • Marcoryl: We have the right to defend our home.
  • Loic: So that's what you want? To kill innocents?
    • Marcoryl: I don't want to kill anyone. But I won't let the grove be harmed - not again.

Combat

Attacks and abilities

Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Healing Word.webp
Healing Word Healing Word ()

Heal a creature you can see.

 Range: 18 m / 60 ft
Lesser Restoration.webp
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Club
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shillelagh.webp
Shillelagh Shillelagh ()
Quarterstaff or Club Required. Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
 Range: Self

Gallery

Notes

  • Marcoryl grants 20 XP when killed.

External links