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{{Infobox creature
{{Infobox creature
| name = Findal
| name = Findal
| full name = Findal
| image = <gallery>
| image = Findal.png
Findal.png|In-game
Portrait Findal.png|Portrait
</gallery>
| race = [[Lightfoot Halfling]]
| race = [[Lightfoot Halfling]]
| class = [[Druid]]
| class = [[Druid]]
| va = [https://www.imdb.com/name/nm7471114 Shaun Mendum]
| va = Shaun Mendum
| faction = [[Circle of the Emerald Grove]]
| faction = [[Circle of the Emerald Grove]]
| level = 1
| level = 1
| size = Small
| size = [[Small]]
| type = Humanoid
| type = [[Humanoid]]
| hp = 22
| hp = 22
| e hp = 22
| t hp = 22
| ac = 11
| ac = 11
| movement m = 7.5
| movement m = 7.5
| weight_kg = 35
| weight_kg = 35
| hiddenlevel = 1
| str = 10
| str = 10
| dex = 12
| dex = 12
Line 23: Line 26:
| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| passives = Brave, Halfling Luck, Opportunity Attack
| passives = Brave, Halfling Luck, Opportunity Attack
| athletics = 0
| acrobatics = 1
| perception = 3
}}
}}


'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Worm|Tracker Worm]], [[Torrack|Tracker Torrack]], [[Gurza|Sharp-eye Gurza]] and [[Gresh|Warrior Gresh]]. He can be spoken to with {{SAI|Speak with Dead}}.
'''Findal''' is a [[Lightfoot Halfling]] found in the [[Underground Passage]] in [[Act One]].
 
== Involvement ==
=== Act One ===
Findal is unconscious in the Underground Passage surrounded by {{CharLink|Gresh}}, {{CharLink|Gurza}}, {{CharLink|Torrack}}, and {{CharLink|Worm}}. The party can ignore him or enter the fray to defeat the [[Goblin]]s. If Findal's health is restored during combat, he will join the fight as an ally even if {{CharLink|Sazza}} is in the party. He explains that he had been gathering herbs nearby when the Goblins captured him to interrogate about a weapon, of which he knows nothing about. If Findal survives the encounter with the Goblins, he will warn the party that the Underground Passage is trapped before departing for the Grove. This grants [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Timely Rescue]] for [[Folk Hero|Folk Heroes]].


== Involvement ==
However, if Sazza is in the party, Findal realises that he stumbled upon a rescue attempt. The party can:
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal and be rewarded 10 [[Experience]]. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.
* Convince Findal that {{CharLink|Halsin}} asked them to free Sazza {{Ability Check|Deception|15}}
* Persuade Findal that Sazza will help them destroy the [[Goblin Camp]] {{Ability Check|Persuasion|15}}
* Intimidate Findal {{Ability Check|Intimidation|15}}
* Give Sazza to Findal


He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped. After talking, characters with the [[Folk Hero]] [[Background]] will gain the Timely Rescue [[Inspiration]].
On failure, Findal becomes hostile and attacks. If Sazza is given to Findal, both of them enter combat with each other.


If currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. There are a few options for how to handle this.
If Findal is rescued before confronting {{CharLink|Kagha}} in {{Quest|Investigate Kagha}}, he will join the party in defeating the Shadow Druids.
* Convincing him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
* Persuading him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Persuade|15}}
* Intimidating him with a {{SkillCheck|Intimidation|15}}
* Handing Sazza over


If the party passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
If the Goblin Camp is dismantled before the party explore the Underground Passage, Findal's corpse can be found along the path, and the {{SmRarityItem|Key of the Ancients}} can be looted from him.


Should the party save him, Findal relocates to the [[Emerald Grove]].
== Companion approval ==
After the party rescue Findal, he expresses his gratitude, to which the party can ask questions or threaten him.
* {{Dialogue option|Don't thank me yet. I'm here to finish what they started.}} {{Approval|Astarion|+1}}{{Approval|Gale|-1}}{{Approval|Karlach|-1}}


If confronting [[Kagha]] and choosing to fight the Shadow Druids, he will join the fight on the party's side.
== Combat ==
=== Attacks and abilities ===
{{feature box|Cure Wounds}}
{{feature box|Poison Spray}}
{{feature box|Thunderwave}}


If defeating the goblin leaders before exploring the Underground Passage, Findal will be found dead in the passage, and the Key of the Ancients can be looted from his corpse.
=== Notable loot ===
* {{MdRarityItem|Key of the Ancients}}


== Speak with Dead ==
== Speak with Dead ==
{{Dialogue start}}
'''Party member:''' Who are you?
'''Party member:''' Who are you?
* '''Findal:''' Findal... druid... herbalist...
* '''Findal:''' Findal... druid... herbalist...
'''Party member:''' Who made this tunnel?
'''Party member:''' Who made this tunnel?
* '''Findal:''' We druids... concealed entrance... to our grove...
* '''Findal:''' We druids... concealed entrance... to our grove...
'''Party member:''' What were you doing down here?
'''Party member:''' What were you doing down here?
* '''Findal:''' Hiding... goblins followed... from the forest...
* '''Findal:''' Hiding... goblins followed... from the forest...
'''Party member:''' What did the goblins want?
'''Party member:''' What did the goblins want?
* '''Findal:'''  Searching for... a weapon...
* '''Findal:'''  Searching for... a weapon...
** '''Party member:''' What do you know about the weapon the goblins are seeking?
** '''Party member:''' What do you know about the weapon the goblins are seeking?
Line 68: Line 77:
**** '''Party member:''' What is the ritual that protects you?
**** '''Party member:''' What is the ritual that protects you?
***** '''Findal:''' Rite of Thorns... seals the grove.
***** '''Findal:''' Rite of Thorns... seals the grove.
{{Dialogue end}}


==Companion Approval==
== Notes ==
Talking to [[Findal]] after saving him from the goblins in the [[Underground Passage]].
{{notebegin}}
 
* If Findal survives the Goblin encounter and all the Goblins are killed, speaking to him will grant 10 [[Experience|XP]].
*"Don't thank me just yet. I'm here to finish what they started"
* Findal grants 15 XP when killed.
:: {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}}
{{noteend}}
 
== Spells Known==
===== Level 1 Spells Known =====
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Cure Wounds}}
* {{SAI|Thunderwave}}
{{div col end}}
 
===== Cantrips known =====
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Poison Spray}}
{{div col end}}
 
== Notable Loot ==
* {{MdRarityItem|Key of the Ancients}}


{{Emerald Grove}}
{{Emerald Grove}}

Revision as of 07:03, 11 November 2024

Findal is a Lightfoot Halfling found in the Underground Passage in Act One.

Involvement

Act One

Findal is unconscious in the Underground Passage surrounded by Gresh Gresh, Gurza Gurza, Torrack Torrack, and Worm Worm. The party can ignore him or enter the fray to defeat the Goblins. If Findal's health is restored during combat, he will join the fight as an ally even if Sazza Sazza is in the party. He explains that he had been gathering herbs nearby when the Goblins captured him to interrogate about a weapon, of which he knows nothing about. If Findal survives the encounter with the Goblins, he will warn the party that the Underground Passage is trapped before departing for the Grove. This grants Inspiration Icon.pngTimely Rescue for Folk Heroes.

However, if Sazza is in the party, Findal realises that he stumbled upon a rescue attempt. The party can:

On failure, Findal becomes hostile and attacks. If Sazza is given to Findal, both of them enter combat with each other.

If Findal is rescued before confronting Kagha Kagha in Investigate Kagha Investigate Kagha, he will join the party in defeating the Shadow Druids.

If the Goblin Camp is dismantled before the party explore the Underground Passage, Findal's corpse can be found along the path, and the Key of the Ancients can be looted from him.

Companion approval

After the party rescue Findal, he expresses his gratitude, to which the party can ask questions or threaten him.

  • Don't thank me yet. I'm here to finish what they started. Astarion approves +1Gale disapproves -1Karlach disapproves -1

Combat

Attacks and abilities

Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Notable loot

Speak with Dead

Party member: Who are you?

  • Findal: Findal... druid... herbalist...

Party member: Who made this tunnel?

  • Findal: We druids... concealed entrance... to our grove...

Party member: What were you doing down here?

  • Findal: Hiding... goblins followed... from the forest...

Party member: What did the goblins want?

  • Findal: Searching for... a weapon...
    • Party member: What do you know about the weapon the goblins are seeking?
      • Findal: No weapon here... our ritual protects us...
        • Party member: What is the ritual that protects you?
          • Findal: Rite of Thorns... seals the grove.

Notes

  • If Findal survives the Goblin encounter and all the Goblins are killed, speaking to him will grant 10 XP.
  • Findal grants 15 XP when killed.