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Act Three: Difference between revisions

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(Act 2 includes the visit to the Astral Prism. You only get the Steam Achievement for ending Act 2 (And therefore starting Act 3) when arriving at Rivington.)
 
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===Side quests===
===Side quests===
{{div col}}
{{div col}}
* {{Quest|Rescue the Grand Duke}}
* {{Quest|Aid the Underduke}}
* {{Quest|Free the Artist}}
* {{Quest|Avenge the Drowned}}
* {{Quest|Help the Cursed Monk}}
* {{Quest|Avenge the Ironhands}}
* {{Quest|Avenge the Hag Survivors}}
* {{Quest|Deal with the Gnomes}}
* {{Quest|Find a way into Wyrm's Rock fortress}}
* {{Quest|Find Dribbles the Clown}}
* {{Quest|Find Mol}}
* {{Quest|Find Mol}}
* {{Quest|Find Mystic Carrion's Servant}}
** {{SubQuest|Defeat Mystic Carrion}}
* {{Quest|Feed the Mind Flayer}}
* {{Quest|Find the Missing Letters}}
* {{Quest|Find the Nightsong}}
* {{Quest|Find the Nightsong}}
* {{Quest|Find the 'Stern Librarian' Ffion}}
* {{Quest|Free Counselor Florrick}}
* {{Quest|Free the Artist}}
* {{Quest|Help the Devilish Ox}}
* {{Quest|Help the Devilish Ox}}
* {{Quest|Find the 'Stern Librarian' Ffion}}
* {{Quest|Help the Cursed Monk}}
* {{Quest|Solve the Open Hand Temple Murders}}
* {{Quest|Find the Missing Letters}}
* {{Quest|Feed the Mind Flayer}}
* {{Quest|Find Dribbles the Clown}}
* {{Quest|Aid the Underduke}}
* {{Quest|Avenge the Drowned}}
* {{Quest|Deal with the Gnomes}}
* {{Quest|Avenge the Ironhands}}
* {{Quest|Save the Gondians}}
* {{Quest|Help the Hag Survivors}}
* {{Quest|Help the Hag Survivors}}
* {{Quest|Avenge the Hag Survivors}}
* {{Quest|Investigate Cazador's Palace}}
* {{Quest|Save Vanra}}
* {{Quest|Investigate the House of Grief}}
* {{Quest|Investigate the House of Grief}}
** {{Quest|Surrender Shadowheart to Viconia}}
** {{SubQuest|Surrender Shadowheart to Viconia}}
* {{Quest|Investigate the Suspicious Toys}}
* {{Quest|Investigate the Suspicious Toys}}
* {{Quest|Investigate Cazador's Palace}}
* {{Quest|Rescue the Grand Duke}}
* {{Quest|Retrieve Omeluum}}
* {{Quest|Return Rakath's Gold}}
* {{Quest|Return Rakath's Gold}}
* {{Quest|Roveer's Storehouse}}
* {{Quest|Roveer's Storehouse}}
* {{Quest|Save the Gondians}}
* {{Quest|Save Vanra}}
* {{Quest|Solve the Open Hand Temple Murders}}
* {{Quest|Stop the Presses}}
* {{Quest|Visit the Emperor's Old Hideout}}
* {{Quest|Visit the Emperor's Old Hideout}}
* {{Quest|Stop the Presses}}
* {{Quest|Find Mystic Carrion's Servant}}
** {{Quest|Defeat Mystic Carrion}}
* {{Quest|Retrieve Omeluum}}
* {{Quest|Free Counselor Florrick}}
* {{Quest|Find a way into Wyrm's Rock fortress}}
{{div col end}}
{{div col end}}


==Locations==
==Locations==
{{Hatnote|Main article: [[List of locations#Act Three|Act Three locations]]}}
{{Hatnote|Main article: [[List of locations#Act Three|Act Three locations]]}}
Act Three begins at the [[Campsite|camp]] location Wyrm's Lookout, then with a trip to the [[Astral Plane]]. After resting, [[Baldur's Gate]] proper is reached, consisting of [[Rivington]] and [[Wyrm's Crossing]], then the [[Lower City]], [[Lower City Sewers]] and [[Undercity Ruins]]. The final stages of Act Three take place in the [[Upper City]], an area not accessible otherwise.
Act Three begins when [[Baldur's Gate]] proper is reached, consisting of [[Rivington]] and [[Wyrm's Crossing]], then the [[Lower City]], [[Lower City Sewers]] and [[Undercity Ruins]]. The final stages of Act Three take place in the [[Upper City]], an area not accessible otherwise.
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[[File:Wyrm's Crossing Side.jpg|200px|thumb|A view from the east of Wyrm's Crossing]]
[[File:Wyrm's Crossing Side.jpg|200px|thumb|A view from the east of Wyrm's Crossing]]
{{main|Wyrm's Crossing}}
{{main|Wyrm's Crossing}}
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river, with many shops and businesses found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past [[Wyrm's Rock Fortress]] where [[Lord Enver Gortash]] is being inaugurated.
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river, with many shops and businesses found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past [[Wyrm's Rock Fortress]] where {{CharLink|Enver Gortash}} is being inaugurated.
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Latest revision as of 16:02, 8 November 2024

Act Three of Baldur's Gate 3 is the final act of the game, taking place as the player arrives at the city of Baldur's Gate after leaving the Shadow-Cursed Lands at the end of Act Two.

After discovering the plans of the Cult of the Absolute, and the means to cure themselves of their tadpoles, the party must travel to Baldur's Gate to confront the leaders of the cult, and decide the fate of the Absolute.

While in the city, there are old friends to meet, old enemies to be dealt with, and new allies to be made.

Companions[edit | edit source]

One additional companion can be recruited in Act Three, only if Jaheira Jaheira was recruited in Act Two.

Summary[edit | edit source]

Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for Ketheric Thorm Ketheric Thorm in the Mind Flayer Colony below Moonrise Towers, the party learns the true identity of the Absolute, and the means by which it is controlled.

With Enver Gortash Enver Gortash and Orin Orin the Red stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat the Netherbrain.

While in the city, the party may stumble into old allies and acquaintances, such as the Tiefling Refugees, and make new ones who can help in their charge against the Netherbrain.

Quests[edit | edit source]

Main article: Act Three quests

Main quests[edit | edit source]

Companion quests[edit | edit source]

Personal quests[edit | edit source]

Side quests[edit | edit source]

Locations[edit | edit source]

Main article: Act Three locations

Act Three begins when Baldur's Gate proper is reached, consisting of Rivington and Wyrm's Crossing, then the Lower City, Lower City Sewers and Undercity Ruins. The final stages of Act Three take place in the Upper City, an area not accessible otherwise.

Rivington[edit | edit source]

Aerial view of Rivington
Main article: Rivington

Rivington is the southern-most district of Baldur's Gate, making up part of the outer city. Due to the Absolute's army marching towards the Gate, many displaced peoples have travelled there seeking refugee. However, the refugees have been barred from the city, and are instead set up in camps around Rivington, with a Requisitioned Barn holding donations.

Within Rivington, the Circus of the Last Days, Open Hand Temple and Gur Camp can be found, as well as the places of business; Rivington General and Sword Coast Couriers.

Wyrm's Crossing[edit | edit source]

A view from the east of Wyrm's Crossing
Main article: Wyrm's Crossing

Wyrm's Crossing is a double-bridge structure spanning the Chionthar river, with many shops and businesses found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past Wyrm's Rock Fortress where Enver Gortash Enver Gortash is being inaugurated.

Lower City[edit | edit source]

The mercantile hub and southernmost region of the port-side city of Baldur's Gate
Main article: Lower City

The Lower City makes up a large part of the city, with many places of business, factories and homes, such as the Elfsong Tavern, the Steel Watch Foundry, and Sorcerous Sundries. Its many streets and alleys hide various secrets and characters to discover, as well as entrances to the Lower City Sewers.

The Lower City can be accessed after passing through Wyrm's Rock Fortress.

Lower City Sewers and Undercity Ruins[edit | edit source]

The main area of the undercity ruins

Beneath the Lower City is its large sewerage system, home to The Guild at their Guildhall, and many sewer dwellers and Bhaal Cultists.

North of the sewers, through a connecting archway, is the Undercity Ruins; an old and ruined underground city.

Notes[edit | edit source]